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Christmas Lights
Deployable,Christmas Lights,$155.26 on the Steam Market,Blueprint
Christmas Lights sell in the item store and have 500 health once placed.
A recycler takes 2 per cycle, so a full stack of 20 goes through in 10 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “18 + 75%” means 18 every time and a 75% chance of one more.
Christmas Lights stats, mechanics, and overview in Rust
In Rust, Christmas Lights is a deployable in the Deployables category (item ID #1058261682, console shortname xmas.lightstring). In active play, they follow standard server rules for deployable gear across procedural maps. Inventory storage stacks up to 20 units per slot, and uncollected ground drops despawn after 5 minutes.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname xmas.lightstring to auto-stock locker kits and storage boxes
Christmas Lights crafting, blueprint progression, and recycling in Rust
Crafting Christmas Lights in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
Where it sits
Most deployables stack to 1; Christmas Lights stack to 20.
How Christmas Lights compares to related deployables in Rust
When comparing Christmas Lights against related deployables in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Christmas Lights
Deployables
20 per slot
Crafted by hand
No blueprint
Not recyclable
Advent Calendar
Deployables
1 per slot
World loot / gather
No blueprint
Not recyclable
Christmas Tree
Deployables
1 per slot
World loot / gather
No blueprint
Not recyclable
Stone Sculpture
Deployables
1 per slot
Crafted by hand
No blueprint
Not recyclable
Related items
Compare Christmas Lights with closely related deployable sheets in the Rust item catalog:
Frequently asked questions about Christmas Lights in Rust
How much health do Christmas Lights have in Rust?
Christmas Lights have 500 health once placed in Rust. They belong to the Deployables category under numeric ID 1058261682 across 168 deployables, while server admins spawn them via inventory.giveid 1058261682 20 or queue crafts with craft.add 0 1058261682 1 across 168 published Deployables entries.
How do you get Christmas Lights in Rust?
Christmas Lights are crafted by hand from 25 Metal Fragments and 20 Low Grade Fuel in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
What do Christmas Lights recycle into in Rust?
Christmas Lights recycle in Rust at an unpowered green recycler into 10 Low Grade Fuel and 12 Metal Fragments plus a 50% chance of one more. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.
How long do Christmas Lights take to craft in Rust?
Christmas Lights take 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. They belong to the Deployables category under numeric ID 1058261682 across 168 deployables, with F1 console command inventory.giveid 1058261682 20 across 168 published Deployables entries.
How long do dropped Christmas Lights take to despawn in Rust?
Dropped on the ground in Rust, Christmas Lights despawn after 5 minutes by default. Moving them into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
What is the stack size of Christmas Lights in Rust?
Christmas Lights stack to 20 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 5 minutes under the Deployables category (item ID 1058261682).
What is the item ID for Christmas Lights in Rust?
Christmas Lights have 32-bit signed item ID 1058261682 and shortname xmas.lightstring in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Deployables category (stack limit 20 units per slot).
What is the give command for Christmas Lights in Rust?
Server administrators in Rust spawn Christmas Lights in the F1 developer console with inventory.give xmas.lightstring 20 or inventory.giveid 1058261682 20 for 20 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.