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Patch Changelist 4042

Built Different

Built Different

This month's update brings Rust's biggest player overhaul in years, featuring new player models and animations, a new armour set, and the M16A2 rifle. It also includes QoL improvements, bug fixes, performance enhancements, and much more!

Read the full post on the official Rust site

Features 10 lines

Improvements 23 lines

  • Re-skinning electric components and storage boxes will now nicely adjust connected wires / storage adaptors
  • Optimised the HUD UI
  • The item and vehicle F1 tabs last open category now persists across sessions
  • Improved the skin viewer, added a button to preview tools/weapon in hands
  • Added a button to teleport to the associated entity on UGC entries in the admin panel
  • Added global.teleport2entityid command
  • Added confirmation popups when deleting loadouts and copypastes files
  • Added a warning popup when you're about to override a bind from the keybind menu
  • Better support for non QWERTY keyboard layouts
  • Can now refine the position and rotation separately in the Demo shot editor
  • Workbench range upgrade now also boosts comfort range
  • Added Weather.rain_grace_period convar to control how many hours after a wipe before it can rain
  • Optimisations for mission objectives which have dynamic objective markers for moving target entities - now runs faster and clientside rather than serverside
  • Must now use the spraycan to change deployable button colour, making it consistent with other colour changing entities
  • Last applied button colour is now remembered for when deploying the next button
  • Button colour change menu now shows the currently applied colour
  • Rewrote Facepunch.Pool to be more efficient in high-contention scenarios. Can spill objects when almost full during high contention. To revert back to original pool use pool.usemutexpool 1.
  • UsePlayerUpdateJobs 3 - skip NetWrite preallocation, can save 0.6ms on busy frames
  • Added PlayerModelBenchmark scene - spawns 100 naked player models and tracks various rendering stats
  • Removed or amortised about 20 different sources of allocations on the server
  • Improved scaling of the new F1 menu on smaller resolutions
  • Improved the debug.drawcolliders command to support all colliders and have different colors for different layers
  • Added a spawn.reset_groups debug command

Fixed 50 lines

  • Fixed not being able to connect electrical wires from the surface to caves
  • Fixed lunar wall dividers all named Wall Divider Pack
  • Fixed the ice throne showing as Ice King Pack
  • Fixed BBQ skins having different icon
  • Fixed diving hazmats named Abyss Pack
  • Fixed DigitalClockAlarm pooling issue
  • Fixed wire isolation not working on player boats
  • Fixed auto turret not targeting players mounted to chippy machine, at some angles
  • Fixed chippy arcade sprites looking all blurry
  • Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
  • Fixed copypaste names not being truncated in list view
  • Fixed not being able to connect a wire to a door controller when the door is open
  • Suppressed all the shader error/warning logs on server startup
  • Fixed wiretool connection rejected by the server in some cases after clearing previous connection
  • Fixed wallpaper skin picker not showing the default skins
  • Fixed BatteringRam.DamageEntities NRE
  • Fixed torch fire effect texture compression artifacts
  • Fixed console input field being confused when navigating through the command history
  • Fixed binds being overriden on game startup for non QWERTY users
  • Fixed binds menu showing the wrong keys for some actions (Mouse0 and Mouse1 showing from Primary Attack)
  • Restored "Get Premium" button on the connect modal when looking at a premium server when not having premium
  • Update our text package, fixing a bunch of errors caused by TextMeshPro
  • Fixed the Refine Shot option in the demo editor not applying DoF
  • Fixed not being able to access workbench inventory with ‘server.useLegacyWorkbenchInteraction’ enabled
  • Fixed bandage and medical syringe viewmodel animations persisting after being holstered
  • Fixed bandage and medical syringe sounds still being audible after being holstered
  • Fixed grenade throws sometimes not animating properly if a player clicked the throw button
  • Fixed emission levels for the furnace in workshop skins
  • Fixed placement issues with the "simple" deployable snapping mode
  • Fixed the "shipshape" achievement triggering under incorrect conditions
  • Fixed broken materials and colliders on a few lights in monuments
  • Fixed the Nvidia Reflex option missing from the settings menu
  • Fixed map downloads failing sometimes writing an incomplete file to disk
  • Fixed "<br>" not creating a newline in custom server loading messages
  • Fixed an issue with autoturrets still hitting a players shield after it broke
  • Fixed a modding issue with the chat.add2 command causing wrong player names to be cached
  • Fixed it always raining right after a server wipe when using a custom map
  • Fixed heli crates becoming unlootable if heli crashed near an unloadable train wagon
  • Fixed not being able to pick up wall shelves when another deployable was placed nearby
  • Fixed a demo issues with globally networked entities (cargo ship, supply drops, etc.)
  • Fixed being able to place mortars on weapon racks
  • Fixed a mortar error kicking players nearby
  • Fixed crate icons sometimes appearing beneath the cargo ship on the map
  • Fixed not being able to re-skin a tomaha snowmobile back to default
  • Fixed not being able to re-skin ceiling lights
  • Fixed re-skinning computer stations removing the connected wire and all saved CCTV codes
  • Fixed being able to shoot mortars through walls and deployables
  • Fixed "Banned" UI showing up incorrectly in certain cases when getting kicked from servers
  • Fixed an issue causing server descriptions to often fail to load in the server browser - thanks to server hosts for their cooperation
  • High polling rate mice can cause some performance issues. Make sure to lower your mouse polling rate to <1000hz

What's in Built Different

  • Player update
  • Improved animation systems
  • Ballistic armour
  • New weapon: M16A2
  • PSA: performance issue with high polling rate mice
  • Animation updates
  • Industrial decor pack
  • Bowless crossbow
  • Skin viewer
  • Improved server hit validation
  • Discord x Rust - the Wumpus Plush
  • Core performance improvements
  • Under the hood
  • New navmesh
  • Premium access
  • New Workshop skinnable: Auto Turret
  • Kick off 2 - drops!
  • Youtooz furnace night light

Summary and details for the Built Different Rust update

Facepunch Studios released the Built Different Rust patch on 4 June 2026, shipping 83 official changelog lines across 3 release sections and 9 wiki-linked item changes in the 22-post RustPotato update archive.

Built Different is a Rust patch published by Facepunch Studios on 4 June 2026, recording 83 word-for-word changelog entries across 3 release sections. Across those entries, RustPotato wires 9 changelog lines directly to 8 distinct in-game wiki item sheets (including BDU Shirt, BDU Pants, Ballistic Helmet and Ballistic Vest) so players and server owners can inspect updated crafting costs, weapon damage, and deployable health alongside the official devblog topic headings covering Player update, Improved animation systems and Ballistic armour. Within the 22-post RustPotato update archive, Built Different sits chronologically after Upgrade hard, raid harder and before Common Ground.

Built Different is the Rust patch of 4 June 2026 (changelist 4042): 83 changelog lines, with 10 features, 23 improvements and 50 fixes.

9 changelog lines link straight to the page of the item they name.

Rust is developed by Facepunch Studios, who publish every update on their own news page.

  • Release metadata: published on 4 June 2026 as an official Facepunch Studios patch under changelist #4042.
  • Changelog scope: 83 verbatim entries grouped across 3 release sections, with 9 lines linked to wiki item sheets.
  • Chronological neighbors: follows Upgrade hard, raid harder and precedes Common Ground in the RustPotato update archive.

How to read changelist IDs and linked item changes on this page

Every monthly Rust patch page on RustPotato prints the complete official changelist at the top of the article, grouped into Features, Improvements, Fixed, and Removed so server owners and players can audit balance changes without scrolling through filler.

Whenever a changelog line names a specific weapon, building block, electrical component, or deployable from the game catalogue, the first mention links directly to that item’s wiki sheet so you can compare its current crafting cost, durability, and recycler yield alongside the Wipe Calendar.

All 22 updates on file

Frequently asked questions about the Rust wiki

When was the Rust Built Different update released by Facepunch Studios?

Facepunch Studios published the Built Different Rust patch on 4 June 2026 under official changelist #4042. Within the RustPotato archive of 22 official Rust releases, this page preserves the exact publication date, quoted summary, and direct link to the Facepunch blog post.

How many changelog lines and sections are in the Rust Built Different update?

The Built Different Rust patch changelog contains 83 word-for-word lines divided across 3 release categories (Features, Improvements, Fixed, and Removed), published alongside 18 official Facepunch Studios devblog topic headings in the 22-post RustPotato update archive.

What are the main features and devblog topics in the Rust Built Different update?

Facepunch Studios structured the Built Different Rust patch (4 June 2026) around 18 headline devblog sections, led by Player update, Improved animation systems and Ballistic armour, accompanied by 10 new feature entries and 73 balance improvements and bug fixes in the official changelog.

How many bug fixes, improvements, and removals are in the Rust Built Different update?

Out of 83 total word-for-word changelog lines in the Built Different Rust patch, Facepunch Studios recorded 23 quality-of-life and balance improvements, 50 bug fixes, and 0 removals alongside 10 new gameplay features in the official patch log.

Which Rust wiki items are linked inside the Built Different update page?

Inside the Built Different Rust patch changelog, 9 of the 83 lines link directly to 8 distinct RustPotato wiki item sheets (including BDU Shirt, BDU Pants, Ballistic Helmet and Ballistic Vest), where players can inspect current crafting costs, weapon stats, tech tree scrap, and recycler yields.

Did the Rust Built Different update land on a monthly server force wipe?

Released by Facepunch Studios on 4 June 2026 under official changelist #4042, the Built Different Rust patch is one of the major patch releases tracked in the 22-post RustPotato update archive alongside the mandatory monthly first-Thursday server force wipe schedule.

Which Rust updates came immediately before and after Built Different?

In chronological release order across the 22 official Facepunch Studios posts archived on RustPotato (1,988 total word-for-word changelog lines), Built Different (4 June 2026) was published immediately after Upgrade hard, raid harder and was followed in the release feed by Common Ground.