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Patch Changelist 4016
Harder Core
This month we bring you Hardcore game mode refresh, revamped menu, 65% improved load times, performance improvements, improved visuals and much more!
Read the full post on the official Rust site
Features 5 lines
- Hardcore refresh
- New menu interface
- Volumetric clouds, fog, and atmospheric revamp
- Dropped weapons and weapons from de-spawned dead players can now be found with a metal detector
- Added handheld compass item
Improvements 36 lines
- Reworked syringe animation to apply heal as syringe leaves the arm
- Client projectiles update as a batch in parallel, significantly improving their performance
- Admin command `debug.invis` now has a visual indicator
- Admin command `global.god` (godmode) now has a visual indicator
- New admin command `global.godforceoffoverlay` to force disable the `global.god` visual indicator
- Significantly improved loading times
- Optimized entity -> item lookup code to reduce lag spike when opening the death screen
- Optimized nametag update code
- Flares now flicker less and will stop flickering entirely when the reduce flickering option is enabled
- No build zones now have an indicator when approached at a height.
- Added new "BaseRaidBenchmark" benchmark
- Reduced the performance impact of the UI
- Reduced the performance impact of industrial conveyors
- Updated the tutorial to use the new foliage system, saves some memory when not in tutorial
- Heavy armor shows movement speed changes in the item inspection menu
- Swapped the movement penalties for the heavy chest and legs: 10% chest, 20% legs -> 20% chest, 10% legs
- Added command `server.listplayerreportcounts` to view the amount of reports players have received on the server
- Added player's EntityID to the `playerlist`, `status`, and 'players` console results
- Added command `global.playerlistids` to list relevant ids for players on the server
- Scrap & Attack Helicopters “damaged” fire effects no longer play while submerged
- Added tugboat horn
- Optimized some inventory searching logic
- Spraycan no longer loses condition while using the admin infiniteammo command
- Added new keybinds to mark the current position on the map and to clear all map markers
- Hitting static objects in safezones no longer mark the player as hostile
- Map automatically centres on player upon first time opening the map after logging into a server
- Research tables can now be picked up when theres scrap inside
- The crafting menu now remembers your search after closing and opening
- Improved the MLRS target and fire interactions to prevent misclicks
- Added a visual warning when trying to load into a teamlimited server with a party that too big
- Improved positions of hoppers and storage monitors on barrels
- Improved deployable snapping for various items
- Greatly reduced the amount of log history kept in memory for servers
- Added the setmaxhealth admin command
- Server now waits for the map file to finish uploading before allowing clients to connect
- Improved distant foliage visuals with directional self-shadowing
Fixed 44 lines
- Miniguns in Autoturrets and Attack Helicopters now spin up before shooting
- Small decor rocks are now pooled correctly to reduce GC allocation while moving around
- Fixed bear pie not correctly reducing duration of other teas by half
- Fixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)
- Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run again
- Fixed the door in Fishing Village A being locked on first server boot
- Fixed ladder on exterior of Lighthouse blocking movement into the Lighthouse
- Fixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a session
- Possibly fixed a rare error when ending a cassette recording
- Possibly fixed a rare server error when cooking food in a workbench
- Fixed censorship cube still appearing when alt looking and the body is hidden
- Fixed a way for players to insert items into loot only containers
- Fixed minigun spinning constantly in 3rd person until the player starts and stops it
- Fixed server printing a dungeon error when booting into a game mode
- Fixed Acoustic Guitars generating incorrect icons (Workshop)
- Fixed first person camera animation applying incorrectly in Workshop editor
- Fixed player nametags showing through thin floors/ceilings.
- Fixed oil refinery not producing heat.
- Fixed flashlight and laser attachment visuals being distorted when switching weapons.
- Fixed remotely controlled turret always missing
- Fixed floating geometry on LR300 skins when ironsights have been removed
- Fixed a memory leak on the server when someone uses Rust+ to connect to remote cameras
- Fixed attack helicopter headlights turning off occasionally when flying long distances
- F7 report menu now hides SteamIDs in streamer mode
- Fixed engine prop collider in powerplant monument
- Loop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusion
- Fixed amount to reload value when switching ammo types being wrong if ping was too high
- Fixed typo in changelog for Primitive gamemode
- Fixed tea timers becoming unreliable on high uptime servers
- Fixed being able to break vehicles using bar doors
- Fixed being able to destroy and pick up static monument bbqs
- Fixed stability number sometimes not showing up when looking at building blocks with a hammer
- Fixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from them
- Fixed fps.limitinmenu capping fps while benchmarking
- Fixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above it
- Fixed players getting kicked for flyhack when jumping on the outer parts of roof building blocks
- Fixed GIB issues with the small planter, bathtub planter and wind turbine
- Fixed coconut armor pieces not recycling into the same items as regular wood armor
- Fixed another exploit allowing shelves to be floating midair
- Fixed junkpile seaweed not moving correctly with the waves
- Fixed windows of towers in airfield and launch site having no collision
- Fixed some visual flickering in the friend list UI
- Fixed lights on tugboats disappearing while driving
- Fixed not being able to scroll down through all the console commands auto completion list
What's in Harder Core
- Hardcore refresh
- Hardcore - fog of war
- Hardcore - compass
- Hardcore - weapon & ammo crafting changes
- Hardcore - respawn changes
- Hardcore upkeep changes
- Menu re-design
- Loading optimizations
- Metal Detector changes
- Pilot pack DLC
- Volumetric clouds, fog, & atmospheric revamp
- Painting auto-save
- Foliage self-shadowing
- Batched projectile updates
- Syringe animation rework
- Server secure/encryption changes
- Skins normal map fix
- Home brewed 3 - Twitch drops
- 50% off Rust this week