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Elevator
Electrical,Rare,Deployable,Blueprint
The Elevator carries 600 health once wired, and 11 hammer swings restore it from broken.
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
A recycler takes them one at a time, so a full stack of 5 goes through in 5 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “2 + 25%” means 2 every time and a 25% chance of one more, and a percentage alone is the chance of getting one.
Elevator stats, mechanics, and overview in Rust
In Rust, Elevator is a electrical in the Electrical category (item ID #1177596584, console shortname elevator). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage stacks up to 5 units per slot, and uncollected ground drops despawn after 40 minutes.
A powered elevator. Place another elevator above or below this to connect it. Requires power.
Blueprint unlock savings (game files): Research Table study (60 scrap) saves 435 scrap (88% less) vs the 495-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 1 High Quality Metal and 45 Metal Fragments (zero rare bodies) while capping max condition by 20%
Conveyor & locker automation: Filter by category or shortname elevator to auto-stock locker kits and storage boxes
Elevator crafting, blueprint progression, and recycling in Rust
Crafting Elevator in Rust takes 25 seconds at a Workbench Level 2 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
Where it sits
Only one of the 83 electrical items has more health than the Elevator.
How Elevator compares to related electrical in Rust
When choosing between Elevator and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 495-scrap tech tree path and save 435 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
The Elevator has 600 health once placed in Rust. It belongs to the Electrical category under numeric ID 1177596584 across 83 electrical, while server admins spawn it via inventory.giveid 1177596584 5 or queue crafts with craft.add 0 1177596584 1 across 83 published Electrical entries.
How do you get the Elevator in Rust?
The Elevator is crafted at a Workbench Level 2 from 3 High Quality Metal, 200 Metal Fragments and 1 Gears, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.
Which crates drop the Elevator in Rust?
The Elevator drops from 9 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Elevator recycle into in Rust?
The Elevator recycles in Rust at an unpowered green recycler into a 50% chance of Gears, 1 High Quality Metal plus a 50% chance of one more and 100 Metal Fragments. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.
How long does the Elevator take to craft in Rust?
The Elevator takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It sits in the Electrical catalog with item ID 1177596584 alongside 82 related electrical, stacking to 5 units per slot, with F1 console command inventory.giveid 1177596584 5.
How much does it cost to repair the Elevator in Rust?
A repair bench fixes the Elevator from broken for 1 High Quality Metal and 45 Metal Fragments, and a hammer takes it from broken to full in 11 swings for 11 High Quality Metal and 106 Metal Fragments in Rust.
How much scrap is the Elevator on the Rust tech tree?
Blueprint progression for Elevator at Engineering Workbench in Rust charges 60 scrap on the target node and 495 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 60 scrap. Researching a looted copy at a Research Table saves 435 scrap over the tech tree path.
How long does a dropped Elevator take to despawn in Rust?
Dropped on the ground in Rust, the Elevator despawns after 40 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
What is the item ID for the Elevator in Rust?
The Elevator has 32-bit signed item ID 1177596584 and shortname elevator in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 5 units per slot).
What is the give command for the Elevator in Rust?
Server administrators in Rust spawn the Elevator in the F1 developer console with inventory.give elevator 5 or inventory.giveid 1177596584 5 for 5 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.