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RF Receiver
Electrical,Common,Deployable,Blueprint
The RF Receiver carries 50 health once wired, and one hammer swing restores it from broken.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “112 + 50%” means 112 every time and a 50% chance of one more.
What one of each item gives back in RF Receiver, in perfect condition, most first by the green recycler’s figure. A percentage alone is the chance of getting one.
RF Receiver stats, mechanics, and overview in Rust
In Rust, RF Receiver is a electrical in the Electrical category (item ID #888415708, console shortname electric.rf.receiver). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.
Blueprint unlock savings (game files): Research Table study (15 scrap) saves 270 scrap (95% less) vs the 285-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname electric.rf.receiver to auto-stock locker kits and storage boxes
RF Receiver crafting, blueprint progression, and recycling in Rust
Crafting RF Receiver in Rust takes 25 seconds at a Workbench Level 2 once the 15 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
How RF Receiver compares to related electrical in Rust
When choosing between RF Receiver and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (15 scrap) whenever you want to skip the 285-scrap tech tree path and save 270 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Frequently asked questions about RF Receiver in Rust
How much health does the RF Receiver have in Rust?
The RF Receiver has 50 health once placed in Rust. It belongs to the Electrical category under numeric ID 888415708 across 83 electrical, while F1 console command inventory.giveid 888415708 1 spawns 1 unit for testing across 83 published Electrical entries (79 with crafting blueprints).
How do you get the RF Receiver in Rust?
The RF Receiver is crafted at a Workbench Level 2 from 150 Metal Fragments, once the blueprint is learned in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
Which crates drop the RF Receiver in Rust?
The RF Receiver drops from 11 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the RF Receiver recycle into in Rust?
The RF Receiver recycles in Rust at an unpowered green recycler into 75 Metal Fragments. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the RF Receiver take to craft in Rust?
The RF Receiver takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It sits in the Electrical catalog with item ID 888415708 alongside 82 related electrical, with F1 console command inventory.giveid 888415708 1 across 83 published Electrical entries.
How much does it cost to repair the RF Receiver in Rust?
The RF Receiver repairs in Rust once placed with a Hammer for up to 75 Metal Fragments at full wear (1 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.
How much scrap is the RF Receiver on the Rust tech tree?
Blueprint progression for RF Receiver at Engineering Workbench in Rust charges 15 scrap on the target node and 285 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 15 scrap. It belongs to the Electrical category under numeric ID 888415708 across 83 electrical.
How long does a dropped RF Receiver take to despawn in Rust?
Dropped on the ground in Rust, the RF Receiver despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the RF Receiver in Rust?
The RF Receiver has 32-bit signed item ID 888415708 and shortname electric.rf.receiver in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 1 unit per slot).
What is the give command for the RF Receiver in Rust?
Server administrators in Rust spawn the RF Receiver in the F1 developer console by typing inventory.give electric.rf.receiver 1 or inventory.giveid 888415708 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.