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Clothing Mannequin
Deployable,Exhibit Decor Pack,Blueprint
The Clothing Mannequin sells in the item store in the Exhibit Decor Pack and has 30 health once placed.
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Clothing Mannequin recycling
What the Clothing Mannequin gives back in each recycler
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more.
Clothing Mannequin stats, mechanics, and overview in Rust
In Rust, Clothing Mannequin is a deployable in the Deployables category (item ID #-1035206446, console shortname mannequin). In active play, it follows standard server rules for deployable gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.
Displays a set of clothing, quickly remove items off your player onto the Mannequin. Goes by Manny.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 20 Wood and 10 Metal Fragments (zero rare bodies) while capping max condition by 20%
Conveyor & locker automation: Filter by category or shortname mannequin to auto-stock locker kits and storage boxes
Clothing Mannequin crafting, blueprint progression, and recycling in Rust
Crafting Clothing Mannequin in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
How Clothing Mannequin compares to related deployables in Rust
When comparing Clothing Mannequin against related deployables in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Clothing Mannequin
Deployables
1 per slot
Crafted by hand
10 scrap (Table)
Not recyclable
Wall Cabinet
Deployables
1 per slot
Workbench Level 1
10 scrap (Table)
Not recyclable
Christmas Door Wreath
Deployables
1 per slot
Crafted by hand
No blueprint
Not recyclable
Single Sign Post
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Related items
Compare Clothing Mannequin with closely related deployable sheets in the Rust item catalog:
To compare Clothing Mannequin against every item in its inventory category, browse All 168 items in Deployables.
Frequently asked questions about Clothing Mannequin in Rust
How much health does the Clothing Mannequin have in Rust?
The Clothing Mannequin has 30 health once placed in Rust. It belongs to the Deployables category under numeric ID -1035206446 across 168 deployables, while F1 console command inventory.giveid -1035206446 1 spawns 1 unit for testing across 168 published Deployables entries (158 with crafting blueprints).
How do you get the Clothing Mannequin in Rust?
The Clothing Mannequin is crafted by hand from 100 Wood and 50 Metal Fragments in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
What does the Clothing Mannequin recycle into in Rust?
The Clothing Mannequin recycles in Rust at an unpowered green recycler into 25 Metal Fragments and 50 Wood. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the Clothing Mannequin take to craft in Rust?
The Clothing Mannequin takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. It belongs to the Deployables category under numeric ID -1035206446 across 168 deployables and despawns after 5 minutes when dropped on a default server.
How much does it cost to repair the Clothing Mannequin in Rust?
A repair bench fixes the Clothing Mannequin from broken for 20 Wood and 10 Metal Fragments, and a hammer takes it from broken to full in one swing for 50 Wood and 25 Metal Fragments in Rust.
How much scrap does it take to research the Clothing Mannequin in Rust?
Every player starts with the Clothing Mannequin blueprint, so it never needs researching; a Research Table would still charge 10 scrap for it in Rust. It belongs to the Deployables category under numeric ID -1035206446 across 168 deployables, stacking to 1 unit per slot.
How long does a dropped Clothing Mannequin take to despawn in Rust?
Dropped on the ground in Rust, the Clothing Mannequin despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Clothing Mannequin in Rust?
The Clothing Mannequin has 32-bit signed item ID -1035206446 and shortname mannequin in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Deployables category (stack limit 1 unit per slot).
What is the give command for the Clothing Mannequin in Rust?
Server administrators in Rust spawn the Clothing Mannequin in the F1 developer console by typing inventory.give mannequin 1 or inventory.giveid -1035206446 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.