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Single Sign Post
Deployable,Common,Single Sign Post,$0.16 on the Steam Market,PaintableCan be painted on.,Blueprint
The Single Sign Post has 150 health, and a hammer brings it back from broken in three swings.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Single Sign Post recycling
What the Single Sign Post gives back in each recycler
A recycler takes them one at a time, so a full stack of 5 goes through in 5 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “56 + 25%” means 56 every time and a 25% chance of one more.
Single Sign Post stats, mechanics, and overview in Rust
In Rust, Single Sign Post is a deployable in the Deployables category (item ID #1542290441, console shortname sign.post.single). In active play, it follows standard server rules for deployable gear across procedural maps. Inventory storage stacks up to 5 units per slot, and uncollected ground drops despawn after 5 minutes.
A single sign post that you can plant into terrain.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname sign.post.single to auto-stock locker kits and storage boxes
Single Sign Post crafting, blueprint progression, and recycling in Rust
Crafting Single Sign Post in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
Where it sits
Most deployables stack to 1; the Single Sign Post stacks to 5.
How Single Sign Post compares to related deployables in Rust
When comparing Single Sign Post against related deployables in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Single Sign Post
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Two Sided Town Sign Post
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
One Sided Town Sign Post
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Double Sign Post
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Related items
Compare Single Sign Post with closely related deployable sheets in the Rust item catalog:
Frequently asked questions about Single Sign Post in Rust
How much health does the Single Sign Post have in Rust?
The Single Sign Post has 150 health once placed in Rust. It belongs to the Deployables category under numeric ID 1542290441 across 168 deployables and despawns after 5 minutes when dropped on a default server across 168 published Deployables entries (158 with crafting blueprints).
How do you get the Single Sign Post in Rust?
The Single Sign Post is crafted by hand from 75 Wood in Rust. It sits in the Deployables catalog with item ID 1542290441 alongside 167 related deployables, while F1 console command inventory.giveid 1542290441 5 spawns 5 units for testing across 168 published Deployables entries.
What does the Single Sign Post recycle into in Rust?
The Single Sign Post recycles in Rust at an unpowered green recycler into 37 Wood plus a 50% chance of one more. Full material recovery applies to an undamaged copy, whereas worn items return proportionally fewer resources based on their remaining condition bar when shredded.
How long does the Single Sign Post take to craft in Rust?
The Single Sign Post takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. It belongs to the Deployables category under numeric ID 1542290441 across 168 deployables, stacking up to 5 units per inventory or container slot.
How much does it cost to repair the Single Sign Post in Rust?
The Single Sign Post repairs in Rust once placed with a Hammer for up to 38 Wood at full wear (3 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.
How long does a dropped Single Sign Post take to despawn in Rust?
Dropped on the ground in Rust, the Single Sign Post despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the stack size of the Single Sign Post in Rust?
The Single Sign Post stacks to 5 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 5 minutes under the Deployables category (item ID 1542290441).
What is the item ID for the Single Sign Post in Rust?
The Single Sign Post has 32-bit signed item ID 1542290441 and shortname sign.post.single in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Deployables category (stack limit 5 units per slot).
What is the give command for the Single Sign Post in Rust?
Server administrators in Rust spawn the Single Sign Post in the F1 developer console with inventory.give sign.post.single 5 or inventory.giveid 1542290441 5 for 5 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.