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Deluxe Christmas Lights
Electrical,Deluxe Christmas Lights,$6.83 on the Steam Market,Deployable,Blueprint
Deluxe Christmas Lights are sold on their own in the item store.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Deluxe Christmas Lights recycling
What Deluxe Christmas Lights give back in each recycler
A recycler takes 15 per cycle, so a full stack of 150 goes through in 10 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “3 + 75%” means 3 every time and a 75% chance of one more.
Deluxe Christmas Lights stats, mechanics, and overview in Rust
In Rust, Deluxe Christmas Lights is a electrical in the Electrical category (item ID #-151387974, console shortname xmas.lightstring.advanced). In active play, they follow standard server rules for electrical gear across procedural maps. Inventory storage stacks up to 150 units per slot, and uncollected ground drops despawn after 5 minutes.
Colored, animated, powered Lights that can be deployed point by point to light up your base.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname xmas.lightstring.advanced to auto-stock locker kits and storage boxes
Deluxe Christmas Lights crafting, blueprint progression, and recycling in Rust
Crafting Deluxe Christmas Lights in Rust takes 10 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
How Deluxe Christmas Lights compares to related electrical in Rust
When comparing Deluxe Christmas Lights against related electrical in Rust, craft copies once the blueprint is unlocked (10 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Deluxe Christmas Lights
Electrical
150 per slot
Crafted by hand
No blueprint
Not recyclable
Bulb String Lights
Electrical
150 per slot
Crafted by hand
No blueprint
Not recyclable
Fairy Lights
Electrical
150 per slot
Workbench Level 1
No blueprint
Not recyclable
Medium Rechargeable Battery
Electrical
1 per slot
Workbench Level 2
30 node / 225 path
Not recyclable
Related items
Compare Deluxe Christmas Lights with closely related electrical sheets in the Rust item catalog:
To compare Deluxe Christmas Lights against every item in its inventory category, browse All 83 items in Electrical.
Frequently asked questions about Deluxe Christmas Lights in Rust
How much health do Deluxe Christmas Lights have in Rust?
Deluxe Christmas Lights have 100 health once placed in Rust. They belong to the Electrical category under numeric ID -151387974 across 83 electrical, while F1 console command inventory.giveid -151387974 150 spawns 150 units for testing across 83 published Electrical entries (79 with crafting blueprints).
How do you get Deluxe Christmas Lights in Rust?
Deluxe Christmas Lights are crafted by hand from 50 Metal Fragments, 10 at a time in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
What do Deluxe Christmas Lights recycle into in Rust?
Deluxe Christmas Lights recycle in Rust at an unpowered green recycler into 2 Metal Fragments plus a 50% chance of one more. Full material recovery applies to an undamaged copy, whereas worn items return proportionally fewer resources based on their remaining condition bar when shredded.
How long do Deluxe Christmas Lights take to craft in Rust?
Deluxe Christmas Lights take 10 seconds per batch of 10, down to 2.5 seconds at Workbench Level 2 or 3 in Rust. They belong to the Electrical category under numeric ID -151387974 across 83 electrical across 83 published Electrical entries (79 with crafting blueprints).
How much does it cost to repair Deluxe Christmas Lights in Rust?
Deluxe Christmas Lights repair in Rust once placed with a Hammer for up to 25 Metal Fragments at full wear (2 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.
How long do dropped Deluxe Christmas Lights take to despawn in Rust?
Dropped on the ground in Rust, Deluxe Christmas Lights despawn after 5 minutes by default. Picking them back up into a player inventory or storing them inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the stack size of Deluxe Christmas Lights in Rust?
Deluxe Christmas Lights stack to 150 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 5 minutes under the Electrical category (item ID -151387974).
What is the item ID for Deluxe Christmas Lights in Rust?
Deluxe Christmas Lights have 32-bit signed item ID -151387974 and shortname xmas.lightstring.advanced in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 150 units per slot).
What is the give command for Deluxe Christmas Lights in Rust?
Server administrators in Rust spawn Deluxe Christmas Lights in the F1 developer console with inventory.give xmas.lightstring.advanced 150 or inventory.giveid -151387974 150 for 150 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.