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Christmas Lights

Deployable, Christmas Lights, $155.26 on the Steam Market, Blueprint

Christmas Lights sell in the item store and have 500 health once placed.

Christmas Lights recipe

What one batch takes.

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Metal Fragments
Max
25
Buffer
-
Min
-
Low Grade Fuel
Max
20
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 25,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 20,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "lowgradefuel"
  }
]

No workbench, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 1, 3.75s at Workbench Level 2 or 3.

Christmas Lights stats

Health once placed
500

Item store

Sold in
the item store, Christmas Lights

Christmas Lights recycling

What Christmas Lights give back in each recycler

Recycler Efficiency You get
Red recycler75%15 Low Grade Fuel, 18 + 75% Metal Fragments
Green recycler (powered)60%12 Low Grade Fuel, 15 Metal Fragments
Green recycler50%10 Low Grade Fuel, 12 + 50% Metal Fragments
Yellow recycler40%8 Low Grade Fuel, 10 Metal Fragments

Christmas Lights break down into Low Grade Fuel and Metal Fragments.

A recycler takes 2 per cycle, so a full stack of 20 goes through in 10 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “18 + 75%” means 18 every time and a 75% chance of one more.

Christmas Lights stats, mechanics, and overview in Rust

In Rust, Christmas Lights is a deployable in the Deployables category (item ID #1058261682, console shortname xmas.lightstring). In active play, they follow standard server rules for deployable gear across procedural maps. Inventory storage stacks up to 20 units per slot, and uncollected ground drops despawn after 5 minutes.

A string of colored lights to decorate your home.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (0 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & locker automation: Filter by category or shortname xmas.lightstring to auto-stock locker kits and storage boxes

Christmas Lights crafting, blueprint progression, and recycling in Rust

Crafting Christmas Lights in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

Where it sits

Most deployables stack to 1; Christmas Lights stack to 20.

How Christmas Lights compares to related deployables in Rust

When comparing Christmas Lights against related deployables in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Christmas Lights Deployables20 per slotCrafted by handNo blueprintNot recyclable
Advent Calendar Deployables1 per slotWorld loot / gatherNo blueprintNot recyclable
Christmas Tree Deployables1 per slotWorld loot / gatherNo blueprintNot recyclable
Stone Sculpture Deployables1 per slotCrafted by handNo blueprintNot recyclable

Related items

Compare Christmas Lights with closely related deployable sheets in the Rust item catalog:

To compare Christmas Lights against every item in its inventory category, browse All 168 items in Deployables.

Frequently asked questions about Christmas Lights in Rust

How much health do Christmas Lights have in Rust?

Christmas Lights have 500 health once placed in Rust. They belong to the Deployables category under numeric ID 1058261682 across 168 deployables, while server admins spawn them via inventory.giveid 1058261682 20 or queue crafts with craft.add 0 1058261682 1 across 168 published Deployables entries.

How do you get Christmas Lights in Rust?

Christmas Lights are crafted by hand from 25 Metal Fragments and 20 Low Grade Fuel in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.

What do Christmas Lights recycle into in Rust?

Christmas Lights recycle in Rust at an unpowered green recycler into 10 Low Grade Fuel and 12 Metal Fragments plus a 50% chance of one more. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.

How long do Christmas Lights take to craft in Rust?

Christmas Lights take 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. They belong to the Deployables category under numeric ID 1058261682 across 168 deployables, with F1 console command inventory.giveid 1058261682 20 across 168 published Deployables entries.

How long do dropped Christmas Lights take to despawn in Rust?

Dropped on the ground in Rust, Christmas Lights despawn after 5 minutes by default. Moving them into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.

What is the stack size of Christmas Lights in Rust?

Christmas Lights stack to 20 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 5 minutes under the Deployables category (item ID 1058261682).

What is the item ID for Christmas Lights in Rust?

Christmas Lights have 32-bit signed item ID 1058261682 and shortname xmas.lightstring in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Deployables category (stack limit 20 units per slot).

What is the give command for Christmas Lights in Rust?

Server administrators in Rust spawn Christmas Lights in the F1 developer console with inventory.give xmas.lightstring 20 or inventory.giveid 1058261682 20 for 20 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.