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Patch Changelist 4021
Maintenance
This month we bring you an update of fixes and improvements! Long distance gun sounds, team bag labels, player processing optimizations, Exhibit DLC Item Pack, & more!
Read the full post on the official Rust site
Features 5 lines
- Exhibit Decor DLC Pack
- Long Distance Gunshots
- Team Bag Labels
- Minicopter Damage Indicators
- Volumetric Clouds Enabled by Default
Improvements 22 lines
- Improved new 'disconnect' box to support longer disconnect messages
- Improved how advanced christmas lights are deployed, they're now similar to the wire tool
- Improved ceiling light deploy guide
- Improved ceiling light physics, should swing more realistically
- Improved foliage displacement animation, and displacement now fades away when objects are removed
- Improved mixing table overflow drop locations
- Added error toast messages with failure reason when you are unable to pickup deployed items
- Added error toast message if trying to reskin an item whilst a player is sitting on the item
- Improved drop position of overflow items for the mixing table
- Improved crafting menu search to work for dlc skins
- Shrunk the building blocked volume around the attack helicopter
- Improved storage monitor positions on barrels
- Improved sound timing of the animation when helping a wounded player with a med syringe
- Enabled volumetric clouds by default
- Improved XL picture frame deployment
- Replaced some static black barrels on the oil rigs to prevent confusing them for diesel collectables
- Added convar for setting the code of any cctv camera with “global.setcctvcameracode”
- Added convar for adding a cctv code to any computer station with “global.addcctvcode”
- Added convar for removing a cctv code from any computer station with “global.removecctvcode”
- Added convar for clearing all cctv codes from any computer station with “global.clearcctvcodes”
- UsePlayerUpdateJobs gained a new mode, 2, which knows how to offload work to threads
- For Modders - TextTable must now be explicitly pooled
Fixed 56 lines
- Fixed user interface assets looking blurry when changing the texture quality option
- Fixed horses ragdolling on planters and dead trees
- Fixed social menu settings button not working
- Fixed boots being in the wrong order in the skin viewer
- Fixed double barrel sight UV issue in the skin viewer
- Fixed wooden double door material in the skin viewer
- Fixed skin viewer quality changing based on the texture quality setting
- Fixed TMP_Text.FillCharacterVertexBuffers IndexOutOfRangeException error
- Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
- Fixed some localization inconsistencies
- Restored voice volume option slider range to 0-5
- Fixed DDraw rendering over the main menu
- Fixed some items showing as marketable locked when they shouldn't
- Fixed typos in tutorial and server browser
- Fixed issue where character eyes could remain closed
- Fixed issue introduced in hardcore update which would cause tech trees to display incorrectly in some gamemodes
- Fixed convar server.uselegacyworkbenchinteraction
- Fixed frontier hatchet beads jittering and moving oddly
- Fixed terrain clipping issues around military tunnel entrance
- Fixed nametags not showing through glass
- Fixed base health being wrong after a server restart if any max health modifiers are active
- Fixed night vision goggles glowing at night even if they're disabled
- Fixed tree marker colour's not being applied when set in the accessibility options
- Fixed being able to swing a torch underwater to prevent it from extinguishing.
- Fixed being unable to place things on tugboat shelves
- Fixed Chickencoop receiving light whilst indoors
- Improved minute formatting in server restart toasts
- Fixed reconnect button not working if the server you are reconnecting to is currently down
- Fix 'Crafting Update' Loading Screen frequently appearing
- Fixed explosion screen effect persisting when you respawn
- Fixed Tugboat and Transport Heli lights disappearing
- Fixed not being able to place barricades on sand dunes at giant excavator
- Fixed despawn times of some DLC items being shorter than their regular counterpart
- Fixed contact menu screenshots being too dark
- Fixed being able to get overstacked items when gutting fish with harvesting tea
- Reworded TC tool storage tooltip
- Fixed tree marker color setting not applying when changed
- Fixed being able to have a lit torch underwater by continuosly swinging
- Fixed nametags not showing near terrain holes in monuments
- Fixed the AK not having an empty mag sound
- Fixed blackjack machine screen being blank
- Fixed canyons being full of fog
- Fixed other players being able to hear fall damage sound of an invis admin
- Fixed item ownership getting applied when an invis admin opens a loot container
- Fixed jackhammer sound persisting when the player disconnects
- Removed miscellaneous leftover debug console logs
- Fixed players sometimes being in the swimming animation on excavator
- Fixed small oil refinery having duplicated gibs
- Fixed C4 with different frequencies not being stackable after disabling RF
- Fixed some commands that could reveal the map in hardcore
- Fixed attack heli flares not working correctly
- Fixed laser light end point always being red regardless of the beam color
- Fixed some issues with favoriting servers in the browser
- Fixed not being able to remove locks from doors while they are open
- Fixed sleeping players being invisible when respawning
- Fixed visual artifact in sky when volumetric clouds were never enabled and sky rotation was applied
What's in Maintenance
- Maintenance
- Long distance gunshots
- Team bag labels
- Minicopter damage indicators
- Foliage displacement improvements
- Volumetric clouds enabled by default
- Exhibit decor pack DLC
- Parallel player processing - part 2
- Encryption changes continued
- Save the date - Twitch drops