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Tall Weapon Rack

Deployable, Weapon Racks, , Blueprint

The Tall Weapon Rack is sold in the item store as part of the Weapon Racks and has 200 health once placed.

Tall Weapon Rack recipe

What one batch takes.

Industrial Conveyor

Wood
Max
100
Buffer
-
Min
-
Metal Fragments
Max
175
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 100,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "wood"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 175,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  }
]

Workbench Level 1, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 2, 3.75s at Workbench Level 3.

Tall Weapon Rack stats

Health once placed
200

Item store

Sold in
the item store, Weapon Racks

Tall Weapon Rack repair cost

Hammer, from broken to full
Hammer swings
4

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

Tall Weapon Rack recycling

What the Tall Weapon Rack gives back in each recycler

Recycler Efficiency You get
Red recycler75%131 + 25% Metal Fragments, 75 Wood
Green recycler (powered)60%105 Metal Fragments, 60 Wood
Green recycler50%87 + 50% Metal Fragments, 50 Wood
Yellow recycler40%70 Metal Fragments, 40 Wood

The Tall Weapon Rack breaks down into Metal Fragments and Wood.

A recycler takes them one at a time, so a full stack of 10 goes through in 10 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “131 + 25%” means 131 every time and a 25% chance of one more.

Tall Weapon Rack stats, mechanics, and overview in Rust

In Rust, Tall Weapon Rack is a deployable in the Deployables category (item ID #240752557, console shortname gunrack_tall.horizontal). In active play, it follows standard server rules for deployable gear across procedural maps. Inventory storage stacks up to 10 units per slot, and uncollected ground drops despawn after 5 minutes.

Artfully display your arsenal with a handcrafted wall-mounted weapon rack.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (0 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
  • Conveyor & locker automation: Filter by category or shortname gunrack_tall.horizontal to auto-stock locker kits and storage boxes

Tall Weapon Rack crafting, blueprint progression, and recycling in Rust

Crafting Tall Weapon Rack in Rust takes 15 seconds at a Workbench Level 1, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.

Where it sits

Most deployables stack to 1; the Tall Weapon Rack stacks to 10.

How Tall Weapon Rack compares to related deployables in Rust

When comparing Tall Weapon Rack against related deployables in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Tall Weapon Rack Deployables10 per slotWorkbench Level 1No blueprintNot recyclable
Horizontal Weapon Rack Deployables10 per slotWorkbench Level 1No blueprintNot recyclable
Wide Weapon Rack Deployables10 per slotWorkbench Level 1No blueprintNot recyclable
Frontier Bolts Single Item Rack Deployables10 per slotWorkbench Level 1No blueprintNot recyclable

Related items

Compare Tall Weapon Rack with closely related deployable sheets in the Rust item catalog:

To compare Tall Weapon Rack against every item in its inventory category, browse All 168 items in Deployables.

Frequently asked questions about Tall Weapon Rack in Rust

How much health does the Tall Weapon Rack have in Rust?

The Tall Weapon Rack has 200 health once placed in Rust. It belongs to the Deployables category under numeric ID 240752557 across 168 deployables and despawns after 5 minutes when dropped on a default server across 168 published Deployables entries (158 with crafting blueprints).

How do you get the Tall Weapon Rack in Rust?

The Tall Weapon Rack is crafted at a Workbench Level 1 from 100 Wood and 175 Metal Fragments in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.

What does the Tall Weapon Rack recycle into in Rust?

The Tall Weapon Rack recycles in Rust at an unpowered green recycler into 87 Metal Fragments plus a 50% chance of one more and 50 Wood. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.

How long does the Tall Weapon Rack take to craft in Rust?

The Tall Weapon Rack takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It belongs to the Deployables category under numeric ID 240752557 across 168 deployables, with F1 console command inventory.giveid 240752557 10 across 168 published Deployables entries.

How much does it cost to repair the Tall Weapon Rack in Rust?

The Tall Weapon Rack repairs in Rust once placed with a Hammer for up to 51 Wood and 87 Metal Fragments at full wear (4 swings). Hammering a placed structure restores health with no maximum-durability loss after a 30-second combat cooldown.

How long does a dropped Tall Weapon Rack take to despawn in Rust?

Dropped on the ground in Rust, the Tall Weapon Rack despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the stack size of the Tall Weapon Rack in Rust?

The Tall Weapon Rack stacks to 10 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 5 minutes under the Deployables category (item ID 240752557).

What is the item ID for the Tall Weapon Rack in Rust?

The Tall Weapon Rack has 32-bit signed item ID 240752557 and shortname gunrack_tall.horizontal in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Deployables category (stack limit 10 units per slot).

What is the give command for the Tall Weapon Rack in Rust?

Server administrators in Rust spawn the Tall Weapon Rack in the F1 developer console with inventory.give gunrack_tall.horizontal 10 or inventory.giveid 240752557 10 for 10 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.