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Audio Alarm
Electrical,Common,Deployable,Blueprint
Unlocking the Audio Alarm takes 165 scrap on the Engineering Workbench tech tree, path included, and it has 100 health once placed.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
A recycler takes them one at a time, so a full stack of 5 goes through in 5 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “56 + 25%” means 56 every time and a 25% chance of one more.
Audio Alarm stats, mechanics, and overview in Rust
In Rust, Audio Alarm is a electrical in the Electrical category (item ID #2100007442, console shortname electric.audioalarm). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage stacks up to 5 units per slot, and uncollected ground drops despawn after 5 minutes.
A speaker which will emit a loud warning alarm when powered.
Blueprint unlock savings (game files): Research Table study (15 scrap) saves 150 scrap (91% less) vs the 165-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname electric.audioalarm to auto-stock locker kits and storage boxes
Audio Alarm crafting, blueprint progression, and recycling in Rust
Crafting Audio Alarm in Rust takes 15 seconds at a Workbench Level 1 once the 15 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
How Audio Alarm compares to related electrical in Rust
When choosing between Audio Alarm and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (15 scrap) whenever you want to skip the 165-scrap tech tree path and save 150 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Audio Alarm
Electrical
5 per slot
Workbench Level 1
15 node / 165 path
Not recyclable
Smart Alarm
Electrical
5 per slot
Workbench Level 2
30 node / 300 path
Not recyclable
Door Controller
Electrical
5 per slot
Workbench Level 1
30 node / 180 path
Not recyclable
Pressure Pad
Electrical
1 per slot
Workbench Level 1
15 node / 165 path
Not recyclable
Related items
Compare Audio Alarm with closely related electrical sheets in the Rust item catalog:
Frequently asked questions about Audio Alarm in Rust
How much health does the Audio Alarm have in Rust?
The Audio Alarm has 100 health once placed in Rust. It belongs to the Electrical category under numeric ID 2100007442 across 83 electrical, while F1 console command inventory.giveid 2100007442 5 spawns 5 units for testing across 83 published Electrical entries (79 with crafting blueprints).
How do you get the Audio Alarm in Rust?
The Audio Alarm is crafted at a Workbench Level 1 from 75 Metal Fragments, once the blueprint is learned in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
Which crates drop the Audio Alarm in Rust?
The Audio Alarm drops from 5 container and NPC loot tables in Rust, led by Sunken Chest (1.1% chance), Normal Crate (0.44% chance), and Wagon Normal Crate (0.44% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Audio Alarm recycle into in Rust?
The Audio Alarm recycles in Rust at an unpowered green recycler into 37 Metal Fragments plus a 50% chance of one more. Full material recovery applies to an undamaged copy, whereas worn items return proportionally fewer resources based on their remaining condition bar when shredded.
How long does the Audio Alarm take to craft in Rust?
The Audio Alarm takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It sits in the Electrical catalog with item ID 2100007442 alongside 82 related electrical, with F1 console command inventory.giveid 2100007442 5 across 83 published Electrical entries.
How much does it cost to repair the Audio Alarm in Rust?
The Audio Alarm repairs in Rust once placed with a Hammer for up to 38 Metal Fragments at full wear (2 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.
How much scrap is the Audio Alarm on the Rust tech tree?
Blueprint progression for Audio Alarm at Engineering Workbench in Rust charges 15 scrap on the target node and 165 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 15 scrap. It belongs to the Electrical category under numeric ID 2100007442 across 83 electrical.
How long does a dropped Audio Alarm take to despawn in Rust?
Dropped on the ground in Rust, the Audio Alarm despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Audio Alarm in Rust?
The Audio Alarm has 32-bit signed item ID 2100007442 and shortname electric.audioalarm in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 5 units per slot).
What is the give command for the Audio Alarm in Rust?
Server administrators in Rust spawn the Audio Alarm in the F1 developer console with inventory.give electric.audioalarm 5 or inventory.giveid 2100007442 5 for 5 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.