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Locker
Deployable,Uncommon,Blueprint
The Locker has 500 health, and a hammer brings it back from broken in nine swings.
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more.
Locker skins
41
On the Steam Market, the 41 skins for the Locker sell for $0.66 at the cheapest and $9.00 at the dearest.
Also listed: 13 Twitch and Kick drops, marked “Drop”. They never reach the market, so they have no price.
In Rust, Locker is a deployable in the Deployables category (item ID #-110921842, console shortname locker). In active play, it follows standard server rules for deployable gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 20 minutes.
A locker for keeping your clothes and armor safe!
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 300 scrap (91% less) vs the 330-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 20 Metal Fragments and 10 Wood (zero rare bodies) while capping max condition by 20%
Conveyor & locker automation: Filter by category or shortname locker to auto-stock locker kits and storage boxes
Locker crafting, blueprint progression, and recycling in Rust
Crafting Locker in Rust takes 25 seconds at a Workbench Level 2 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
How Locker compares to related deployables in Rust
When choosing between Locker and related deployables in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 330-scrap tech tree path and save 300 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Locker
Deployables
1 per slot
Workbench Level 2
30 node / 330 path
Not recyclable
Bear Skin Rug
Deployables
1 per slot
Crafted by hand
15 node / 135 path
Not recyclable
Plank
Deployables
1 per slot
Workbench Level 1
15 node / 165 path
Not recyclable
Festive Double Doorway Garland
Deployables
10 per slot
Crafted by hand
No blueprint
Not recyclable
Related items
Compare Locker with closely related deployable sheets in the Rust item catalog:
The Locker has 500 health once placed in Rust. It belongs to the Deployables category under numeric ID -110921842 across 168 deployables, while server admins spawn it via inventory.giveid -110921842 1 or queue crafts with craft.add 0 -110921842 1 across 168 published Deployables entries.
How do you get the Locker in Rust?
The Locker is crafted at a Workbench Level 2 from 100 Metal Fragments and 50 Wood, once the blueprint is learned in Rust. Players smelt raw ores in a furnace and gather required components from monument crates before queuing the craft at their workbench.
Which crates drop the Locker in Rust?
The Locker drops from 9 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Locker recycle into in Rust?
The Locker recycles in Rust at an unpowered green recycler into 50 Metal Fragments and 25 Wood. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the Locker take to craft in Rust?
The Locker takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It sits in the Deployables catalog with item ID -110921842 alongside 167 related deployables, stacking to 1 unit per slot, with F1 console command inventory.giveid -110921842 1.
How much does it cost to repair the Locker in Rust?
A repair bench fixes the Locker from broken for 20 Metal Fragments and 10 Wood, and a hammer takes it from broken to full in nine swings for 50 Metal Fragments and 25 Wood in Rust. It belongs to the Deployables category under numeric ID -110921842 across 168 deployables.
How much scrap is the Locker on the Rust tech tree?
Blueprint progression for Locker at Workbench Level 2 in Rust charges 30 scrap on the target node and 330 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap. It belongs to the Deployables category under numeric ID -110921842 across 168 deployables.
How long does a dropped Locker take to despawn in Rust?
Dropped on the ground in Rust, the Locker despawns after 20 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
What is the item ID for the Locker in Rust?
The Locker has 32-bit signed item ID -110921842 and shortname locker in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Deployables category (stack limit 1 unit per slot).
What is the give command for the Locker in Rust?
Server administrators in Rust spawn the Locker in the F1 developer console by typing inventory.give locker 1 or inventory.giveid -110921842 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.