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Wind Turbine
Electrical,Rare,Deployable,Blueprint
Unlocking the Wind Turbine takes 405 scrap on the Engineering Workbench tech tree, path included, and it has 250 health once placed.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “2 + 25%” means 2 every time and a 25% chance of one more.
Wind Turbine stats, mechanics, and overview in Rust
In Rust, Wind Turbine is a electrical in the Electrical category (item ID #-1819763926, console shortname generator.wind.scrap). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.
Converts kinetic energy harvested from the wind into electricity. Amount generated will vary depending on wind speed. Higher altitudes will yield stronger winds.
Blueprint unlock savings (game files): Research Table study (60 scrap) saves 345 scrap (85% less) vs the 405-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname generator.wind.scrap to auto-stock locker kits and storage boxes
Wind Turbine crafting, blueprint progression, and recycling in Rust
Crafting Wind Turbine in Rust takes 25 seconds at a Workbench Level 2 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
How Wind Turbine compares to related electrical in Rust
When choosing between Wind Turbine and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 405-scrap tech tree path and save 345 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Wind Turbine
Electrical
1 per slot
Workbench Level 2
60 node / 405 path
Not recyclable
Water Wheel
Electrical
1 per slot
Workbench Level 1
60 node / 75 path
Not recyclable
Small Rechargeable Battery
Electrical
1 per slot
Workbench Level 1
15 node / 120 path
Not recyclable
Small Neon Sign
Electrical
5 per slot
Workbench Level 1
No blueprint
Not recyclable
Related items
Compare Wind Turbine with closely related electrical sheets in the Rust item catalog:
Frequently asked questions about Wind Turbine in Rust
How much health does the Wind Turbine have in Rust?
The Wind Turbine has 250 health once placed in Rust. It belongs to the Electrical category under numeric ID -1819763926 across 83 electrical, while F1 console command inventory.giveid -1819763926 1 spawns 1 unit for testing across 83 published Electrical entries (79 with crafting blueprints).
How do you get the Wind Turbine in Rust?
The Wind Turbine is crafted at a Workbench Level 2 from 500 Wood, 10 High Quality Metal, 3 Gears and 3 Sheet Metal, once the blueprint is learned in Rust. Non-craftable components like Sheet Metal must be looted from monument crates or recycled gear before queuing the craft at your bench.
Which crates drop the Wind Turbine in Rust?
The Wind Turbine drops from 9 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Wind Turbine recycle into in Rust?
The Wind Turbine recycles in Rust at an unpowered green recycler into 1 Gears plus a 50% chance of one more, 5 High Quality Metal, 1 Sheet Metal plus a 50% chance of one more and 250 Wood.
How long does the Wind Turbine take to craft in Rust?
The Wind Turbine takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It sits in the Electrical catalog with item ID -1819763926 alongside 82 related electrical, with F1 console command inventory.giveid -1819763926 1 across 83 published Electrical entries.
How much does it cost to repair the Wind Turbine in Rust?
The Wind Turbine repairs in Rust once placed with a Hammer for up to 248 Wood, 7 High Quality Metal and 136 Metal Fragments at full wear (5 swings). Hammering a placed structure restores health with no maximum-durability loss after a 30-second combat cooldown.
How much scrap is the Wind Turbine on the Rust tech tree?
Blueprint progression for Wind Turbine at Engineering Workbench in Rust charges 60 scrap on the target node and 405 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 60 scrap. It belongs to the Electrical category under numeric ID -1819763926 across 83 electrical.
How long does a dropped Wind Turbine take to despawn in Rust?
Dropped on the ground in Rust, the Wind Turbine despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Wind Turbine in Rust?
The Wind Turbine has 32-bit signed item ID -1819763926 and shortname generator.wind.scrap in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 1 unit per slot).
What is the give command for the Wind Turbine in Rust?
Server administrators in Rust spawn the Wind Turbine in the F1 developer console by typing inventory.give generator.wind.scrap 1 or inventory.giveid -1819763926 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.