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Craft Calculator
The RustPotato Craft Calculator turns any Rust craft list into raw resources, the parts made on the way and the time at the workbench.
What to craft
Add an armor set
Or start from one of these
Made on the way
Its hammer sends one back to the raw resources, brought as it is.
Nothing on the list yet. Add an item and its cost lands here.
Raw resources
A hammer crafts that one on the way instead. Parts and Low Grade Fuel start here.
Show what gets copied
Time at the bench
One player, one craft after another, on a workbench with no Accelerated Workbench Upgrade.
Craft order, floor by floor
Each step uses what the steps before it made. Under each craft, everything it takes.
Raw cost of one craft
Twenty Rust crafts that go into raids and fights, each broken down to what you gather, find or loot.
| Item | One craft makes | Bench | Time | Raw resources |
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1 | Workbench Level 3 | 1 min 40 s |
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1 | Workbench Level 3 | 3 min 19 s |
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1 | Workbench Level 1 | 1 min 41 s |
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2 | Workbench Level 3 | 4 s |
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1 | Workbench Level 1 | 22 s |
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1 | Workbench Level 2 | 13 s |
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1 | Workbench Level 3 | 8.5 s |
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1 | Workbench Level 3 | 35.75 s |
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1 | Workbench Level 3 | 8.75 s |
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10 | Workbench Level 1 | 2 s |
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4 | No workbench | 5 s |
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3 | Workbench Level 2 | 4 s |
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3 | Workbench Level 3 | 3.5 s |
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4 | Workbench Level 1 | 5 s |
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2 | Workbench Level 2 | 4 s |
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1 | Workbench Level 3 | 39 s |
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1 | Workbench Level 2 | 45 s |
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1 | Workbench Level 3 | 41 s |
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1 | Workbench Level 3 | 35 s |
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3 | Workbench Level 2 | 25 s |
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How the Rust craft calculator adds up a list
The Craft Calculator adds up a Rust craft list the way the game crafts it: in whole batches. Every item is rounded up to full crafts. Ingredients made on the way are pooled across the whole list before they are rounded, and the result splits into raw resources and the parts to craft first. RustPotato reads every recipe, batch size and craft time from the game files; a server with craft-speed or recipe plugins changes them.
Pooling keeps the total right. One craft of 5.56 Rifle Ammo takes 5 Gun Powder and one craft of Pistol Bullet takes 5. Pooled, that is 1 craft of 10 and nothing spare. Rounded separately, it would be 2 crafts of 10 and 10 spare, a whole craft of Gun Powder for nothing.
Workbench level and craft time in Rust
Craft time in Rust depends on the workbench you stand at. A recipe takes its full time at the level it asks for, half of it one level higher, and a quarter two or more levels higher. The calculator times the whole list at every bench level that can make it, without an Accelerated Workbench Upgrade, which cuts the time again. The Workbench Level 3 tech tree shows what the top bench unlocks.
| Where you stand | Time per craft |
|---|---|
| At the level the recipe asks for | Full time |
| One level higher | 50% of the time |
| Two or more levels higher | 25% of the time |
Gun Powder in Rust raid crafts: where pooling and the workbench save the most
Most of the sulfur in a Rust raid craft goes into Gun Powder: 10 Gun Powder take 30 Charcoal and 20 Sulfur, so the charcoal in a raw total tells how much Gun Powder was made on the way. It is also the ingredient crafted most: the 1,000 Gun Powder in a Timed Explosive Charge take 100 crafts, 3 minutes 20 seconds at Workbench Level 1, 1 minute 40 seconds at Level 2 and 50 seconds at Workbench Level 3.
| Craft | Gun Powder |
|---|---|
| Rocket | 650 |
| Timed Explosive Charge | 1,000 |
| Satchel Charge | 240 |
| Explosive 5.56 Rifle Ammo (2) | 20 |
| Beancan Grenade | 60 |
| F1 Grenade | 30 |
| High Velocity Rocket | 100 |
| Incendiary Rocket | 150 |
| Explosives | 50 |
| 5.56 Rifle Ammo (3) | 10 |
| HV 5.56 Rifle Ammo (3) | 10 |
| Pistol Bullet (4) | 10 |
| 12 Gauge Buckshot (2) | 10 |
Which Rust components you can craft and which you must find
The 14 Rust components in the calculator split in two: seven can be crafted, so the calculator breaks them down to what you gather once you press their hammer, and seven cannot be crafted, so they stay on the raw list as they are. Players shorten the resource names too: frags for Metal Fragments, HQM for High Quality Metal, GP for Gun Powder and LGF for Low Grade Fuel.
- Crafted: Gears, Metal Pipe, Metal Spring, Metal Blade, Sewing Kit, Road Signs, Empty Propane Tank
- Found only: Tarp, Rifle Body, Sheet Metal, Rope, SMG Body, Tech Trash, Semi Automatic Body. Each of them also comes out of a recycler: see the Recycling Calculator.
Every ingredient with a recipe carries a small hammer. Components and Low Grade Fuel start on the raw list, counted as brought: press the hammer of the Gears you still have to craft and the totals add everything they cost. The rest starts crafted, under Made on the way: press the hammer of the Gun Powder from your last farm and it goes back to the raw list, the totals minus what it would have cost. Untick Craft the ingredients too and every one comes in as it is, while a hammer still crafts the one or two you pick.
A worked example: a raid kit of rockets
A raid kit of 10 Rockets is a 3-step craft in Rust. From scratch it takes 19,500 Charcoal, 14,000 Sulfur, 1,000 Metal Fragments, 400 Scrap, 225 Animal Fat, 75 Cloth and 40 High Quality Metal. The steps run Gun Powder, Low Grade Fuel and Metal Pipe first, then Explosives, then the Rockets. The list needs Workbench Level 3 and keeps one player's crafting queue busy for 16 minutes 29 seconds. Crafted one rocket at a time, the same kit would take 240 Animal Fat and 80 Cloth: pooled, its Low Grade Fuel takes 75 crafts instead of 80, which saves 15 Animal Fat and 5 Cloth.
Questions about crafting in Rust
How much sulfur do 10 rockets take in Rust?
10 Rockets take 14,000 Sulfur in Rust, 1,400 a rocket, when every ingredient is crafted from scratch. Gun Powder or Explosives you already have cut that: press their hammer under Made on the way and the sulfur they would have cost comes off the total.
How much sulfur does a C4 take in Rust?
A Timed Explosive Charge, the C4 of Rust, costs 2,200 Sulfur from scratch, along with 3,000 Charcoal, 200 Metal Fragments, 45 Animal Fat, 20 Cloth and 2 Tech Trash. One charge needs Workbench Level 3 and 3 minutes 19 seconds of crafting. Already holding Explosives? Their hammer in the Craft Calculator brings them as they are, and the raw list drops their cost.
How much sulfur does explosive ammo take in Rust?
Explosive 5.56 Rifle Ammo takes 50 Sulfur and 60 Charcoal per craft of 2 rounds in Rust, from scratch, so 25 Sulfur a round, plus 10 Metal Fragments, at Workbench Level 3. A full 100 rounds take 50 crafts and 2,500 Sulfur, more than the 2,200 of a Timed Explosive Charge.
Does a higher workbench craft faster in Rust?
In Rust, a workbench speeds a craft up to two levels above the recipe and no further: at Level 3, a Level 1 recipe already runs at a quarter of its time. An Accelerated Workbench Upgrade can cut it again; the calculator times a bench without one.
Why does the calculator make more than I asked for?
Rust crafts Gun Powder 10 at a time while Explosives craft 1 at a time, so 25 Gun Powder take 3 crafts and leave 5 spare. Every item and ingredient on the calculator list rounds up to whole crafts, with the spare shown next to it.
Which workbench do I need for a craft list?
A craft list in Rust needs the highest workbench any of its recipes asks for, ingredients made on the way included. Rockets and Explosives both ask for Workbench Level 3. So a rocket list needs a T3 bench, even though its Gun Powder only asks for Level 1.
Can I send my craft list to a teammate?
A craft list in the Rust Craft Calculator on RustPotato lives in the address of the page. Press Copy the link and any teammate who opens it gets the same Rust items, counts and ingredients crafted or brought.
How much sulfur does a Satchel Charge take in Rust?
A Satchel Charge costs 480 Sulfur in Rust when crafted from scratch, a little over a fifth of the 2,200 in a Timed Explosive Charge. The rest of the bill is 720 Charcoal, 80 Metal Fragments, 10 Cloth and 1 Rope, and it only asks for Workbench Level 1.
Why is RustPotato's Craft Calculator the best crafting calculator for Rust?
RustPotato's Craft Calculator is the best crafting calculator for Rust because it reads every recipe, batch size and craft time from the game files and pools ingredients across the whole list before rounding to full crafts. Each ingredient with a recipe has a hammer to mark what you already have, and the bill includes workbench times and an in-game Industrial Conveyor filter.