RustPotato
EN

Language

  • EN
  • PT
  • ES
  • FR
  • DE
  • PL
  • TR
  • JA
  • RU
  • ZH
  • UA
  • IT
  • CS
  • KO
  • SV
  • NL
  • DA
  • AR
Save this page

Press Ctrl+D (Cmd+D on a Mac) to bookmark this page. Open your browser's menu (⋮, or Share on an iPhone) and choose Add bookmark or Add to Home Screen to keep this page.

RF Receiver

Electrical, Common, Deployable, Blueprint

The RF Receiver carries 50 health once wired, and one hammer swing restores it from broken.

RF Receiver recipe

What one batch takes.

Industrial Conveyor

Metal Fragments
Max
150
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 150,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  }
]

Workbench Level 2, 25s, yields 1

Faster at a higher workbench: 12.5s at Workbench Level 3.

Researching the blueprint costs 15 scrap at a Research Table.

RF Receiver stats

Health once placed
50

What the RF Receiver is looted from

Crates, barrels and NPCs that drop the RF Receiver, most likely first

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

RF Receiver repair cost

Hammer, from broken to full
Hammer swings
1

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

RF Receiver recycling

What the RF Receiver gives back in each recycler

Recycler Efficiency You get
Red recycler75%112 + 50% Metal Fragments
Green recycler (powered)60%90 Metal Fragments
Green recycler50%75 Metal Fragments
Yellow recycler40%60 Metal Fragments

The RF Receiver breaks down into Metal Fragments.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “112 + 50%” means 112 every time and a 50% chance of one more.

One item gives back RF Receiver in a recycler

What one of each item gives back in RF Receiver, in perfect condition, most first by the green recycler’s figure. A percentage alone is the chance of getting one.

Used to craft (1)

RF Receiver stats, mechanics, and overview in Rust

In Rust, RF Receiver is a electrical in the Electrical category (item ID #888415708, console shortname electric.rf.receiver). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.

  • Blueprint unlock savings (game files): Research Table study (15 scrap) saves 270 scrap (95% less) vs the 285-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
  • Conveyor & locker automation: Filter by category or shortname electric.rf.receiver to auto-stock locker kits and storage boxes

RF Receiver crafting, blueprint progression, and recycling in Rust

Crafting RF Receiver in Rust takes 25 seconds at a Workbench Level 2 once the 15 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.

What it is used for

The RF Receiver goes into the Computer Station.

Where it sits

The RF Receiver has 50 health, as do the RF Broadcaster and the Smart Alarm.

How RF Receiver compares to related electrical in Rust

When choosing between RF Receiver and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (15 scrap) whenever you want to skip the 285-scrap tech tree path and save 270 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
RF Receiver Electrical1 per slotWorkbench Level 215 node / 285 pathNot recyclable
CCTV Camera Resources64 per slotWorld loot / gatherNo blueprintNot recyclable
Ceiling Light Electrical10 per slotWorkbench Level 115 node / 135 pathNot recyclable
Command Block Electrical64 per slotWorld loot / gatherNo blueprintNot recyclable

To compare RF Receiver against every item in its inventory category, browse All 83 items in Electrical, or plan prerequisite scrap paths on the The Engineering Workbench tech tree, tile by tile.

Frequently asked questions about RF Receiver in Rust

How much health does the RF Receiver have in Rust?

The RF Receiver has 50 health once placed in Rust. It belongs to the Electrical category under numeric ID 888415708 across 83 electrical, while F1 console command inventory.giveid 888415708 1 spawns 1 unit for testing across 83 published Electrical entries (79 with crafting blueprints).

How do you get the RF Receiver in Rust?

The RF Receiver is crafted at a Workbench Level 2 from 150 Metal Fragments, once the blueprint is learned in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.

Which crates drop the RF Receiver in Rust?

The RF Receiver drops from 11 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the RF Receiver recycle into in Rust?

The RF Receiver recycles in Rust at an unpowered green recycler into 75 Metal Fragments. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.

How long does the RF Receiver take to craft in Rust?

The RF Receiver takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It sits in the Electrical catalog with item ID 888415708 alongside 82 related electrical, with F1 console command inventory.giveid 888415708 1 across 83 published Electrical entries.

How much does it cost to repair the RF Receiver in Rust?

The RF Receiver repairs in Rust once placed with a Hammer for up to 75 Metal Fragments at full wear (1 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.

How much scrap is the RF Receiver on the Rust tech tree?

Blueprint progression for RF Receiver at Engineering Workbench in Rust charges 15 scrap on the target node and 285 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 15 scrap. It belongs to the Electrical category under numeric ID 888415708 across 83 electrical.

How long does a dropped RF Receiver take to despawn in Rust?

Dropped on the ground in Rust, the RF Receiver despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the RF Receiver in Rust?

The RF Receiver has 32-bit signed item ID 888415708 and shortname electric.rf.receiver in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 1 unit per slot).

What is the give command for the RF Receiver in Rust?

Server administrators in Rust spawn the RF Receiver in the F1 developer console by typing inventory.give electric.rf.receiver 1 or inventory.giveid 888415708 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.