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Patch Changelist 4016

Harder Core

Harder Core

This month we bring you Hardcore game mode refresh, revamped menu, 65% improved load times, performance improvements, improved visuals and much more!

Read the full post on the official Rust site

Features 5 lines

  • Hardcore refresh
  • New menu interface
  • Volumetric clouds, fog, and atmospheric revamp
  • Dropped weapons and weapons from de-spawned dead players can now be found with a metal detector
  • Added handheld compass item

Improvements 36 lines

  • Reworked syringe animation to apply heal as syringe leaves the arm
  • Client projectiles update as a batch in parallel, significantly improving their performance
  • Admin command `debug.invis` now has a visual indicator
  • Admin command `global.god` (godmode) now has a visual indicator
  • New admin command `global.godforceoffoverlay` to force disable the `global.god` visual indicator
  • Significantly improved loading times
  • Optimized entity -> item lookup code to reduce lag spike when opening the death screen
  • Optimized nametag update code
  • Flares now flicker less and will stop flickering entirely when the reduce flickering option is enabled
  • No build zones now have an indicator when approached at a height.
  • Added new "BaseRaidBenchmark" benchmark
  • Reduced the performance impact of the UI
  • Reduced the performance impact of industrial conveyors
  • Updated the tutorial to use the new foliage system, saves some memory when not in tutorial
  • Heavy armor shows movement speed changes in the item inspection menu
  • Swapped the movement penalties for the heavy chest and legs: 10% chest, 20% legs -> 20% chest, 10% legs
  • Added command `server.listplayerreportcounts` to view the amount of reports players have received on the server
  • Added player's EntityID to the `playerlist`, `status`, and 'players` console results
  • Added command `global.playerlistids` to list relevant ids for players on the server
  • Scrap & Attack Helicopters “damaged” fire effects no longer play while submerged
  • Added tugboat horn
  • Optimized some inventory searching logic
  • Spraycan no longer loses condition while using the admin infiniteammo command
  • Added new keybinds to mark the current position on the map and to clear all map markers
  • Hitting static objects in safezones no longer mark the player as hostile
  • Map automatically centres on player upon first time opening the map after logging into a server
  • Research tables can now be picked up when theres scrap inside
  • The crafting menu now remembers your search after closing and opening
  • Improved the MLRS target and fire interactions to prevent misclicks
  • Added a visual warning when trying to load into a teamlimited server with a party that too big
  • Improved positions of hoppers and storage monitors on barrels
  • Improved deployable snapping for various items
  • Greatly reduced the amount of log history kept in memory for servers
  • Added the setmaxhealth admin command
  • Server now waits for the map file to finish uploading before allowing clients to connect
  • Improved distant foliage visuals with directional self-shadowing

Fixed 44 lines

  • Miniguns in Autoturrets and Attack Helicopters now spin up before shooting
  • Small decor rocks are now pooled correctly to reduce GC allocation while moving around
  • Fixed bear pie not correctly reducing duration of other teas by half
  • Fixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)
  • Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run again
  • Fixed the door in Fishing Village A being locked on first server boot
  • Fixed ladder on exterior of Lighthouse blocking movement into the Lighthouse
  • Fixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a session
  • Possibly fixed a rare error when ending a cassette recording
  • Possibly fixed a rare server error when cooking food in a workbench
  • Fixed censorship cube still appearing when alt looking and the body is hidden
  • Fixed a way for players to insert items into loot only containers
  • Fixed minigun spinning constantly in 3rd person until the player starts and stops it
  • Fixed server printing a dungeon error when booting into a game mode
  • Fixed Acoustic Guitars generating incorrect icons (Workshop)
  • Fixed first person camera animation applying incorrectly in Workshop editor
  • Fixed player nametags showing through thin floors/ceilings.
  • Fixed oil refinery not producing heat.
  • Fixed flashlight and laser attachment visuals being distorted when switching weapons.
  • Fixed remotely controlled turret always missing
  • Fixed floating geometry on LR300 skins when ironsights have been removed
  • Fixed a memory leak on the server when someone uses Rust+ to connect to remote cameras
  • Fixed attack helicopter headlights turning off occasionally when flying long distances
  • F7 report menu now hides SteamIDs in streamer mode
  • Fixed engine prop collider in powerplant monument
  • Loop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusion
  • Fixed amount to reload value when switching ammo types being wrong if ping was too high
  • Fixed typo in changelog for Primitive gamemode
  • Fixed tea timers becoming unreliable on high uptime servers
  • Fixed being able to break vehicles using bar doors
  • Fixed being able to destroy and pick up static monument bbqs
  • Fixed stability number sometimes not showing up when looking at building blocks with a hammer
  • Fixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from them
  • Fixed fps.limitinmenu capping fps while benchmarking
  • Fixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above it
  • Fixed players getting kicked for flyhack when jumping on the outer parts of roof building blocks
  • Fixed GIB issues with the small planter, bathtub planter and wind turbine
  • Fixed coconut armor pieces not recycling into the same items as regular wood armor
  • Fixed another exploit allowing shelves to be floating midair
  • Fixed junkpile seaweed not moving correctly with the waves
  • Fixed windows of towers in airfield and launch site having no collision
  • Fixed some visual flickering in the friend list UI
  • Fixed lights on tugboats disappearing while driving
  • Fixed not being able to scroll down through all the console commands auto completion list

What's in Harder Core

  • Hardcore refresh
  • Hardcore - fog of war
  • Hardcore - compass
  • Hardcore - weapon & ammo crafting changes
  • Hardcore - respawn changes
  • Hardcore upkeep changes
  • Menu re-design
  • Loading optimizations
  • Metal Detector changes
  • Pilot pack DLC
  • Volumetric clouds, fog, & atmospheric revamp
  • Painting auto-save
  • Foliage self-shadowing
  • Batched projectile updates
  • Syringe animation rework
  • Server secure/encryption changes
  • Skins normal map fix
  • Home brewed 3 - Twitch drops
  • 50% off Rust this week

Summary and details for the Harder Core Rust update

Facepunch Studios released the Harder Core Rust patch on 7 August 2025, shipping 85 official changelog lines across 3 release sections and 4 wiki-linked item changes in the 22-post RustPotato update archive.

Harder Core is a Rust patch published by Facepunch Studios on 7 August 2025, recording 85 word-for-word changelog entries across 3 release sections. Across those entries, RustPotato wires 4 changelog lines directly to 4 distinct in-game wiki item sheets (including metal detector, bear pie, water pump and wind turbine) so players and server owners can inspect updated crafting costs, weapon damage, and deployable health alongside the official devblog topic headings covering Hardcore refresh, Hardcore - fog of war and Hardcore - compass. Within the 22-post RustPotato update archive, Harder Core sits chronologically after Community Update 266 and before Maintenance.

Harder Core is the Rust patch of 7 August 2025 (changelist 4016): 85 changelog lines, with 5 features, 36 improvements and 44 fixes.

4 changelog lines link straight to the page of the item they name.

Rust is developed by Facepunch Studios, who publish every update on their own news page.

  • Release metadata: published on 7 August 2025 as an official Facepunch Studios patch under changelist #4016.
  • Changelog scope: 85 verbatim entries grouped across 3 release sections, with 4 lines linked to wiki item sheets.
  • Chronological neighbors: follows Community Update 266 and precedes Maintenance in the RustPotato update archive.

How to read changelist IDs and linked item changes on this page

Every monthly Rust patch page on RustPotato prints the complete official changelist at the top of the article, grouped into Features, Improvements, Fixed, and Removed so server owners and players can audit balance changes without scrolling through filler.

Whenever a changelog line names a specific weapon, building block, electrical component, or deployable from the game catalogue, the first mention links directly to that item’s wiki sheet so you can compare its current crafting cost, durability, and recycler yield alongside the Wipe Calendar.

All 22 updates on file

Frequently asked questions about the Rust wiki

When was the Rust Harder Core update released by Facepunch Studios?

Facepunch Studios published the Harder Core Rust patch on 7 August 2025 under official changelist #4016. Within the RustPotato archive of 22 official Rust releases, this page preserves the exact publication date, quoted summary, and direct link to the Facepunch blog post.

How many changelog lines and sections are in the Rust Harder Core update?

The Harder Core Rust patch changelog contains 85 word-for-word lines divided across 3 release categories (Features, Improvements, Fixed, and Removed), published alongside 19 official Facepunch Studios devblog topic headings in the 22-post RustPotato update archive.

What are the main features and devblog topics in the Rust Harder Core update?

Facepunch Studios structured the Harder Core Rust patch (7 August 2025) around 19 headline devblog sections, led by Hardcore refresh, Hardcore - fog of war and Hardcore - compass, accompanied by 5 new feature entries and 80 balance improvements and bug fixes in the official changelog.

How many bug fixes, improvements, and removals are in the Rust Harder Core update?

Out of 85 total word-for-word changelog lines in the Harder Core Rust patch, Facepunch Studios recorded 36 quality-of-life and balance improvements, 44 bug fixes, and 0 removals alongside 5 new gameplay features in the official patch log.

Which Rust wiki items are linked inside the Harder Core update page?

Inside the Harder Core Rust patch changelog, 4 of the 85 lines link directly to 4 distinct RustPotato wiki item sheets (including metal detector, bear pie, water pump and wind turbine), where players can inspect current crafting costs, weapon stats, tech tree scrap, and recycler yields.

Did the Rust Harder Core update land on a monthly server force wipe?

Released by Facepunch Studios on 7 August 2025 under official changelist #4016, the Harder Core Rust patch is one of the major patch releases tracked in the 22-post RustPotato update archive alongside the mandatory monthly first-Thursday server force wipe schedule.

Which Rust updates came immediately before and after Harder Core?

In chronological release order across the 22 official Facepunch Studios posts archived on RustPotato (1,988 total word-for-word changelog lines), Harder Core (7 August 2025) was published immediately after Community Update 266 and was followed in the release feed by Maintenance.