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Patch Changelist 4042
Built Different
This month's update brings Rust's biggest player overhaul in years, featuring new player models and animations, a new armour set, and the M16A2 rifle. It also includes QoL improvements, bug fixes, performance enhancements, and much more!
Read the full post on the official Rust site
Features 10 lines
- New player model
- New player animations
- Upgrade to Unity 6
- New Navmesh (default disabled)
- New Attire: BDU Shirt
- New Attire: BDU Pants
- New Attire: Ballistic Helmet Armour
- New Attire: Ballistic Vest Armour
- New Attire: Ballistic Leg Armour
- New Weapon: M16A2
Improvements 23 lines
- Re-skinning electric components and storage boxes will now nicely adjust connected wires / storage adaptors
- Optimised the HUD UI
- The item and vehicle F1 tabs last open category now persists across sessions
- Improved the skin viewer, added a button to preview tools/weapon in hands
- Added a button to teleport to the associated entity on UGC entries in the admin panel
- Added global.teleport2entityid command
- Added confirmation popups when deleting loadouts and copypastes files
- Added a warning popup when you're about to override a bind from the keybind menu
- Better support for non QWERTY keyboard layouts
- Can now refine the position and rotation separately in the Demo shot editor
- Workbench range upgrade now also boosts comfort range
- Added Weather.rain_grace_period convar to control how many hours after a wipe before it can rain
- Optimisations for mission objectives which have dynamic objective markers for moving target entities - now runs faster and clientside rather than serverside
- Must now use the spraycan to change deployable button colour, making it consistent with other colour changing entities
- Last applied button colour is now remembered for when deploying the next button
- Button colour change menu now shows the currently applied colour
- Rewrote Facepunch.Pool to be more efficient in high-contention scenarios. Can spill objects when almost full during high contention. To revert back to original pool use pool.usemutexpool 1.
- UsePlayerUpdateJobs 3 - skip NetWrite preallocation, can save 0.6ms on busy frames
- Added PlayerModelBenchmark scene - spawns 100 naked player models and tracks various rendering stats
- Removed or amortised about 20 different sources of allocations on the server
- Improved scaling of the new F1 menu on smaller resolutions
- Improved the debug.drawcolliders command to support all colliders and have different colors for different layers
- Added a spawn.reset_groups debug command
Fixed 50 lines
- Fixed not being able to connect electrical wires from the surface to caves
- Fixed lunar wall dividers all named Wall Divider Pack
- Fixed the ice throne showing as Ice King Pack
- Fixed BBQ skins having different icon
- Fixed diving hazmats named Abyss Pack
- Fixed DigitalClockAlarm pooling issue
- Fixed wire isolation not working on player boats
- Fixed auto turret not targeting players mounted to chippy machine, at some angles
- Fixed chippy arcade sprites looking all blurry
- Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
- Fixed copypaste names not being truncated in list view
- Fixed not being able to connect a wire to a door controller when the door is open
- Suppressed all the shader error/warning logs on server startup
- Fixed wiretool connection rejected by the server in some cases after clearing previous connection
- Fixed wallpaper skin picker not showing the default skins
- Fixed BatteringRam.DamageEntities NRE
- Fixed torch fire effect texture compression artifacts
- Fixed console input field being confused when navigating through the command history
- Fixed binds being overriden on game startup for non QWERTY users
- Fixed binds menu showing the wrong keys for some actions (Mouse0 and Mouse1 showing from Primary Attack)
- Restored "Get Premium" button on the connect modal when looking at a premium server when not having premium
- Update our text package, fixing a bunch of errors caused by TextMeshPro
- Fixed the Refine Shot option in the demo editor not applying DoF
- Fixed not being able to access workbench inventory with ‘server.useLegacyWorkbenchInteraction’ enabled
- Fixed bandage and medical syringe viewmodel animations persisting after being holstered
- Fixed bandage and medical syringe sounds still being audible after being holstered
- Fixed grenade throws sometimes not animating properly if a player clicked the throw button
- Fixed emission levels for the furnace in workshop skins
- Fixed placement issues with the "simple" deployable snapping mode
- Fixed the "shipshape" achievement triggering under incorrect conditions
- Fixed broken materials and colliders on a few lights in monuments
- Fixed the Nvidia Reflex option missing from the settings menu
- Fixed map downloads failing sometimes writing an incomplete file to disk
- Fixed "<br>" not creating a newline in custom server loading messages
- Fixed an issue with autoturrets still hitting a players shield after it broke
- Fixed a modding issue with the chat.add2 command causing wrong player names to be cached
- Fixed it always raining right after a server wipe when using a custom map
- Fixed heli crates becoming unlootable if heli crashed near an unloadable train wagon
- Fixed not being able to pick up wall shelves when another deployable was placed nearby
- Fixed a demo issues with globally networked entities (cargo ship, supply drops, etc.)
- Fixed being able to place mortars on weapon racks
- Fixed a mortar error kicking players nearby
- Fixed crate icons sometimes appearing beneath the cargo ship on the map
- Fixed not being able to re-skin a tomaha snowmobile back to default
- Fixed not being able to re-skin ceiling lights
- Fixed re-skinning computer stations removing the connected wire and all saved CCTV codes
- Fixed being able to shoot mortars through walls and deployables
- Fixed "Banned" UI showing up incorrectly in certain cases when getting kicked from servers
- Fixed an issue causing server descriptions to often fail to load in the server browser - thanks to server hosts for their cooperation
- High polling rate mice can cause some performance issues. Make sure to lower your mouse polling rate to <1000hz
What's in Built Different
- Player update
- Improved animation systems
- Ballistic armour
- New weapon: M16A2
- PSA: performance issue with high polling rate mice
- Animation updates
- Industrial decor pack
- Bowless crossbow
- Skin viewer
- Improved server hit validation
- Discord x Rust - the Wumpus Plush
- Core performance improvements
- Under the hood
- New navmesh
- Premium access
- New Workshop skinnable: Auto Turret
- Kick off 2 - drops!
- Youtooz furnace night light