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Bunny Ears

Clothing and armor,

An unpowered green recycler takes Bunny Ears apart for 10 Cloth.

Bunny Ears stats

Covers
Head

What Bunny Ears stops when another player hits the part it covers

Bullet
15%
Slash
15%
Blunt
15%
Stab
15%
Arrow
15%

What Bunny Ears adds to your whole outfit

Explosion
0%
Bite
3.3%
Radiation
2%
Cold
10%
Heat
0%

These do not land on one part of the body: the game adds up every piece you wear, then keeps a sixth of the total for explosions, bites and heat, and all of it for radiation. Cold is insulation, where 100% is as warm as clothing gets.

Bunny Ears recycling

What Bunny Ears give back in each recycler

Recycler Efficiency You get
Red recycler75%15 Cloth
Green recycler (powered)60%12 Cloth
Green recycler50%10 Cloth
Yellow recycler40%8 Cloth

Bunny Ears break down into Cloth.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item.

Bunny Ears stats, mechanics, and overview in Rust

In Rust, Bunny Ears is a clothing and armor in the Attire category (item ID #-1004426654, console shortname attire.bunnyears). In active play, they follow standard server rules for clothing and armor gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.

Bunny Ears. Grants additional Egg Vision allowing you to detect more eggs during an Easter egg hunt.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (0 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & sorting profile: Filter by shortname attire.bunnyears in Industrial Conveyors for automated box sorting

Bunny Ears crafting, blueprint progression, and recycling in Rust

In Rust, Bunny Ears have no player crafting recipe; acquisition relies on map collection, smelting, or vendor trades read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

How Bunny Ears compares to related attire in Rust

When comparing Bunny Ears against related attire in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Bunny Ears Attire1 per slotWorld loot / gatherNo blueprintNot recyclable
Bandit Guard Gear Attire1 per slotWorld loot / gatherNo blueprintNot recyclable
Egg Suit Attire1 per slotCrafted by handNo blueprintNot recyclable
Metal Shield Attire1 per slotWorkbench Level 260 node / 210 pathNot recyclable

Related items

Compare Bunny Ears with closely related clothing and armor sheets in the Rust item catalog:

To compare Bunny Ears against every item in its inventory category, browse All 133 items in Attire.

Frequently asked questions about Bunny Ears in Rust

What do Bunny Ears recycle into in Rust?

Bunny Ears recycle in Rust at an unpowered green recycler into 10 Cloth. They belong to the Attire category under numeric ID -1004426654 across 133 attire and despawn after 5 minutes when dropped on a default server, with F1 console command inventory.giveid -1004426654 1.

How long do Bunny Ears take to despawn in Rust?

Dropped on the ground in Rust, Bunny Ears despawn after 5 minutes by default. Moving them into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.

Do Bunny Ears lose condition or require repairs in Rust?

Bunny Ears have no durability bar in Rust and never lose condition in storage or on the belt, so condition never degrades during use. Grouped with 133 attire entries under Attire, they stack to 1 per slot and despawn in 5 minutes.

How many inventory slots do Bunny Ears take in Rust?

Bunny Ears are limited to 1 unit per slot in Rust, so each copy takes its own slot in a 24-slot player inventory, 6-slot belt, or 48-slot large wood box. Across 133 Attire entries, they carry ID -1004426654 and despawn after 5 minutes.

What category and item family do Bunny Ears belong to in Rust?

Bunny Ears belong to the Attire category (133 published items, 81 with crafting blueprints) and sit in the clothing and armor display family alongside 132 other attire items in Rust. For server administration and conveyor filters, they use shortname attire.bunnyears and item ID -1004426654.

What is the item ID for Bunny Ears in Rust?

Bunny Ears have 32-bit signed item ID -1004426654 and shortname attire.bunnyears in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Attire category (stack limit 1 unit per slot).

What is the give command for Bunny Ears in Rust?

Server administrators in Rust spawn Bunny Ears in the F1 developer console by typing inventory.give attire.bunnyears 1 or inventory.giveid -1004426654 1 for a single unit. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.