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Paintball

Ammunition, Artist Pack, Projectile, Blueprint

The Paintball goes in one weapon only, the Paintball Gun.

Paintball recipe

What one batch takes.

Industrial Conveyor

Cloth
Max
10
Buffer
-
Min
-
Yellow Berry
Max
2
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 10,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "cloth"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 2,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "yellow.berry"
  }
]

No workbench, 3s, yields 20

Faster at a higher workbench: 1.5s at Workbench Level 1, 0.75s at Workbench Level 2 or 3.

Every player starts with this blueprint. Researching it anyway costs 10 scrap at a Research Table.

Paintball stats

What the Paintball does in each weapon (1)

WeaponDamageHeadshotVelocityDamage per second
Paintball Gun0.2×281 m/s1

Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.

Item store

Sold in
the item store, Artist Pack

Paintball recycling

What the Paintball gives back in each recycler

Recycler Efficiency You get
Red recycler75%38% Cloth, 8% Yellow Berry
Green recycler (powered)60%30% Cloth, 6% Yellow Berry
Green recycler50%25% Cloth, 5% Yellow Berry
Yellow recycler40%20% Cloth, 4% Yellow Berry

The Paintball breaks down into Cloth and Yellow Berry.

A recycler takes 13 per cycle, so a full stack of 128 goes through in 10 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. A percentage alone is the chance of getting one.

Paintball stats, mechanics, and overview in Rust

In Rust, Paintball is a ammunition in the Ammunition category (item ID #385645417, console shortname ammo.paintball). This ammunition loads into 1 distinct weapon platforms across standard server combat. Inventory storage stacks up to 128 units per slot, and uncollected ground drops despawn after 5 minutes.

Ammo for a paintball gun.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (0 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & locker automation: Filter by category or shortname ammo.paintball to auto-stock locker kits and storage boxes

Paintball crafting, blueprint progression, and recycling in Rust

Crafting Paintball in Rust takes 3 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

What it is used for

The Paintball is fired by one weapon, the Paintball Gun.

The weapons that fire it

How Paintball compares to related ammunition in Rust

When comparing Paintball against related ammunition in Rust, craft copies once the blueprint is unlocked (3 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Paintball Ammunition128 per slotCrafted by hand10 scrap (Table)Not recyclable
5.56 Rifle Ammo Ammunition128 per slotWorkbench Level 260 node / 870 pathNot recyclable
12 Gauge Buckshot Ammunition64 per slotWorkbench Level 230 node / 240 pathNot recyclable
Pistol Bullet Ammunition128 per slotWorkbench Level 130 node / 390 pathNot recyclable

Related items

Compare Paintball with closely related ammunition sheets in the Rust item catalog:

To compare Paintball against every item in its inventory category, browse All 44 items in Ammunition.

Frequently asked questions about Paintball in Rust

What guns use the Paintball in Rust?

Only one weapon fires the Paintball: the Paintball Gun in Rust. It belongs to the Ammunition category under numeric ID 385645417 across 44 ammunition and despawns after 5 minutes when dropped on a default server across 44 published Ammunition entries (39 with crafting blueprints).

How do you get the Paintball in Rust?

The Paintball is crafted by hand from 10 Cloth and 2 Yellow Berry, 20 at a time in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.

What does the Paintball recycle into in Rust?

The Paintball recycles in Rust at an unpowered green recycler into a 25% chance of a Cloth and a 5% chance of a Yellow Berry. Radtown green recyclers return higher base material efficiency than safe-zone yellow recyclers, which trade lower output for peacekeeper turret protection.

How long does the Paintball take to craft in Rust?

The Paintball takes 3 seconds per batch of 20, down to 0.75 seconds at Workbench Level 2 or 3 in Rust. It belongs to the Ammunition category under numeric ID 385645417 across 44 ammunition, stacking up to 128 units per inventory or container slot.

How much scrap does it take to research the Paintball in Rust?

Every player starts with the Paintball blueprint, so it never needs researching; a Research Table would still charge 10 scrap for it in Rust. It sits in the Ammunition catalog with item ID 385645417 alongside 43 related ammunition, stacking to 128 units per slot.

How long does the Paintball take to despawn in Rust?

Dropped on the ground in Rust, the Paintball despawns after 5 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.

What is the stack size of the Paintball in Rust?

The Paintball stacks to 128 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 5 minutes under the Ammunition category (item ID 385645417).

What is the item ID for the Paintball in Rust?

The Paintball has 32-bit signed item ID 385645417 and shortname ammo.paintball in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Ammunition category (stack limit 128 units per slot).

What is the give command for the Paintball in Rust?

Server administrators in Rust spawn the Paintball in the F1 developer console with inventory.give ammo.paintball 128 or inventory.giveid 385645417 128 for 128 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.