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Patch Changelist 4032

Shipshape

Shipshape

This month's update brings massive improvements to how you live, build, and fight on water and in The Deep Sea. As well as extended daytime, balances, fixes, and quality of life improvements.

Read the full post on the official Rust site

Features 6 lines

  • Increased day time
  • Electricity, industrial and water IO items deployable on boats
  • Wallpaper on player boats
  • Added boat building stations to Deep Sea Islands
  • Added some aim sway when aiming weapons on moving boats
  • Painting Line Tool

Improvements 36 lines

  • Improve deep sea spawning performance
  • Improved water junkpile spawning performance
  • Increased network range in the deep sea (300m to 640m)
  • Deep sea is now closed when the server just wiped
  • Improved wanted posters performance
  • Improved toast messages performance
  • Improved wallpaper performance
  • Improved player boat drag-by-angle calculations
  • Improved visuals when shooting cannons
  • Cannons now provide some protection to the player
  • If a player cannot spawn on the default spawn beach they will now spawn at a Fishing Village or Harbor
  • Planter interact options are now always visible but disabled
  • Improves sail placement guide, now goes yellow if the sail being placed will block another
  • Improved performance of UsePlayerUpdateJobs 2 by fixing duplication of entity snapshots
  • Improved performance of GamePhysics.TraceSpheres, GamePhysics.TraceSpheresUnordered, GamePhysics.VerifySpheres (scales better than serial counterparts around 32 queries)
  • Sunken player boats are now destructible
  • Cannon hits will now slow down boats
  • Player boat decay delay increased. Decay duration decreased
  • Player boat blocks can be rotated or demolished at any time in edit mode. Removed the timer
  • Unified health display for player boats so the behaviour is more consistent across all the parts
  • More feedback for "Deploy & Edit" option when it is unavailable due to location
  • Improved clarity for icons of AND, OR and XOR IO switches
  • Added particle controls to skin workshop, only BBQ currently supported
  • Added animator controls to skin workshop, only BBQ currently supported
  • Added painting menu rotation visualizer tool, with toggle to disable
  • Reworked redundant painting reset rotation button to "flatten" rotation, preserving roll and panning only.
  • Saving signs with "Hide Signs" option enabled will pop up a confirmation warning that you might be overwriting existing artwork
  • Added ConVar for painting autosave timer configuration “client.autosavepaintinginterval <timer>”
  • Added ConVar to support brush sizes greater than 100 “paint.maxbrushsize <number>”
  • Optimised mission WorldPositionGenerator, in turn improving performance of UpdateMissionValidStateWorkQueue and talking to mission provider NPC's
  • UpdateMissionValidStateWorkQueue now keeps a record of the last time it validated each mission to avoid revalidating missions if still in cooldown
  • Exposed ServerVar's for 'missionValidStateWorkQueueCooldown' and 'missionPerValidStateCooldown' to customise how often the UpdateMissionValidStateWorkQueue should run tasks, tradeoff with accuracy of available mission map markers on clients
  • Added ServerVar's 'resetmissions' and 'resetmissions_all' to reset missions progress for a target player or all players, leaving rest of playerstate intact
  • Updated deploy animations for building planner and wallpaper tool
  • Paintball overalls item icon now updates with the currently applied colour
  • Server runtime_profiling gathers more stats from various job queues

Fixed 60 lines

  • Fixed UIDeepSeaPortalMarker NRE
  • Fixed demo.browser command not working since the new main menu
  • Fixed Swedish language not selectable in the option menu
  • Restored the warning popup when logging off from a safe zone
  • Fixed being able to deploy signs on door placed on boats
  • Fixed demo recorder menu missing texts
  • Fixed rugs and bear rugs placeable on cargo and harbour bridge
  • Fixed game tip never showing
  • Fixed bulb string light rotation issue when deployed on ceilings and floors
  • Fixed deploy interaction not showing up on string lights sometimes
  • Fixed auto turrets not targeting players when close to doors sometimes
  • Fixed some performance issues when playing the video in the settings menu
  • Fixed gibs missing textures for some skinned deployables
  • Fixed boats becoming bricked when sleeping in storm conditions
  • Fixed some player clipping issues with water junkpiles
  • Fixed aim jitter when reloading and firing cannons at high ping
  • Improved memory usage of tropical and tutorial islands, saves 130mb on client and server
  • Fixed an edge case that would prevent sleeping players from getting killed in safe zones after a server restart
  • Fixed UI spacing issue when snapshotting a container with less than 5 items for sorting
  • Skinned entities will now always despawn after the same amount of time as their base item when dropped
  • Fixed not being able to mount the new AI on Oil Rigs to Trophies
  • Fixed an entity leak when saving server state - persistent items are no longer saved if part of transient item container
  • Fixed ~40 cases of server pool leaks
  • Fixed bot IDs being incorrectly reused when loading a save
  • Fixed TriggerParent volumes sometimes sleeping when it shouldn't
  • Fixed a thread race condition in GamePhysics.SortDeferred
  • Fixed perfsnapshot/_stream crashing if ran again while snapshot is being exported (now warns that it's busy)
  • Worked around perfsnapshot/_stream failing to export due to system memory stats being corrupted (disabled mem stats gathering)
  • Fixed C4 issues with Boat Building Stations
  • Fixed getting stuck in the Boat Building Station umbrella
  • Fixed player boats getting stuck on dive site buoys
  • Fixed boat stairs having the incorrect protection properties
  • Fixed deployables on upside down boats
  • Fixed an issue where boat building stations could get locked in cooldown mode during a save
  • Fixed Boat Building Station and player boats not having ownerid set correctly
  • Fixed sails that have been rotated after placement sometimes getting destroyed
  • Fixed the incorrect icon being shown for the "Rotate" sail option
  • Fixed being able to briefly edit a sinking boat
  • Fixed immortal entities showing health information
  • Fixed Large Oil Rig vent openings causing projectile invalids
  • Fixed Large Oil Rig confusing black barrel props to instead be yellow/red
  • Fixed mannequins displaying the wrong paintball overalls colour
  • Fixed a null reference exception which could occur when quickly swapping between paintball guns
  • Paintball guns in turrets now deal extra damage to players wearing paintball overalls
  • Paintball guns in turrets now retain their last applied colour
  • Paintball impact effects now ignore max spawn distance if instigated by the local player (same as other impact effects)
  • Server memory optimisations relating to projectiles
  • UpdateMissionValidStateWorkQueue no longer validates tutorial missions
  • Fixed mission map markers initially not being visible when first opening the map
  • Fixed wolves not incrementing towards the Wildlife Cull mission
  • Gone Killing mission now fails if the deep sea closes
  • Fixed Beep in the Deep mission progress becoming stuck if player disconnects after finding but not opening the treasure chest
  • Fixed Storage Monitor and Hopper draw distances being too far
  • Fixed a multitude of items partially deployable in walls
  • Fixed some missing currency symbol in the store
  • Fixed owned items still showing up at the top of the limited and featured store when featured
  • Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
  • Fixed "Placing through walls" error popping up when you're placing doors sometimes, when you're clearly not placing them through walls
  • Fixed BBQ and garage door gibs not being skinned
  • Fixed performance issues with the video tooltips in the settings menu

Removed 2 lines

  • Removed obsolete Facepunch.Pool APIs (GetList, FreeList, FreeListAndItems, ClearList, FreeMemoryStream)
  • MIDI support appears to be broken on Windows 11 24h2 and 25h2

What's in Shipshape

  • Extended daytime
  • Boat building improvements & fixes
  • Deep sea changes
  • Cannon hit movement penalty
  • Electricty, industrial, and water IO on boats
  • Wallpaper on boats
  • Destructible boat wrecks
  • Player built boat decay changes
  • Storage box pack DLC
  • Deployable snapping on boats
  • Player boat aim sway
  • Painting line tool
  • Deep sea boat building
  • Naval scientist improvements
  • Anticheat: TPM 2.0 and Secure Boot enforcement
  • Shadow settings rework
  • Removed 64k collider limit
  • Mission server performance improvements
  • Collider counts
  • Windows MIDI updates
  • New Workshop skinnable: BBQ
  • Rust 2026 roadmap
  • The Art of Rust - art book

Summary and details for the Shipshape Rust update

Facepunch Studios released the Shipshape Rust patch on 5 March 2026, shipping 104 official changelog lines across 4 release sections and 8 wiki-linked item changes in the 22-post RustPotato update archive.

Shipshape is a Rust patch published by Facepunch Studios on 5 March 2026, recording 104 word-for-word changelog entries across 4 release sections. Across those entries, RustPotato wires 8 changelog lines directly to 6 distinct in-game wiki item sheets (including wallpaper tool, Paintball overalls, Boat Building Station and paintball overalls) so players and server owners can inspect updated crafting costs, weapon damage, and deployable health alongside the official devblog topic headings covering Extended daytime, Boat building improvements & fixes and Deep sea changes. Within the 22-post RustPotato update archive, Shipshape sits chronologically after Lunar New Year 2026 and before Spring Clean.

Shipshape is the Rust patch of 5 March 2026 (changelist 4032): 104 changelog lines, with 6 features, 36 improvements, 60 fixes and 2 removals.

8 changelog lines link straight to the page of the item they name.

Rust is developed by Facepunch Studios, who publish every update on their own news page.

  • Release metadata: published on 5 March 2026 as an official Facepunch Studios patch under changelist #4032.
  • Changelog scope: 104 verbatim entries grouped across 4 release sections, with 8 lines linked to wiki item sheets.
  • Chronological neighbors: follows Lunar New Year 2026 and precedes Spring Clean in the RustPotato update archive.

How to read changelist IDs and linked item changes on this page

Every monthly Rust patch page on RustPotato prints the complete official changelist at the top of the article, grouped into Features, Improvements, Fixed, and Removed so server owners and players can audit balance changes without scrolling through filler.

Whenever a changelog line names a specific weapon, building block, electrical component, or deployable from the game catalogue, the first mention links directly to that item’s wiki sheet so you can compare its current crafting cost, durability, and recycler yield alongside the Wipe Calendar.

All 22 updates on file

Frequently asked questions about the Rust wiki

When was the Rust Shipshape update released by Facepunch Studios?

Facepunch Studios published the Shipshape Rust patch on 5 March 2026 under official changelist #4032. Within the RustPotato archive of 22 official Rust releases, this page preserves the exact publication date, quoted summary, and direct link to the Facepunch blog post.

How many changelog lines and sections are in the Rust Shipshape update?

The Shipshape Rust patch changelog contains 104 word-for-word lines divided across 4 release categories (Features, Improvements, Fixed, and Removed), published alongside 23 official Facepunch Studios devblog topic headings in the 22-post RustPotato update archive.

What are the main features and devblog topics in the Rust Shipshape update?

Facepunch Studios structured the Shipshape Rust patch (5 March 2026) around 23 headline devblog sections, led by Extended daytime and Boat building improvements & fixes, accompanied by 6 new feature entries and 96 balance improvements and bug fixes in the official changelog.

How many bug fixes, improvements, and removals are in the Rust Shipshape update?

Out of 104 total word-for-word changelog lines in the Shipshape Rust patch, Facepunch Studios recorded 36 quality-of-life and balance improvements, 60 bug fixes, and 2 removals alongside 6 new gameplay features in the official patch log.

Which Rust wiki items are linked inside the Shipshape update page?

Inside the Shipshape Rust patch changelog, 8 of the 104 lines link directly to 6 distinct RustPotato wiki item sheets (including wallpaper tool, Paintball overalls, Boat Building Station and paintball overalls), where players can inspect current crafting costs, weapon stats, tech tree scrap, and recycler yields.

Did the Rust Shipshape update land on a monthly server force wipe?

Released by Facepunch Studios on 5 March 2026 under official changelist #4032, the Shipshape Rust patch is one of the major patch releases tracked in the 22-post RustPotato update archive alongside the mandatory monthly first-Thursday server force wipe schedule.

Which Rust updates came immediately before and after Shipshape?

In chronological release order across the 22 official Facepunch Studios posts archived on RustPotato (1,988 total word-for-word changelog lines), Shipshape (5 March 2026) was published immediately after Lunar New Year 2026 and was followed in the release feed by Spring Clean.