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Double Sign Post
Deployable,Uncommon,Double Sign Post,$0.17 on the Steam Market,PaintableCan be painted on.,Blueprint
The Double Sign Post sells in the item store and has 150 health once placed.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Double Sign Post recycling
What the Double Sign Post gives back in each recycler
A recycler takes them one at a time, so a full stack of 5 goes through in 5 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “56 + 25%” means 56 every time and a 25% chance of one more.
Double Sign Post stats, mechanics, and overview in Rust
In Rust, Double Sign Post is a deployable in the Deployables category (item ID #1521286012, console shortname sign.post.double). In active play, it follows standard server rules for deployable gear across procedural maps. Inventory storage stacks up to 5 units per slot, and uncollected ground drops despawn after 20 minutes.
A double sign post that you can plant into terrain.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname sign.post.double to auto-stock locker kits and storage boxes
Double Sign Post crafting, blueprint progression, and recycling in Rust
Crafting Double Sign Post in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
Where it sits
Most deployables stack to 1; the Double Sign Post stacks to 5.
How Double Sign Post compares to related deployables in Rust
When comparing Double Sign Post against related deployables in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Double Sign Post
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Single Sign Post
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Two Sided Town Sign Post
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
One Sided Town Sign Post
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Related items
Compare Double Sign Post with closely related deployable sheets in the Rust item catalog:
Frequently asked questions about Double Sign Post in Rust
How much health does the Double Sign Post have in Rust?
The Double Sign Post has 150 health once placed in Rust. It belongs to the Deployables category under numeric ID 1521286012 across 168 deployables and despawns after 20 minutes when dropped on a default server across 168 published Deployables entries (158 with crafting blueprints).
How do you get the Double Sign Post in Rust?
The Double Sign Post is crafted by hand from 75 Wood in Rust. It sits in the Deployables catalog with item ID 1521286012 alongside 167 related deployables, while F1 console command inventory.giveid 1521286012 5 spawns 5 units for testing across 168 published Deployables entries.
What does the Double Sign Post recycle into in Rust?
The Double Sign Post recycles in Rust at an unpowered green recycler into 37 Wood plus a 50% chance of one more. Full material recovery applies to an undamaged copy, whereas worn items return proportionally fewer resources based on their remaining condition bar when shredded.
How long does the Double Sign Post take to craft in Rust?
The Double Sign Post takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. It belongs to the Deployables category under numeric ID 1521286012 across 168 deployables, stacking up to 5 units per inventory or container slot.
How much does it cost to repair the Double Sign Post in Rust?
The Double Sign Post repairs in Rust once placed with a Hammer for up to 38 Wood at full wear (3 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.
How long does a dropped Double Sign Post take to despawn in Rust?
Dropped on the ground in Rust, the Double Sign Post despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the stack size of the Double Sign Post in Rust?
The Double Sign Post stacks to 5 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 20 minutes under the Deployables category (item ID 1521286012).
What is the item ID for the Double Sign Post in Rust?
The Double Sign Post has 32-bit signed item ID 1521286012 and shortname sign.post.double in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Deployables category (stack limit 5 units per slot).
What is the give command for the Double Sign Post in Rust?
Server administrators in Rust spawn the Double Sign Post in the F1 developer console with inventory.give sign.post.double 5 or inventory.giveid 1521286012 5 for 5 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.