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Dracula Cape
Clothing and armor,Rare,Dracula Cape,$5.53 on the Steam Market,WearableWorn on the body.,Blueprint
Put through an unpowered green recycler, the Dracula Cape breaks down into 25 Cloth and 1 Sewing Kit.
Faster at a higher workbench: 7.5s at Workbench Level 2, 3.75s at Workbench Level 3.
Dracula Cape stats
Covers
Body and arms
What the Dracula Cape stops when another player hits the part it covers
Bullet
15%
Slash
25%
Blunt
25%
Stab
20%
Arrow
15%
What the Dracula Cape adds to your whole outfit
Explosion
0%
Bite
6.7%
Radiation
5%
Cold
15%
Heat
0%
These do not land on one part of the body: the game adds up every piece you wear, then keeps a sixth of the total for explosions, bites and heat, and all of it for radiation. Cold is insulation, where 100% is as warm as clothing gets.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Dracula Cape stats, mechanics, and overview in Rust
In Rust, Dracula Cape is a clothing and armor in the Attire category (item ID #-258574361, console shortname draculacape). In active play, it follows standard server rules for clothing and armor gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.
A Halloween themed replacement for the Vagabond Jacket which flows in the wind.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname draculacape to auto-stock locker kits and storage boxes
Dracula Cape crafting, blueprint progression, and recycling in Rust
Crafting Dracula Cape in Rust takes 15 seconds at a Workbench Level 1, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
How Dracula Cape compares to related attire in Rust
When comparing Dracula Cape against related attire in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Dracula Cape
Attire
1 per slot
Workbench Level 1
No blueprint
Not recyclable
Jacket
Attire
1 per slot
Workbench Level 1
15 node / 90 path
Not recyclable
Egg Suit
Attire
1 per slot
Crafted by hand
No blueprint
Not recyclable
Paintball Overalls
Attire
1 per slot
Crafted by hand
No blueprint
Not recyclable
Related items
Compare Dracula Cape with closely related clothing and armor sheets in the Rust item catalog:
To compare Dracula Cape against every item in its inventory category, browse All 133 items in Attire.
Frequently asked questions about Dracula Cape in Rust
How do you get the Dracula Cape in Rust?
The Dracula Cape is crafted at a Workbench Level 1 from 50 Cloth and 2 Sewing Kit in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
What does the Dracula Cape recycle into in Rust?
The Dracula Cape recycles in Rust at an unpowered green recycler into 25 Cloth and 1 Sewing Kit. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the Dracula Cape take to craft in Rust?
The Dracula Cape takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It is indexed under the Attire category alongside 132 other attire in Rust (item ID -258574361), stacking up to 1 unit per inventory or container slot.
How long does the Dracula Cape take to despawn in Rust?
Dropped on the ground in Rust, the Dracula Cape despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Dracula Cape in Rust?
The Dracula Cape has 32-bit signed item ID -258574361 and shortname draculacape in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Attire category (stack limit 1 unit per slot).
What is the give command for the Dracula Cape in Rust?
Server administrators in Rust spawn the Dracula Cape in the F1 developer console by typing inventory.give draculacape 1 or inventory.giveid -258574361 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.