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MLRS Rocket

Ammunition, Rare, Projectile

Up to 6 MLRS Rockets fit in one inventory slot.

What the MLRS Rocket is looted from

Crates, barrels and NPCs that drop the MLRS Rocket, most likely first

FromChanceAmount
Bradley Crate, 3 crates per Bradley APC97.6%1 to 5
Elite Crate20%1
Helicopter Crate, 4 crates per Patrol Helicopter15%2

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

MLRS Rocket recycling

What the MLRS Rocket gives back in each recycler

Recycler Efficiency You get
Red recycler75%150 Gun Powder, 3 Metal Pipe
Green recycler (powered)60%120 Gun Powder, 2 + 40% Metal Pipe
Green recycler50%100 Gun Powder, 2 Metal Pipe
Yellow recycler40%80 Gun Powder, 1 + 60% Metal Pipe

The MLRS Rocket breaks down into Gun Powder and Metal Pipe.

A recycler takes them one at a time, so a full stack of 6 goes through in 6 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “2 + 40%” means 2 every time and a 40% chance of one more.

MLRS Rocket stats, mechanics, and overview in Rust

In Rust, MLRS Rocket is a ammunition in the Ammunition category (item ID #-1843426638, console shortname ammo.rocket.mlrs). In active play, it follows standard server rules for ammunition gear across procedural maps. Inventory storage stacks up to 6 units per slot, and uncollected ground drops despawn after 1 hour.

A rocket intended for use in an MLRS (Multiple Launch Rocket System).

  • Acquisition profile (game files): Uncraftable in vanilla Rust (3 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & sorting profile: Filter by shortname ammo.rocket.mlrs in Industrial Conveyors for automated box sorting

MLRS Rocket crafting, blueprint progression, and recycling in Rust

In Rust, MLRS Rocket has no player crafting recipe; acquisition relies on 3 world loot tables read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

How MLRS Rocket compares to related ammunition in Rust

When comparing MLRS Rocket against related ammunition in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
MLRS Rocket Ammunition6 per slotWorld loot / gatherNo blueprintNot recyclable
Rocket Ammunition3 per slotWorkbench Level 360 node / 780 pathNot recyclable
High Velocity Rocket Ammunition3 per slotWorkbench Level 260 node / 1,170 pathNot recyclable
Incendiary Rocket Ammunition3 per slotWorkbench Level 260 node / 1,170 pathNot recyclable

Related items

Compare MLRS Rocket with closely related ammunition sheets in the Rust item catalog:

To compare MLRS Rocket against every item in its inventory category, browse All 44 items in Ammunition.

Frequently asked questions about MLRS Rocket in Rust

Which crates drop the MLRS Rocket in Rust?

The MLRS Rocket drops from 3 container and NPC loot tables in Rust, led by Bradley Crate (97.6% chance), Elite Crate (20% chance), and Helicopter Crate (15% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the MLRS Rocket recycle into in Rust?

The MLRS Rocket recycles in Rust at an unpowered green recycler into 100 Gun Powder and 2 Metal Pipes. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.

How long does the MLRS Rocket take to despawn in Rust?

Dropped on the ground in Rust, the MLRS Rocket despawns after 1 hour by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What category and item family does the MLRS Rocket belong to in Rust?

The MLRS Rocket belongs to the Ammunition category (44 published items, 39 with crafting blueprints) and sits in the ammunition display family alongside 43 other ammunition items in Rust. For server administration and conveyor filters, it uses shortname ammo.rocket.mlrs and item ID -1843426638.

Can you craft or research the MLRS Rocket at a workbench in Rust?

The MLRS Rocket has no crafting blueprint in Rust and cannot be made at a workbench or Research Table. Instead, players loot it from 3 container types, led by Bradley Crate (97.6%), with item ID -1843426638 and despawns after 1 hour when dropped.

What is the item ID for the MLRS Rocket in Rust?

The MLRS Rocket has 32-bit signed item ID -1843426638 and shortname ammo.rocket.mlrs in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Ammunition category (stack limit 6 units per slot).

What is the give command for the MLRS Rocket in Rust?

Server administrators in Rust spawn the MLRS Rocket in the F1 developer console with inventory.give ammo.rocket.mlrs 6 or inventory.giveid -1843426638 6 for 6 units. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.