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Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Fluorescent Light recycling
What the Fluorescent Light gives back in each recycler
A recycler takes them one at a time, so a full stack of 10 goes through in 10 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more.
Fluorescent Light stats, mechanics, and overview in Rust
In Rust, Fluorescent Light is a electrical in the Electrical category (item ID #1892536031, console shortname electric.fluorescentlight). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage stacks up to 10 units per slot, and uncollected ground drops despawn after 5 minutes.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname electric.fluorescentlight to auto-stock locker kits and storage boxes
Fluorescent Light crafting, blueprint progression, and recycling in Rust
Crafting Fluorescent Light in Rust takes 15 seconds at a Workbench Level 1, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
How Fluorescent Light compares to related electrical in Rust
When comparing Fluorescent Light against related electrical in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Fluorescent Light
Electrical
10 per slot
Workbench Level 1
No blueprint
Not recyclable
Tripod Spot Light
Electrical
10 per slot
Workbench Level 1
No blueprint
Not recyclable
Spot Light
Electrical
10 per slot
Workbench Level 1
No blueprint
Not recyclable
Siren Light
Electrical
5 per slot
Workbench Level 1
15 node / 150 path
Not recyclable
Related items
Compare Fluorescent Light with closely related electrical sheets in the Rust item catalog:
To compare Fluorescent Light against every item in its inventory category, browse All 83 items in Electrical.
Frequently asked questions about Fluorescent Light in Rust
How much health does the Fluorescent Light have in Rust?
The Fluorescent Light has 200 health once placed in Rust. It belongs to the Electrical category under numeric ID 1892536031 across 83 electrical, while F1 console command inventory.giveid 1892536031 10 spawns 10 units for testing across 83 published Electrical entries (79 with crafting blueprints).
How do you get the Fluorescent Light in Rust?
The Fluorescent Light is crafted at a Workbench Level 1 from 50 Metal Fragments in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
What does the Fluorescent Light recycle into in Rust?
The Fluorescent Light recycles in Rust at an unpowered green recycler into 25 Metal Fragments. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the Fluorescent Light take to craft in Rust?
The Fluorescent Light takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It belongs to the Electrical category under numeric ID 1892536031 across 83 electrical, stacking to 10 units per slot, with F1 console command inventory.giveid 1892536031 10.
How much does it cost to repair the Fluorescent Light in Rust?
The Fluorescent Light repairs in Rust once placed with a Hammer for up to 25 Metal Fragments at full wear (4 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.
How long does a dropped Fluorescent Light take to despawn in Rust?
Dropped on the ground in Rust, the Fluorescent Light despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the stack size of the Fluorescent Light in Rust?
The Fluorescent Light stacks to 10 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 5 minutes under the Electrical category (item ID 1892536031).
What is the item ID for the Fluorescent Light in Rust?
The Fluorescent Light has 32-bit signed item ID 1892536031 and shortname electric.fluorescentlight in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 10 units per slot).
What is the give command for the Fluorescent Light in Rust?
Server administrators in Rust spawn the Fluorescent Light in the F1 developer console with inventory.give electric.fluorescentlight 10 or inventory.giveid 1892536031 10 for 10 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.