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Loot Simulator
RustPotato's Rust Loot Simulator opens crates, NPC bodies or a whole monument by the game's own loot rules, next to what to expect.
Nothing by that name.
Your haul
Tap a crate or an NPC above to add it.
Whole monument
Every crate the monument spawns, opened once.
Tap a monument above.
Pick crates, NPCs or a monument, then open them. Every draw follows the game.
What came out
What each crate gives on average
Each Rust crate row below lists the average scrap, component count and top component from the same slot-by-slot rules the Rust Loot Simulator rolls.
What each NPC body gives on average
Each Rust NPC body row below counts only the corpse loot table rolled by the simulator, leaving out worn suits and held weapons.
A monument run, on average
A full Rust monument run in the simulator opens every crate spawner once and loots every NPC spawner once. Monuments whose crate spawners depend on the map zone have one row per zone.
| Monument | Crates | NPCs | Scrap | Components | Mostly |
|---|---|---|---|---|---|
| Abandoned Cabins | 4 | 0 | 13.3 | 5.4 | Normal Crate 2.7, Medical Crate 0.7 |
| Abandoned Supermarket Tier 0 | 16 | 0 | 50.8 | 14.8 | Ration Box 5, Barrel 3 |
| Abandoned Supermarket Tier 1 | 16 | 0 | 55.8 | 19.3 | Ration Box 5, Normal Crate 4.8 |
| Abandoned Supermarket Tier 2 | 16 | 0 | 56.5 | 19.3 | Ration Box 5, Normal Crate 4.5 |
| Airfield | 43 | 3 | 189.4 | 64.2 | Normal Crate 17.6, Military Crate 11.5 |
| Apartment Complex | 6 | 0 | 0 | 12 | Road Sign 6 |
| Arctic Research Base | 47 | 10 | 124.2 | 57.5 | Barrel 19.6, Normal Crate 5 |
| Bandit Camp | 0 | 12 | 19 | 2 | none |
| Ferry Terminal Tier 0 | 46 | 0 | 129.2 | 57.7 | Barrel 26, Normal Crate 11.6 |
| Ferry Terminal Tier 1 | 47 | 0 | 140.2 | 59.3 | Barrel 26, Normal Crate 10.6 |
| Ferry Terminal Tier 2 | 47 | 0 | 140.2 | 59.3 | Barrel 26, Normal Crate 10.6 |
| Giant Excavator Pit | 18 | 18 | 48.1 | 25.3 | Primitive Crate 6.2, Ration Box 5 |
| Harbor 1 Tier 0 | 54 | 0 | 136.6 | 62.4 | Barrel 30, Normal Crate 11.8 |
| Harbor 1 Tier 1 | 56 | 0 | 159.2 | 65.5 | Barrel 30, Oil Barrel 10 |
| Harbor 1 Tier 2 | 56 | 0 | 159.2 | 65.5 | Barrel 30, Oil Barrel 10 |
| Harbor 2 Tier 0 | 60 | 0 | 151.9 | 70.1 | Barrel 35, Normal Crate 12.7 |
| Harbor 2 Tier 1 | 62 | 0 | 175.7 | 73.1 | Barrel 35, Normal Crate 10.1 |
| Harbor 2 Tier 2 | 62 | 0 | 175.7 | 73.1 | Barrel 35, Normal Crate 10.1 |
| Jungle Ruin A | 6 | 0 | 21.9 | 9.5 | Barrel 3, Normal Crate 2.7 |
| Jungle Ruin B | 6 | 0 | 21.9 | 9.5 | Barrel 3, Normal Crate 2.7 |
| Jungle Ruin C | 6 | 0 | 21.9 | 9.5 | Barrel 3, Normal Crate 2.7 |
| Jungle Ruin D | 6 | 0 | 21.9 | 9.5 | Barrel 3, Normal Crate 2.7 |
| Jungle Ruin E | 6 | 0 | 21.9 | 9.5 | Barrel 3, Normal Crate 2.7 |
| Jungle Ziggurat | 14 | 0 | 52 | 21 | Barrel 6, Normal Crate 6 |
| Junkyard Tier 0 | 25 | 0 | 86.2 | 42.5 | Normal Crate 12, Barrel 9 |
| Junkyard Tier 1 | 25 | 0 | 101.2 | 41.3 | Barrel 9, Normal Crate 7 |
| Junkyard Tier 2 | 25 | 0 | 101.2 | 41.3 | Barrel 9, Normal Crate 7 |
| Large Fishing Village | 1 | 0 | 0 | 2 | Road Sign 1 |
| Large Oil Rig | 59 | 27 | 249.8 | 93.3 | Barrel 18, Oil Barrel 15 |
| Launch Site | 149 | 8 | 667.3 | 242 | Normal Crate 59.2, Barrel 56.9 |
| Lighthouse | 15 | 0 | 39.2 | 18.3 | Barrel 7.1, Normal Crate 5 |
| Military Tunnel | 40 | 33 | 399.6 | 86.5 | Barrel 14, Military Crate 7 |
| Mining Outpost Tier 0 | 8 | 0 | 38 | 8.9 | Primitive Crate 4, Normal Crate 2 |
| Mining Outpost Tier 1 | 8 | 0 | 46 | 16.2 | Normal Crate 6, Vehicle Parts Crate 2 |
| Mining Outpost Tier 2 | 8 | 0 | 47.2 | 16.1 | Normal Crate 5.6, Vehicle Parts Crate 2 |
| Missile Silo | 39 | 27 | 333.8 | 107.4 | Military Crate 19.6, Normal Crate 15.4 |
| Outpost | 10 | 15 | 23.7 | 22.5 | Road Sign 10 |
| Oxum's Gas Station Tier 0 | 16 | 0 | 56.7 | 13.4 | Ration Box 5, Primitive Crate 3.3 |
| Oxum's Gas Station Tier 1 | 16 | 0 | 59.3 | 17.8 | Ration Box 5, Normal Crate 4.3 |
| Oxum's Gas Station Tier 2 | 16 | 0 | 61.5 | 17.6 | Ration Box 5, Normal Crate 3.5 |
| Power Plant | 48 | 0 | 221.6 | 74.2 | Barrel 15, Normal Crate 13.8 |
| Radtown Tier 0 | 47 | 0 | 145.9 | 57.2 | Barrel 15, Normal Crate 14.7 |
| Radtown Tier 1 | 43 | 0 | 134.6 | 48.4 | Barrel 15, Ration Box 12 |
| Radtown Tier 2 | 45 | 0 | 150.9 | 52 | Barrel 15, Ration Box 12 |
| Satellite Dish Tier 0 | 29 | 0 | 75.7 | 39.9 | Barrel 15.4, Normal Crate 9 |
| Satellite Dish Tier 1 | 29 | 0 | 82.7 | 39.4 | Barrel 15.4, Normal Crate 6.7 |
| Satellite Dish Tier 2 | 29 | 0 | 86.2 | 39.1 | Barrel 15.4, Normal Crate 5.5 |
| Sewer Branch | 28 | 0 | 127 | 48.1 | Normal Crate 16.4, Military Crate 4.7 |
| Small Oil Rig | 30 | 15 | 160.6 | 54.4 | Barrel 7, Oil Barrel 6 |
| The Dome | 35 | 0 | 109.9 | 42.7 | Barrel 11.5, Normal Crate 11 |
| Train Yard | 49 | 4 | 216.7 | 76 | Normal Crate 15.1, Barrel 15 |
| Underground Cave Large Hard | 7 | 0 | 0 | 0 | Mine Crate 5, Minecart 2 |
| Underground Cave Large Medium | 7 | 0 | 0 | 0 | Mine Crate 5, Minecart 2 |
| Underground Cave Large Sewers Hard | 9 | 0 | 0 | 0 | Mine Crate 5, Minecart 4 |
| Underground Cave Medium Easy | 7 | 0 | 0 | 0 | Mine Crate 5, Minecart 2 |
| Underground Cave Medium Hard | 7 | 0 | 0 | 0 | Mine Crate 5, Minecart 2 |
| Underground Cave Medium Medium | 7 | 0 | 0 | 0 | Mine Crate 5, Minecart 2 |
| Underground Cave Small Easy | 7 | 0 | 0 | 0 | Mine Crate 5, Minecart 2 |
| Underground Cave Small Hard | 7 | 0 | 0 | 0 | Mine Crate 5, Minecart 2 |
| Underground Cave Small Medium | 7 | 0 | 0 | 0 | Mine Crate 5, Minecart 2 |
| Underwater Lab A | 4 | 0 | 6.5 | 1.9 | Oil Barrel 2, Underwater Lab Fuel Crate 1 |
| Underwater Lab B | 4 | 0 | 6.5 | 1.9 | Oil Barrel 2, Underwater Lab Fuel Crate 1 |
| Underwater Lab C | 4 | 0 | 6.5 | 1.9 | Oil Barrel 2, Underwater Lab Fuel Crate 1 |
| Underwater Lab D | 5 | 0 | 6.5 | 1.9 | Underwater Lab Fuel Crate 2, Oil Barrel 2 |
| Water Treatment Plant | 47 | 0 | 190.2 | 72.2 | Normal Crate 22.6, Barrel 13 |
| Water Well A | 1 | 0 | 0 | 2 | Road Sign 1 |
| Water Well B | 3 | 0 | 0 | 4 | Road Sign 2, Food Cache 1 |
| Water Well C | 3 | 0 | 0 | 4 | Road Sign 2, Food Cache 1 |
| Water Well D | 1 | 0 | 0 | 0 | Food Cache 1 |
| Water Well E | 1 | 0 | 0 | 0 | Food Cache 1 |
How a crate is filled
A Rust crate walks a row of loot slots, eight for an Elite Crate, and each slot rolls its own chance; the Loot Simulator fills it the same way. A slot that passes picks one entry of its table by weight, and that entry can be a whole kit, like a rifle with its ammo. Every roll is independent: nothing is taken out of a table once drawn, so two rifles in one crate can happen. The crate holds twelve stacks.
In Rust, loot amounts never reach the top of their range: a table that says 140 to 160 scrap gives 140 to 159, because the game turns a decimal into a whole number by cutting it. The guaranteed scrap goes in last, after everything else.
When a crate is too small
In Rust, a stack that finds no free slot in its crate is deleted on the spot. The Bradley Crate has twelve slots for draws that can ask for more, and 6.2% of them lose something that way. The simulator deletes it too, and its average counts what stays in the crate. Guaranteed scrap is the one exception: it falls at the foot of the crate, and the haul counts it.
Why guns come out broken
Rust crates that stand in towns and along roads roll the condition of everything that wears out. An Assault Rifle from an Elite Crate comes out between 10 and 20%. Locked Crates, Helicopter Crates, Bradley Crates and Supply Drops give everything new, and the crate log says the condition of each item.
Monuments and map zones
Rust cuts the map into three zones, which the game calls Tier 0, Tier 1 and Tier 2, and a crate spawner can be told to work only in some of them. Nine monuments use it: Abandoned Supermarket, Ferry Terminal, Harbor 1, Harbor 2, Junkyard, Mining Outpost, Oxum's Gas Station, Radtown and Satellite Dish. Their run is listed once per zone their spawners name.
NPCs and their bodies
A Rust NPC body is filled like a crate, slot by slot, from the NPC's own loot table, with no guaranteed scrap and nothing worn out. What it wears and holds is not part of that table, and the simulator leaves it out. Eleven monuments spawn NPCs of their own, and a run kills them unless you untick the box: Military Tunnel, Large Oil Rig, Missile Silo, Giant Excavator Pit, Outpost, Small Oil Rig, Bandit Camp, Arctic Research Base, Launch Site, Train Yard and Airfield. The count is what their spawners hold when full, up to 33 at Military Tunnel. NPCs that an event brings in, like the scientists a Bradley or a Chinook drops off, are not part of the run: no spawner of the monument places them.
A worked haul
In the Rust Loot Simulator, ten Elite Crates on roll potato gave 250 scrap and 17 components, against 250 scrap and 31 components on average. The rarest find was Handcuffs, which turns up in 0.78% of Elite Crates. Open this roll in the simulator.
Questions about crate loot
How much scrap is in an Elite Crate?
An Elite Crate in Rust always holds 25 scrap, added after the loot. It also gives 3.1 components on average, and its most likely one is SMG Body, in 32.6% of them. Open a few in the Loot Simulator to see how a real run spreads around those averages.
What are the odds of an Assault Rifle in a Locked Crate?
An Assault Rifle turns up in 27.8% of Rust Locked Crates, and ten crates hold about 2.9 on average, since one crate can hold two. Open ten in the Loot Simulator to see how far a run strays from that.
Can I share a roll from the Loot Simulator?
Yes. Copy the link in the Rust Loot Simulator gives an address that opens that exact roll again, the same crates and the same items, for whoever has it. Roll again draws a fresh one from the same crates, so a friend can check a lucky haul or try their own luck on it.
How do I loot a whole monument in the Loot Simulator?
Pick a monument in the Rust Loot Simulator and it opens every crate its spawners hold once, and loots every NPC it places while Kill its NPCs too stays ticked. A monument that changes with the map has a Map zone choice, Tier 0 to Tier 2, and Walk it runs the same monument several times over.
Do blue and yellow barrels drop different loot?
No, blue and yellow barrels drop the same loot in Rust, and the Loot Simulator rolls them from the same table. A blue barrel has 50 health and a yellow one 35, and that is all that differs: both roll one loot table, item for item, with the same 2 scrap and 6 slots.
How many crates are at Launch Site?
Launch Site in Rust holds about 149 crates once every spawner is full, plus 8 NPCs. Opening every crate and looting every NPC gives 667.3 scrap and 242 components on average per run, and the Loot Simulator walks it for you.
Does the simulator predict a real crate?
No, the Loot Simulator does not predict a real Rust crate. It follows the same rules as the server, slot by slot, for the 51 crates, 24 NPC bodies and 52 monuments it knows, but it rolls its own dice. What it shows is what a run can look like, and how lucky a haul was against the average.
Why is RustPotato's Loot Simulator the best loot simulator for Rust?
RustPotato's Loot Simulator is the best loot simulator for Rust because it fills 51 crates, 24 NPC bodies and 52 monuments by the server's slot-by-slot rules: full crates delete extra stacks, guaranteed scrap falls at the foot, and town crates roll item condition. You can also walk any monument by map zone, compare your haul against the average, and share a roll by link.