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Patch Changelist 4033

Spring Clean

Spring Clean

This month's update brings you TWO new items - the Armoured Ladder Hatch and Water Wheel, additionally loads of QOL improvements, bug fixes, better performance and much more!

Read the full post on the official Rust site

Features 9 lines

  • Armored Ladder Hatches
  • New Water Wheel Deployable
  • Tech tree multi-unlocking
  • Overfishing
  • Demo dubbing system
  • New F1 menu
  • Coloured buttons
  • Light toggle radial menu
  • Hot air balloon altimeter

Improvements 37 lines

  • Removed mesh assets from server that aren’t used, saves memory and disk space
  • Adjusted hitbox of shields while they are idle
  • Improved performance of player animation updates over the network (bandwidth reduction)
  • Can now mouse over empty slots on the engine UI to see the names of missing car parts
  • Reduced physics overhead of checking for player distances to AI zones
  • Salvaged Axe Remake including new textures, new model and new animations
  • Medical syringe remake including new textures, new model and new animations
  • Skin viewer resolution is now matching the resolution set in the graphics settings
  • Can now set the reset value of the IO counter
  • Chat channel tag colours can now be set in the accessibility settings
  • Watchtowers can no longer be spam placed next to each other
  • Added teleportboat2marker, teleportboatpos and teleportboat2grid commands
  • Chainsaw now always hits the X when farming trees
  • Added convars for server owners to configure RCON / Rust+ connection limits
  • Improved network groups to support increased/decreased network ranges for certain entities
  • Entities are now networked in a circle around players instead of a square
  • Improved underground tunnels network culling
  • Improved compression on .map files
  • Trying to loot other players in safe zones now shows a popup
  • Added a button to mute players in the admin server tab
  • Added AI generated descriptions for missing console command descriptions
  • Improved tech tree animations and sounds
  • Console autocomplete now shows server commands, to admins
  • Improved dropped item clipping behaviour on boats
  • Increased plant ripeness from 14h to 24h
  • Further server optimisations for WorldPositionGenerator, in turn speeding up some slow occurrences of the UpdateMissionValidStateWorkQueue
  • Added 'ESPCanvas.ShowVoip' convar to display an icon on players who are using in-game voice chat whilst the ESPCanvas is active
  • Added 'global.spectatebots' convar to be able to spectate bots spawned via the 'spawn player' command
  • Upon spectating a player their SteamID will now be displayed alongside their display name in the chat window
  • Added new game setting under UI→Misc to modify preferences for monument/world notification messages and sounds. Convar is 'ui.worldnotifications'
  • Added a visual indicator to distinguish between sleeping bags in the deep sea / mainland when on the death screen
  • [Optim] UsePlayerUpdateJobs ServerVar now recognized level 3 - use of UniTask and parallization of AntiHack + Network Streaming update
  • [Optim] We no longer flush network queue per player when streaming out the network grid
  • [Optim] InvokeHandler preserves scattering of invokes after a lag spike, which maintains it's load balancing state
  • [Optim] Object Work Queues now dynamically increase their minimum capacity to reduce average allocation count (can use debug.printqueues to monitor capacity)
  • [Optim] Building and shooting should have less allocations
  • [Optim] Lazy Network.Group internals are lazy allocated, reducing memory consumption

Fixed 48 lines

  • Fixed Combat Knife and Sunken Combat Knife orientation on single weapon racks as well as their projectile rotation axis
  • Fixed Storage Box DLC Food Box missing softcore mode corpse prefab
  • Fixed Door Knocker deploy guides having incorrect rotations
  • Fixed a case where opening doors with explosives attached would allow explosives to travel through walls
  • Fixed easter eggs in demos not bouncing up and down
  • Fixed slight extra recoil when shooting a shield (still applies for melee weapons)
  • Square ladder hatches are now flush with the floor
  • Fixed some visual props disappearing when on a moving Train Caboose (also Nexus ferry)
  • Fixed a rare error when wiping the deep sea due to the planters on the Floating City
  • Fixed a case where Industrial Conveyors with a minimum filter would still transfer items if other items were passing their filter
  • Fixed MIDI compatibility with latest Windows update
  • Possible fix for delayed voice chat during long play sessions or large player numbers
  • Fixed igniter working with 1 power instead of the required 2
  • Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
  • Fixed compression artifacts on item icons
  • Fixed battering ram being deployable onto boat building station netting
  • Fixed water junk piles spawning too close to water monuments
  • Fixed junkpiles spawning on sleeping bags
  • Clan map name tags now respect clannametagcolour
  • Fixed boat deployable sound loops getting cleared
  • Fixed freshly wiped servers always starting out raining
  • Fixed a travelling vendor server error
  • Fixed fog being too intense when viewing cctv cameras
  • Fixed a cassette error when spectating
  • Fixed shutter frames making sound when painting on them
  • Fixed not being able to loot bags of destroyed containers in safe zones
  • Fixed an exploit allowing players to teleport into boats
  • Fixed deep pits in monuments causing a black screen effect on some maps
  • Fixed bunny ears and bunny onesie not showing up in conveyor filters
  • Fixed an exploit allowing researching of blueprints in the tutorial
  • Fixed shotgun traps and flame turrets working underwater on sunk boats
  • Fixed an issue with fog of war maps uncovering small strips at the map edges
  • Fixed the flame on oil rigs having its smoke offset
  • Fixed only a single row of items loading in the main menu inventory until scrolling
  • Fixed rubberbanding after respawning in a camper van
  • Fixed getting kicked for RPC flooding when looking at IO handles in certain situations
  • Fixed the first sleeping bag placed by a player not having a cooldown
  • Fixed a pooling issue causing windows to sometimes have random textures or icons painted on them
  • Fixed being unable to purchase items from boat shopkeepers on floating cities via their vending machine style interface
  • Fixed paintball pellets fired from turrets sometimes being the wrong colour
  • Players inside the deep sea will no longer be notified of world events happening outside the deep sea
  • Fixed not being able to open chat whilst spectating in 3rd person
  • Fixed vitals UI not updating whilst spectating in 3rd person
  • Spectating a player that disconnects now always keeps camera in their location
  • Fixed ServerProfiler getting stuck in a loop on Linux servers (March hotfix)
  • Fix NRE in Server Occlusion logic when player enters a null network group (March hotfix)
  • Fix players not moving in demos on servers running UsePlayerUpdateJobs 2 or higher
  • Fix for 3p camera not working in demos

Removed 1 line

  • Server convar 'global.legacymonumentnotifications' and client convar 'ui.monumentnotificationtoasts'

What's in Spring Clean

  • New item: Armoured Ladder Hatch
  • New item: Water Wheel
  • Tech tree multi-unlocking
  • Extended plant ripeness
  • Shield collision change
  • Coloured buttons
  • Custom chat channel tag colours
  • Light toggle radial menu
  • Overfishing & fishing in the deep sea
  • Bunny Costume
  • Excavator Rustigé egg
  • Easter 2026
  • Easter wallpapers
  • Performance: UsePlayerUpdateJobs upgrade
  • Performance: new terrain renderer
  • Performance: server mesh stripping
  • Performance: improved network groups
  • Hot air balloon altimeter
  • Salvaged Axe remake
  • Medical Syringe remake
  • New Workshop skinnable: Salvaged Axe
  • Updated F1 console UI
  • Anticheat: update on secure servers (TPM 2.0 + Secure Boot)
  • Demo shot dubbing
  • Rust packet relay

Summary and details for the Spring Clean Rust update

Facepunch Studios released the Spring Clean Rust patch on 2 April 2026, shipping 95 official changelog lines across 4 release sections and 9 wiki-linked item changes in the 22-post RustPotato update archive.

Spring Clean is a Rust patch published by Facepunch Studios on 2 April 2026, recording 95 word-for-word changelog entries across 4 release sections. Across those entries, RustPotato wires 9 changelog lines directly to 9 distinct in-game wiki item sheets (including Water Wheel, Salvaged Axe, Medical syringe and Combat Knife) so players and server owners can inspect updated crafting costs, weapon damage, and deployable health alongside the official devblog topic headings covering New item: Armoured Ladder Hatch, New item: Water Wheel and Tech tree multi-unlocking. Within the 22-post RustPotato update archive, Spring Clean sits chronologically after Shipshape and before Upgrade hard, raid harder.

Spring Clean is the Rust patch of 2 April 2026 (changelist 4033): 95 changelog lines, with 9 features, 37 improvements, 48 fixes and 1 removal.

9 changelog lines link straight to the page of the item they name.

Rust is developed by Facepunch Studios, who publish every update on their own news page.

  • Release metadata: published on 2 April 2026 as an official Facepunch Studios patch under changelist #4033.
  • Changelog scope: 95 verbatim entries grouped across 4 release sections, with 9 lines linked to wiki item sheets.
  • Chronological neighbors: follows Shipshape and precedes Upgrade hard, raid harder in the RustPotato update archive.

How to read changelist IDs and linked item changes on this page

Every monthly Rust patch page on RustPotato prints the complete official changelist at the top of the article, grouped into Features, Improvements, Fixed, and Removed so server owners and players can audit balance changes without scrolling through filler.

Whenever a changelog line names a specific weapon, building block, electrical component, or deployable from the game catalogue, the first mention links directly to that item’s wiki sheet so you can compare its current crafting cost, durability, and recycler yield alongside the Wipe Calendar.

All 22 updates on file

Frequently asked questions about the Rust wiki

When was the Rust Spring Clean update released by Facepunch Studios?

Facepunch Studios published the Spring Clean Rust patch on 2 April 2026 under official changelist #4033. Within the RustPotato archive of 22 official Rust releases, this page preserves the exact publication date, quoted summary, and direct link to the Facepunch blog post.

How many changelog lines and sections are in the Rust Spring Clean update?

The Spring Clean Rust patch changelog contains 95 word-for-word lines divided across 4 release categories (Features, Improvements, Fixed, and Removed), published alongside 25 official Facepunch Studios devblog topic headings in the 22-post RustPotato update archive.

What are the main features and devblog topics in the Rust Spring Clean update?

Facepunch Studios structured the Spring Clean Rust patch (2 April 2026) around 25 headline devblog sections, led by New item: Armoured Ladder Hatch and New item: Water Wheel, accompanied by 9 new feature entries and 85 balance improvements and bug fixes in the official changelog.

How many bug fixes, improvements, and removals are in the Rust Spring Clean update?

Out of 95 total word-for-word changelog lines in the Spring Clean Rust patch, Facepunch Studios recorded 37 quality-of-life and balance improvements, 48 bug fixes, and 1 removal alongside 9 new gameplay features in the official patch log.

Which Rust wiki items are linked inside the Spring Clean update page?

Inside the Spring Clean Rust patch changelog, 9 of the 95 lines link directly to 9 distinct RustPotato wiki item sheets (including Water Wheel, Salvaged Axe, Medical syringe and Combat Knife), where players can inspect current crafting costs, weapon stats, tech tree scrap, and recycler yields.

Did the Rust Spring Clean update land on a monthly server force wipe?

Released by Facepunch Studios on 2 April 2026 under official changelist #4033, the Spring Clean Rust patch is one of the major patch releases tracked in the 22-post RustPotato update archive alongside the mandatory monthly first-Thursday server force wipe schedule.

Which Rust updates came immediately before and after Spring Clean?

In chronological release order across the 22 official Facepunch Studios posts archived on RustPotato (1,988 total word-for-word changelog lines), Spring Clean (2 April 2026) was published immediately after Shipshape and was followed in the release feed by Upgrade hard, raid harder.