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Paintball
Ammunition,Artist Pack,Projectile,Blueprint
The Paintball goes in one weapon only, the Paintball Gun.
Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.
A recycler takes 13 per cycle, so a full stack of 128 goes through in 10 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. A percentage alone is the chance of getting one.
Paintball stats, mechanics, and overview in Rust
In Rust, Paintball is a ammunition in the Ammunition category (item ID #385645417, console shortname ammo.paintball). This ammunition loads into 1 distinct weapon platforms across standard server combat. Inventory storage stacks up to 128 units per slot, and uncollected ground drops despawn after 5 minutes.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname ammo.paintball to auto-stock locker kits and storage boxes
Paintball crafting, blueprint progression, and recycling in Rust
Crafting Paintball in Rust takes 3 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
What it is used for
The Paintball is fired by one weapon, the Paintball Gun.
How Paintball compares to related ammunition in Rust
When comparing Paintball against related ammunition in Rust, craft copies once the blueprint is unlocked (3 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Paintball
Ammunition
128 per slot
Crafted by hand
10 scrap (Table)
Not recyclable
5.56 Rifle Ammo
Ammunition
128 per slot
Workbench Level 2
60 node / 870 path
Not recyclable
12 Gauge Buckshot
Ammunition
64 per slot
Workbench Level 2
30 node / 240 path
Not recyclable
Pistol Bullet
Ammunition
128 per slot
Workbench Level 1
30 node / 390 path
Not recyclable
Related items
Compare Paintball with closely related ammunition sheets in the Rust item catalog:
Frequently asked questions about Paintball in Rust
What guns use the Paintball in Rust?
Only one weapon fires the Paintball: the Paintball Gun in Rust. It belongs to the Ammunition category under numeric ID 385645417 across 44 ammunition and despawns after 5 minutes when dropped on a default server across 44 published Ammunition entries (39 with crafting blueprints).
How do you get the Paintball in Rust?
The Paintball is crafted by hand from 10 Cloth and 2 Yellow Berry, 20 at a time in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
What does the Paintball recycle into in Rust?
The Paintball recycles in Rust at an unpowered green recycler into a 25% chance of a Cloth and a 5% chance of a Yellow Berry. Radtown green recyclers return higher base material efficiency than safe-zone yellow recyclers, which trade lower output for peacekeeper turret protection.
How long does the Paintball take to craft in Rust?
The Paintball takes 3 seconds per batch of 20, down to 0.75 seconds at Workbench Level 2 or 3 in Rust. It belongs to the Ammunition category under numeric ID 385645417 across 44 ammunition, stacking up to 128 units per inventory or container slot.
How much scrap does it take to research the Paintball in Rust?
Every player starts with the Paintball blueprint, so it never needs researching; a Research Table would still charge 10 scrap for it in Rust. It sits in the Ammunition catalog with item ID 385645417 alongside 43 related ammunition, stacking to 128 units per slot.
How long does the Paintball take to despawn in Rust?
Dropped on the ground in Rust, the Paintball despawns after 5 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
What is the stack size of the Paintball in Rust?
The Paintball stacks to 128 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 5 minutes under the Ammunition category (item ID 385645417).
What is the item ID for the Paintball in Rust?
The Paintball has 32-bit signed item ID 385645417 and shortname ammo.paintball in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Ammunition category (stack limit 128 units per slot).
What is the give command for the Paintball in Rust?
Server administrators in Rust spawn the Paintball in the F1 developer console with inventory.give ammo.paintball 128 or inventory.giveid 385645417 128 for 128 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.