RustPotato
EN

Language

  • EN
  • PT
  • ES
  • FR
  • DE
  • PL
  • TR
  • JA
  • RU
  • ZH
  • UA
  • IT
  • CS
  • KO
  • SV
  • NL
  • DA
  • AR
Save this page

Press Ctrl+D (Cmd+D on a Mac) to bookmark this page. Open your browser's menu (⋮, or Share on an iPhone) and choose Add bookmark or Add to Home Screen to keep this page.

Memory Cell

Electrical, Uncommon, Deployable, Blueprint

Unlocking the Memory Cell takes 315 scrap on the Engineering Workbench tech tree, path included, and it has 200 health once placed.

Memory Cell recipe

What one batch takes.

Industrial Conveyor

Metal Fragments
Max
75
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 75,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  }
]

Workbench Level 2, 25s, yields 1

Faster at a higher workbench: 12.5s at Workbench Level 3.

Researching the blueprint costs 30 scrap at a Research Table.

Memory Cell stats

Health once placed
200

What the Memory Cell is looted from

Crates, barrels and NPCs that drop the Memory Cell, most likely first

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Memory Cell repair cost

Hammer, from broken to full
Hammer swings
4

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

Memory Cell recycling

What the Memory Cell gives back in each recycler

Recycler Efficiency You get
Red recycler75%56 + 25% Metal Fragments
Green recycler (powered)60%45 Metal Fragments
Green recycler50%37 + 50% Metal Fragments
Yellow recycler40%30 Metal Fragments

The Memory Cell breaks down into Metal Fragments.

A recycler takes them one at a time, so a full stack of 5 goes through in 5 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “56 + 25%” means 56 every time and a 25% chance of one more.

Memory Cell stats, mechanics, and overview in Rust

In Rust, Memory Cell is a electrical in the Electrical category (item ID #-746647361, console shortname electrical.memorycell). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage stacks up to 5 units per slot, and uncollected ground drops despawn after 20 minutes.

A 1 bit storage component. SET input will set the value to 1 CLEAR input sets the value to 0. Output will provide connected power if value is 1, Inverted output will provide connected power if value is 0. This is also known as a D-Type Flip Flop.

  • Blueprint unlock savings (game files): Research Table study (30 scrap) saves 285 scrap (90% less) vs the 315-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
  • Conveyor & locker automation: Filter by category or shortname electrical.memorycell to auto-stock locker kits and storage boxes

Memory Cell crafting, blueprint progression, and recycling in Rust

Crafting Memory Cell in Rust takes 25 seconds at a Workbench Level 2 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.

How Memory Cell compares to related electrical in Rust

When choosing between Memory Cell and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 315-scrap tech tree path and save 285 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Memory Cell Electrical5 per slotWorkbench Level 230 node / 315 pathNot recyclable
Electrical Branch Electrical5 per slotWorkbench Level 115 node / 150 pathNot recyclable
Root Combiner Electrical5 per slotWorkbench Level 130 node / 150 pathNot recyclable
Water Pump Electrical3 per slotWorkbench Level 230 node / 300 pathNot recyclable

Related items

Compare Memory Cell with closely related electrical sheets in the Rust item catalog:

To compare Memory Cell against every item in its inventory category, browse All 83 items in Electrical, or plan prerequisite scrap paths on the The Engineering Workbench tech tree, tile by tile.

Frequently asked questions about Memory Cell in Rust

How much health does the Memory Cell have in Rust?

The Memory Cell has 200 health once placed in Rust. It belongs to the Electrical category under numeric ID -746647361 across 83 electrical, while F1 console command inventory.giveid -746647361 5 spawns 5 units for testing across 83 published Electrical entries (79 with crafting blueprints).

How do you get the Memory Cell in Rust?

The Memory Cell is crafted at a Workbench Level 2 from 75 Metal Fragments, once the blueprint is learned in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.

Which crates drop the Memory Cell in Rust?

The Memory Cell drops from 11 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Memory Cell recycle into in Rust?

The Memory Cell recycles in Rust at an unpowered green recycler into 37 Metal Fragments plus a 50% chance of one more. Full material recovery applies to an undamaged copy, whereas worn items return proportionally fewer resources based on their remaining condition bar when shredded.

How long does the Memory Cell take to craft in Rust?

The Memory Cell takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It sits in the Electrical catalog with item ID -746647361 alongside 82 related electrical, with F1 console command inventory.giveid -746647361 5 across 83 published Electrical entries.

How much does it cost to repair the Memory Cell in Rust?

The Memory Cell repairs in Rust once placed with a Hammer for up to 38 Metal Fragments at full wear (4 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.

How much scrap is the Memory Cell on the Rust tech tree?

Blueprint progression for Memory Cell at Engineering Workbench in Rust charges 30 scrap on the target node and 315 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap. It belongs to the Electrical category under numeric ID -746647361 across 83 electrical.

How long does a dropped Memory Cell take to despawn in Rust?

Dropped on the ground in Rust, the Memory Cell despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Memory Cell in Rust?

The Memory Cell has 32-bit signed item ID -746647361 and shortname electrical.memorycell in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 5 units per slot).

What is the give command for the Memory Cell in Rust?

Server administrators in Rust spawn the Memory Cell in the F1 developer console with inventory.give electrical.memorycell 5 or inventory.giveid -746647361 5 for 5 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.