RustPotato
EN

Language

  • EN
  • PT
  • ES
  • FR
  • DE
  • PL
  • TR
  • JA
  • RU
  • ZH
  • UA
  • IT
  • CS
  • KO
  • SV
  • NL
  • DA
  • AR
Save this page

Press Ctrl+D (Cmd+D on a Mac) to bookmark this page. Open your browser's menu (⋮, or Share on an iPhone) and choose Add bookmark or Add to Home Screen to keep this page.

Patch Changelist 4022

Meta Shift

Meta Shift

Meta changes, huge balance changes and performance gains, custom crosshair, drone storage and much more!

Read the full post on the official Rust site

Features 6 lines

  • Added blueprint fragments
  • Added crosshair customization
  • Added the small spike trap
  • Added a storage slot to drones
  • Added shore crate
  • Added bicycle bunnyhopping

Improvements 67 lines

  • Reworked the hackable crate and elite crate loot tables
  • Smoothed the cargo path shown on the map so it doesn't look too jagged
  • Cargo doesn't go around oil rigs anymore
  • Optimised UI overhead caused by animators and scroll views
  • Optimised store UI VRAM overhead
  • Optimised the time spent on checking building privilege when looking at codelocks
  • Optimised garage doors rendering by only using skinned mesh renderers when they're opening and closing
  • Added warning if trying to research a DLC item and that associated DLC is not owned
  • Replaced some monument notification toast messages with sound effects
  • Added new third person attack animation state for the chainsaw
  • Updated sound effects for the chainsaw
  • Various different sound and visual effects for the chainsaw now play in both first and third person
  • Server Occlusion grid generation should be upwards of 50% faster
  • Restricted certain convars behind RCON access only
  • Optimized windows server console to reduce lag when logging many messages
  • Improved the 'test generator': added snapping and fixed broken colliders
  • Added modding support for drone tax
  • Added modding support for max health
  • Added modding support for melee weapon throwable
  • Added modding support for entity sale
  • Added modding support for dropped items
  • Added modding support for custom item icons
  • Added modding support for vitals
  • Added toggleable logging of stability updates
  • Added "ent scale" command
  • Added analytics for twig building cost, puzzle resets & texture memory usage
  • Added additional CUI modding support
  • Added map url to server tags
  • Added convars for hardcore gamemode properties (fog of war, map disabled, etc)
  • Added "logentityspawntime" command for admins to log how long admins take to spawn on client
  • Added logging of all admin commands ran on the server inside "command_DATE.log" file
  • Improved the building guide mesh shader
  • Added puzzles to radtown, ferry terminal and sphere tank
  • Added a recycler to sphere tank
  • Buffed mission rewards across the board
  • Added skin support to the bed
  • Added debug `print_topologies` command
  • Added debug `fillmounts` command
  • Added admin `time.missiontimerscale` command to scale mission timers independently from global timescale
  • Added crafting quality tea stats in the information panel
  • On a map mismatch the client will now automatically re-download the map file
  • Shuffled loot spawns across most monuments
  • Moved most monument diesel spawns behind puzzle doors
  • Improved the collider of high wooden walls
  • Added snapping support to the admin test generator
  • Small Oilrig can no longer spawn in tier 0
  • Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the map
  • Slightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3
  • Tool cupboard UI calculations now take into account the server value of decay.scale
  • Bears now harvest for 20 meat instead of 19
  • Chinook crate will now choose with monument to drop at more randomly
  • Increased the range of catapults, reduced reload time
  • Reduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork bolts
  • Increased damage of the propane explosive bomb
  • Added admin `enable_marker_teleport` command
  • Added colour picker for colour fields in the workshop scene
  • Added a button in the workshop scene to toggle the Depth of Field postprocessing effect
  • Added a button in the workshop scene to toggle visibility of the player model
  • Reworked workshop scene item selection from a dropdown to a list with searchbar
  • Added field in the workshop scene to set a custom icon for an uploaded workshop item
  • Added stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculation
  • Improved UI feedback for when items are being refridgerated
  • Improved inventory error messages to be more specific
  • Paintings can now be rotated before deployment
  • Added rotation controls in the painting menu
  • Chainsaw starts up every time, first time, removed fail chance
  • Drone marketplace will tell you if its going to be full before buying

Fixed 66 lines

  • Restored christmas light bulb facing upwards when deployed on the ground
  • Fixed store cart button blocking clicks when the store page is closed while having something in your cart
  • Fixed workshop items not loading items correctly after certain pages
  • Changing item category in the workshop menu brings you back to page 1
  • Fixed TmProEmojiRedirector NRE when adding vending machine orders
  • Fixed battering ram impact effect string pool warning
  • Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
  • Fixed raise/lower action on chandelier showing even if you don't have building privilege
  • Fixed laser detector not detecting fast moving vehicles reliably
  • Fixed RF receiver and seismic sensor staying ON if activated during a server restart
  • Fixed demo shot list UI text sizes
  • Fixed client Translate.Get NRE on startup
  • Added missing wallpaper to jungle store page
  • Fixed some items using the wrong description in the steam inventory tab
  • Fixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storage
  • Fixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itself
  • Fixed Bed having incorrect icon on the workshop
  • Fixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.
  • Fixed being able to potentially clip inside train workcarts
  • Fix various issues with mission timers
  • Fixed consistent noclip violations when traversing up steps at specific heights
  • Fixed incorrect projectile invalids when shooting players mounted to beanbags
  • Fixed shopfront exploit to split item stacks without trade being cancelled
  • Fixed logs not sending a message when logs are turned on & off
  • Fixed turrets getting cleared on the real copy of the base when using copy paste
  • Fixed turrets overloading due to interference when a new turret is turned on
  • Fixed SAM site not reloading when partially empty, improving defence against MLRS
  • Fixed train car storage showing "Occupied" when a player is in the driver seat
  • Fixed texture streaming not enabled on floor wallpaper
  • Fixed texture streaming not enabled on recent DLC assets
  • Fixed user language not being sent when the user first connects
  • Fixed puzzles resetting when players are inside them, such as arctic research card rooms
  • Fixed stability rarely updating over and over causing reduced server performance
  • Fixed client blocking ddraw commands sent from server when player isn't admin
  • Fixed occlusion issues where players could be invisible around hills and cliffs
  • Fixed the server browser prioritizing premium in the community tab
  • Fixed puzzle resetting getting blocked by invisible admin players nearby
  • Fixed hunger, drowning being too fast in some situations
  • Fixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restart
  • Fixed oil rig scientists losing the ability to open doors and push into rooms after the first server restart
  • Fixed arctic research base blue card rooms being able to close with players inside
  • Fixed issues with the mission cooldown not applying correctly
  • Fixed players being able to spawn in river edges
  • Fixed gesture settings sometimes not showing owned DLC gestures
  • Fixed the hurt overlay improving visibility with night vision goggles
  • Fixed train storage box saying "Occupied" when someone is in the driver seat
  • Fixed powered water purifier being unable to be picked up
  • Fixed hot air balloons killing players they land on in safe zones
  • Fixed a shop front exploit
  • Fixed various entities spamming players console with warnings when shot
  • Fixed not being able to pickup sleeping bags on tugboats
  • Fixed the drone marketplace deleting items when the inventory is full
  • Fixed barricade placement being blocked on ice lakes and train tracks when near a monument
  • Fixed fire around bradley crates sometimes being invisible
  • Fixed jungle animals not counting towards the Wildlife Cull mission
  • Fixed being able to hide a gun using the rock paper scissors gesture
  • Fixed player sometimes being wet when waking up near water
  • Fixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...
  • Fixed HUD overlays displaying in painting menu
  • Fixed Chinook dropping crates at the same monument everytime
  • Fixed player metabolism sometimes ticking too fast on populated servers
  • Fixed showing 'prioritize premium' in the community and modded tabs
  • Fixed not being able to pickup the powered water purifier even when its empty
  • Fixed hurt overlay brightening up the view if you have NVGs on
  • Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
  • Can no longer loot the input side of drop boxes from the deposit side

What's in Meta Shift

  • Blueprint fragments
  • Monument puzzles
  • Monument loot shuffle
  • Crate loot
  • Drone storage
  • Nuclear missile silo
  • Crosshair customization
  • New item: spike trap
  • Monument event sounds
  • Mission reward buff
  • Shore crates
  • Medieval balance
  • Chinook crate drop randomisation
  • Menu optimisations
  • Modding improvements
  • Performance - VRAM improvements
  • New Workshop skinnable: bed
  • Rotatable paintings
  • Bicycle bunnyhopping
  • Projectile invalids work
  • PvP barricade (again)
  • Workshop scene improvements
  • Halloween update
  • Charity in-game plushies
  • Steam autumn sale
  • Twitch Rivals base invaders + drops
  • The clocks go back soon!

Summary and details for the Meta Shift Rust update

Facepunch Studios released the Meta Shift Rust patch on 2 October 2025, shipping 139 official changelog lines across 3 release sections and 17 wiki-linked item changes in the 22-post RustPotato update archive.

Meta Shift is a Rust patch published by Facepunch Studios on 2 October 2025, recording 139 word-for-word changelog entries across 3 release sections. Across those entries, RustPotato wires 17 changelog lines directly to 15 distinct in-game wiki item sheets (including small spike trap, test generator, wooden barricade cover and Tool cupboard) so players and server owners can inspect updated crafting costs, weapon damage, and deployable health alongside the official devblog topic headings covering Blueprint fragments, Monument puzzles and Monument loot shuffle. Within the 22-post RustPotato update archive, Meta Shift sits chronologically after Community Update 267 and before Rust x Warhammer 40,000 Pack.

Meta Shift is the Rust patch of 2 October 2025 (changelist 4022): 139 changelog lines, with 6 features, 67 improvements and 66 fixes.

17 changelog lines link straight to the page of the item they name.

Rust is developed by Facepunch Studios, who publish every update on their own news page.

  • Release metadata: published on 2 October 2025 as an official Facepunch Studios patch under changelist #4022.
  • Changelog scope: 139 verbatim entries grouped across 3 release sections, with 17 lines linked to wiki item sheets.
  • Chronological neighbors: follows Community Update 267 and precedes Rust x Warhammer 40,000 Pack in the RustPotato update archive.

How to read changelist IDs and linked item changes on this page

Every monthly Rust patch page on RustPotato prints the complete official changelist at the top of the article, grouped into Features, Improvements, Fixed, and Removed so server owners and players can audit balance changes without scrolling through filler.

Whenever a changelog line names a specific weapon, building block, electrical component, or deployable from the game catalogue, the first mention links directly to that item’s wiki sheet so you can compare its current crafting cost, durability, and recycler yield alongside the Wipe Calendar.

All 22 updates on file

Frequently asked questions about the Rust wiki

When was the Rust Meta Shift update released by Facepunch Studios?

Facepunch Studios published the Meta Shift Rust patch on 2 October 2025 under official changelist #4022. Within the RustPotato archive of 22 official Rust releases, this page preserves the exact publication date, quoted summary, and direct link to the Facepunch blog post.

How many changelog lines and sections are in the Rust Meta Shift update?

The Meta Shift Rust patch changelog contains 139 word-for-word lines divided across 3 release categories (Features, Improvements, Fixed, and Removed), published alongside 27 official Facepunch Studios devblog topic headings in the 22-post RustPotato update archive.

What are the main features and devblog topics in the Rust Meta Shift update?

Facepunch Studios structured the Meta Shift Rust patch (2 October 2025) around 27 headline devblog sections, led by Blueprint fragments, Monument puzzles and Monument loot shuffle, accompanied by 6 new feature entries and 133 balance improvements and bug fixes in the official changelog.

How many bug fixes, improvements, and removals are in the Rust Meta Shift update?

Out of 139 total word-for-word changelog lines in the Meta Shift Rust patch, Facepunch Studios recorded 67 quality-of-life and balance improvements, 66 bug fixes, and 0 removals alongside 6 new gameplay features in the official patch log.

Which Rust wiki items are linked inside the Meta Shift update page?

Inside the Meta Shift Rust patch changelog, 17 of the 139 lines link directly to 15 distinct RustPotato wiki item sheets (including small spike trap, test generator, wooden barricade cover and Tool cupboard), where players can inspect current crafting costs, weapon stats, tech tree scrap, and recycler yields.

Did the Rust Meta Shift update land on a monthly server force wipe?

Released by Facepunch Studios on 2 October 2025 under official changelist #4022, the Meta Shift Rust patch is one of the major patch releases tracked in the 22-post RustPotato update archive alongside the mandatory monthly first-Thursday server force wipe schedule.

Which Rust updates came immediately before and after Meta Shift?

In chronological release order across the 22 official Facepunch Studios posts archived on RustPotato (1,988 total word-for-word changelog lines), Meta Shift (2 October 2025) was published immediately after Community Update 267 and was followed in the release feed by Rust x Warhammer 40,000 Pack.