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SAM Ammo
Ammunition,Uncommon,Blueprint
SAM Ammo comes to 60 sulfur per batch of 6, counting every ingredient.
A recycler takes 100 per cycle, so a full stack of 1000 goes through in 10 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “3 + 75%” means 3 every time and a 75% chance of one more, and a percentage alone is the chance of getting one.
SAM Ammo stats, mechanics, and overview in Rust
In Rust, SAM Ammo is a ammunition in the Ammunition category (item ID #-384243979, console shortname ammo.rocket.sam). In active play, it follows standard server rules for ammunition gear across procedural maps. Inventory storage stacks up to 1,000 units per slot, and uncollected ground drops despawn after 40 minutes.
Ammunition for a SAM Site. This missile contains a rudimentary guidance system to help it navigate through strong winds.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 1,110 scrap (97% less) vs the 1,140-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname ammo.rocket.sam to auto-stock locker kits and storage boxes
SAM Ammo crafting, blueprint progression, and recycling in Rust
Crafting SAM Ammo in Rust takes 5 seconds at a Workbench Level 2 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
How SAM Ammo compares to related ammunition in Rust
When choosing between SAM Ammo and related ammunition in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 1,140-scrap tech tree path and save 1,110 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
SAM Ammo
Ammunition
1,000 per slot
Workbench Level 2
30 node / 1,140 path
Not recyclable
High Velocity Rocket
Ammunition
3 per slot
Workbench Level 2
60 node / 1,170 path
Not recyclable
Rocket
Ammunition
3 per slot
Workbench Level 3
60 node / 780 path
Not recyclable
Homing Missile
Ammunition
4 per slot
Workbench Level 2
60 node / 1,110 path
Not recyclable
Related items
Compare SAM Ammo with closely related ammunition sheets in the Rust item catalog:
SAM Ammo comes to 60 sulfur per batch of 6 once every ingredient is broken down to raw materials in Rust. It belongs to the Ammunition category under numeric ID -384243979 across 44 ammunition, stacking up to 1,000 units per inventory or container slot.
How do you get SAM Ammo in Rust?
SAM Ammo is crafted at a Workbench Level 2 from 1 Metal Pipe and 30 Gun Powder, 6 at a time, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.
What does SAM Ammo recycle into in Rust?
SAM Ammo recycles in Rust at an unpowered green recycler into 2 Gun Powder plus a 50% chance of one more and a 8% chance of a Metal Pipe. Radtown green recyclers return higher base material efficiency than safe-zone yellow recyclers, which trade lower output for peacekeeper turret protection.
How long does SAM Ammo take to craft in Rust?
SAM Ammo takes 5 seconds per batch of 6, down to 2.5 seconds at Workbench Level 3 in Rust. It belongs to the Ammunition category under numeric ID -384243979 across 44 ammunition, with F1 console command inventory.giveid -384243979 1,000 across 44 published Ammunition entries.
How much scrap is SAM Ammo on the Rust tech tree?
Blueprint progression for SAM Ammo at Workbench Level 2 in Rust charges 30 scrap on the target node and 1,140 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.
How long does SAM Ammo take to despawn in Rust?
Dropped on the ground in Rust, SAM Ammo despawns after 40 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
What is the stack size of SAM Ammo in Rust?
SAM Ammo stacks to 1,000 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 40 minutes under the Ammunition category (item ID -384243979).
What is the item ID for SAM Ammo in Rust?
SAM Ammo has 32-bit signed item ID -384243979 and shortname ammo.rocket.sam in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Ammunition category (stack limit 1,000 units per slot).
What is the give command for SAM Ammo in Rust?
Server administrators in Rust spawn SAM Ammo in the F1 developer console with inventory.give ammo.rocket.sam 1,000 or inventory.giveid -384243979 1,000 for 1,000 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.