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Damage & Armor Calculator

The RustPotato Damage & Armor Calculator gives zone damage, shots to kill and time to kill for any Rust gun, ammo, attachment and armor kit.

The gun

The target

Start from a kit

Inserts in every slot

Or piece by piece

The result

  1. Pick a gun
  2. Pick what the target wears

Shots to kill at close range

Every Rust gun gets its shots to kill here, with the ammo it comes loaded with and nothing on it, the target at full health: chest, then head.

Shots to kill a Rust player at close range: chest / head
Gun Nothing onHideRoad SignMetal (HQM)
Assault Rifle5.56 Rifle Ammo 2 / 13 / 14 / 25 / 2
LR-300 Assault Rifle5.56 Rifle Ammo 3 / 24 / 25 / 26 / 3
M2495.56 Rifle Ammo 2 / 13 / 14 / 24 / 2
M39 Rifle5.56 Rifle Ammo 2 / 13 / 14 / 25 / 2
Semi-Automatic Rifle5.56 Rifle Ammo 3 / 24 / 25 / 26 / 3
SKS5.56 Rifle Ammo 3 / 24 / 25 / 26 / 3
Bolt Action Rifle5.56 Rifle Ammo 2 / 12 / 13 / 13 / 2
L96 Rifle5.56 Rifle Ammo 2 / 12 / 13 / 13 / 2
MP5A4Pistol Bullet 3 / 24 / 26 / 36 / 3
ThompsonPistol Bullet 3 / 24 / 26 / 36 / 3
Custom SMGPistol Bullet 4 / 25 / 27 / 38 / 4
Python RevolverPistol Bullet 2 / 13 / 14 / 25 / 2
M92 PistolPistol Bullet 3 / 23 / 25 / 25 / 3
Semi-Automatic PistolPistol Bullet 3 / 24 / 25 / 26 / 3
RevolverPistol Bullet 3 / 24 / 26 / 37 / 3
Pump Shotgun12 Gauge Buckshot 1 / 11 / 11 / 12 / 1
Spas-12 Shotgun12 Gauge Buckshot 1 / 11 / 12 / 12 / 2
Double Barrel ShotgunHandmade Shell 1 / 11 / 12 / 12 / 1
CrossbowWooden Arrow 2 / 23 / 24 / 25 / 3
Compound BowWooden Arrow 2 / 23 / 25 / 35 / 3
Hunting BowWooden Arrow 2 / 23 / 25 / 35 / 3
NailgunNailgun Nails 6 / 47 / 413 / 614 / 8

The best armor for each zone

In Rust, the best armor for a zone is the single piece with the highest protection there; a kit adds up every piece that covers the same zone.

A worked fight

In Rust, an Assault Rifle with 5.56 Rifle Ammo at 30 m against a full Metal kit (Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Road Sign Gloves) keeps 98% of its damage on every hit. On the chest the armor adds up to 55%, so a shot takes off 21.9 health and it takes 5 shots, 0.53 seconds from the first.

On the head it is 48.8 health a shot and 3 shots, 0.27 seconds from the first. On the legs, 45% armor and the leg multiplier leave 20.1 health a shot, so 5 shots.

Against the same Assault Rifle at 30 m, the Rust kit that holds longest on the chest is Heavy Plate, then Metal (HQM). Nothing on drops quickest.

How a shot turns into damage

In Rust, a player starts a fight at 100 health, or higher with an active max health tea or pie. Each shot then goes through the game's own order: the damage of its ammo, the gun's scale, an attachment's, the drop with distance, and last the armor and the zone hit.

The Damage & Armor Calculator runs that order across all 34 weapons and 84 wearable pieces, from the 50 damage of 5.56 Rifle Ammo in an Assault Rifle on.

Armor in Rust works zone by zone, across seven body areas: head, chest, stomach, arms, hands, legs and feet, with 7 pieces worn at most. For a direct hit the game adds up every worn piece that covers the zone hit, and the inserts in those pieces, and takes that share off, never past 100%. A broken piece keeps 25% of its protection, its inserts all of theirs. The blast of an explosive round reaches the whole body instead: it meets 1/6 of the protection of everything worn, and never more than 75% against explosions.

What each zone takes

In Rust the ammo sets the zone table, whatever the gun fires it. Arms, hands, chest and stomach take the damage as it is, legs and feet take 0.75 of it, and the head takes a multiplier of its own for most ammo.

Down or dead

Wounding in Rust puts a player on the ground instead of killing them when a melee hit or a projectile that is not a headshot brings their health to zero. A projectile headshot that reaches zero kills on the spot. A player can only go down once in 60 seconds, and never while sleeping or mounted: inside that window, or in those states, zero kills.

Questions about damage and armor

How many shots does it take to kill with an AK in Rust?

An Assault Rifle with 5.56 Rifle Ammo kills a Rust player with nothing on in 2 shots to the chest at close range. A full Metal kit takes it to 5 shots to the chest and 2 shots to the head, about 0.53 seconds of fire. At 100 m the chest takes 6 shots, and the Damage & Armor Calculator gives the same for any gun and kit.

Does armor add up in Rust?

Yes, Rust armor adds up zone by zone: the game adds every piece that covers the zone a bullet hits, up to 100%. On a Metal kit the Metal Chest Plate, Hoodie and Road Sign Gloves come to 55% against bullets on the chest, and the Damage & Armor Calculator adds them up the same way for any kit. The Road Sign Gloves count there too: gloves cover the chest, stomach and arms as well as the hands.

Are armor inserts worth it?

In Rust, a Metal Armor Insert adds 4% against bullets to the zones of the piece it sits in, and a crafted piece has up to 3 slots. With every insert slot of a Metal kit filled, an AK needs 7 shots to the chest instead of 5, which the metal key under Inserts in every slot shows in the Damage & Armor Calculator.

Do a max health tea and a pie stack in Rust?

No, a max health tea and a pie do not stack in Rust: the game keeps one max health boost at a time and a pie counts as one, so a Rich Pumpkin Pie eaten after a tea replaces it. The strongest is the Creamy Pure Max Health Tea, 20% more health: on it, a full Metal kit takes 6 shots from an AK to the chest instead of 5, as the Damage & Armor Calculator shows with that boost picked.

Does a silencer lower damage in Rust?

Yes, a Military Silencer in Rust takes 25% off every bullet. On an AK against a full Metal kit that is 6 shots to the chest instead of 5, and the Damage & Armor Calculator counts it as soon as you fit it.

Does damage drop with distance?

Yes, Rust damage drops with distance, between two ranges set for each gun and ammo. An Assault Rifle hits at full damage up to 20 m, then loses a little every metre down to 80% at 100 m, and stays there. Set the Distance in the Damage & Armor Calculator to see what it costs in shots.

How much does a headshot do?

A headshot in Rust does twice the damage for a bullet, 1.5 times for an arrow and 1.25 times for buckshot, counted after the armor on the head. The Damage & Armor Calculator gives the shots to the head next to the chest and the legs for any gun and kit, so what a headshot saves reads in shots.

Why is RustPotato's Damage & Armor Calculator the best damage calculator for Rust?

RustPotato's Damage & Armor Calculator is the best damage and armor calculator for Rust because it runs the game's exact hit order across all 34 weapons and 84 wearable pieces. You can test any ammo, attachment, distance, armor kit or custom outfit with up to 3 armor inserts per piece and max health boosts, plus read close-range tables without JavaScript.