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Elevator

Electrical, Rare, Deployable, Blueprint

The Elevator carries 600 health once wired, and 11 hammer swings restore it from broken.

Elevator recipe

What one batch takes.

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

High Quality Metal
Max
3
Buffer
-
Min
-
Metal Fragments
Max
200
Buffer
-
Min
-
Gears
Max
1
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 3,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.refined"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 200,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 1,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "gears"
  }
]

Workbench Level 2, 25s, yields 1

Faster at a higher workbench: 12.5s at Workbench Level 3.

Researching the blueprint costs 60 scrap at a Research Table.

Elevator stats

Health once placed
600

What the Elevator is looted from

Crates, barrels and NPCs that drop the Elevator, most likely first

FromChanceAmount
Locked Crate1.3%1 to 2
Elite Crate0.78%1 to 3
Scientist PT Boat Dry Box0.73%1 to 3
Military Crate0.42%1
Underwater Lab Military Crate0.42%1
Wagon Military Crate0.42%1
Missile Silo Scientist (underground)0.3%1
Scientist0.074%1
Heavy Scientist0.061%1
Treasure Box, mission reward1.6%1 to 2
Gingerbread Mine Present, Christmas event only0.42%1

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Elevator repair cost

Repair bench, from broken
Hammer, from broken to full
Needs the blueprint
Yes
Max condition lost
20% from broken, less on lighter damage
Hammer swings
11

A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

Elevator recycling

What the Elevator gives back in each recycler

Recycler Efficiency You get
Red recycler75%75% Gears, 2 + 25% High Quality Metal, 150 Metal Fragments
Green recycler (powered)60%60% Gears, 1 + 80% High Quality Metal, 120 Metal Fragments
Green recycler50%50% Gears, 1 + 50% High Quality Metal, 100 Metal Fragments
Yellow recycler40%40% Gears, 1 + 20% High Quality Metal, 80 Metal Fragments

The Elevator breaks down into Gears, High Quality Metal and Metal Fragments.

A recycler takes them one at a time, so a full stack of 5 goes through in 5 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “2 + 25%” means 2 every time and a 25% chance of one more, and a percentage alone is the chance of getting one.

Elevator stats, mechanics, and overview in Rust

In Rust, Elevator is a electrical in the Electrical category (item ID #1177596584, console shortname elevator). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage stacks up to 5 units per slot, and uncollected ground drops despawn after 40 minutes.

A powered elevator. Place another elevator above or below this to connect it. Requires power.

  • Blueprint unlock savings (game files): Research Table study (60 scrap) saves 435 scrap (88% less) vs the 495-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Bench repair & durability cap: Full repair costs 1 High Quality Metal and 45 Metal Fragments (zero rare bodies) while capping max condition by 20%
  • Conveyor & locker automation: Filter by category or shortname elevator to auto-stock locker kits and storage boxes

Elevator crafting, blueprint progression, and recycling in Rust

Crafting Elevator in Rust takes 25 seconds at a Workbench Level 2 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.

Where it sits

Only one of the 83 electrical items has more health than the Elevator.

How Elevator compares to related electrical in Rust

When choosing between Elevator and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 495-scrap tech tree path and save 435 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Elevator Electrical5 per slotWorkbench Level 260 node / 495 pathNot recyclable
CCTV Camera Resources64 per slotWorld loot / gatherNo blueprintNot recyclable
Ceiling Light Electrical10 per slotWorkbench Level 115 node / 135 pathNot recyclable
Command Block Electrical64 per slotWorld loot / gatherNo blueprintNot recyclable

To compare Elevator against every item in its inventory category, browse All 83 items in Electrical, or plan prerequisite scrap paths on the The Engineering Workbench tech tree, tile by tile.

Frequently asked questions about Elevator in Rust

How much health does the Elevator have in Rust?

The Elevator has 600 health once placed in Rust. It belongs to the Electrical category under numeric ID 1177596584 across 83 electrical, while server admins spawn it via inventory.giveid 1177596584 5 or queue crafts with craft.add 0 1177596584 1 across 83 published Electrical entries.

How do you get the Elevator in Rust?

The Elevator is crafted at a Workbench Level 2 from 3 High Quality Metal, 200 Metal Fragments and 1 Gears, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.

Which crates drop the Elevator in Rust?

The Elevator drops from 9 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Elevator recycle into in Rust?

The Elevator recycles in Rust at an unpowered green recycler into a 50% chance of Gears, 1 High Quality Metal plus a 50% chance of one more and 100 Metal Fragments. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.

How long does the Elevator take to craft in Rust?

The Elevator takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It sits in the Electrical catalog with item ID 1177596584 alongside 82 related electrical, stacking to 5 units per slot, with F1 console command inventory.giveid 1177596584 5.

How much does it cost to repair the Elevator in Rust?

A repair bench fixes the Elevator from broken for 1 High Quality Metal and 45 Metal Fragments, and a hammer takes it from broken to full in 11 swings for 11 High Quality Metal and 106 Metal Fragments in Rust.

How much scrap is the Elevator on the Rust tech tree?

Blueprint progression for Elevator at Engineering Workbench in Rust charges 60 scrap on the target node and 495 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 60 scrap. Researching a looted copy at a Research Table saves 435 scrap over the tech tree path.

How long does a dropped Elevator take to despawn in Rust?

Dropped on the ground in Rust, the Elevator despawns after 40 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.

What is the item ID for the Elevator in Rust?

The Elevator has 32-bit signed item ID 1177596584 and shortname elevator in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 5 units per slot).

What is the give command for the Elevator in Rust?

Server administrators in Rust spawn the Elevator in the F1 developer console with inventory.give elevator 5 or inventory.giveid 1177596584 5 for 5 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.