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Cooked Deer Meat

Food and drink, Uncommon, , Cookable, ,

One Cooked Deer Meat gives 40 calories and 3 hydration, plus 10 health over time.

Cooked Deer Meat stats

Healing over time
+10
Calories
+40
Hydration
+3

Cooking, spoiling and composting

Burns into
1 Burnt Deer Meat every 7.5s in a Barbeque, 30s in a Camp Fire, 30s in a Cursed Cauldron, 30s in a Hobo Barrel, 30s in a Skull Fire Pit or 30s in a Stone Fireplace, from a single stack
Spoils
after 24 hours, into Spoiled Deer Meat
Composts into
0.2 fertilizer, bait value 0

How the Cooked Deer Meat is made

What turns into the Cooked Deer Meat in each oven, and how long one item takes

Times are for one stack. Spread the same items over more slots and each stack slows down, while the oven keeps the same total pace.

What the Cooked Deer Meat is looted from

Crates, barrels and NPCs that drop the Cooked Deer Meat, most likely first

FromChanceAmount
Food Cache14.6%1 to 6

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Used to craft (2)

Mixed at the Cooking Workbench

Cooked Deer Meat stats, mechanics, and overview in Rust

In Rust, Cooked Deer Meat is a food and drink in the Food category (item ID #-1509851560, console shortname deermeat.cooked). In active play, it follows standard server rules for food and drink gear across procedural maps. Inventory storage stacks up to 20 units per slot, and uncollected ground drops despawn after 20 minutes.

Cooked Deer Meat. Eating it will restore some health, hunger, and thirst.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (1 loot tables, 0 downstream recipes)
  • Monument recycling yield: Non-recyclable at green, yellow, or red units (0 downstream recipes)
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & sorting profile: Filter by shortname deermeat.cooked in Industrial Conveyors for automated box sorting

Cooked Deer Meat crafting, blueprint progression, and recycling in Rust

In Rust, Cooked Deer Meat has no player crafting recipe; acquisition relies on 1 world loot tables read from the Rust game files. Monument recyclers do not break this item down into raw components, while it serves its dedicated role inside the Food catalog. Equipped and stored units carry no durability wear bar.

How Cooked Deer Meat compares to related food in Rust

When comparing Cooked Deer Meat against related food in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Cooked Deer Meat Food20 per slotWorld loot / gatherNo blueprintNot recyclable
Advanced Cooling Tea Food10 per slotMixing TableNo blueprintNot recyclable
Advanced Crafting Quality Tea Food10 per slotMixing TableNo blueprintNot recyclable
Advanced Warming Tea Food10 per slotMixing TableNo blueprintNot recyclable

To compare Cooked Deer Meat against every item in its inventory category, browse All 198 items in Food.

Frequently asked questions about Cooked Deer Meat in Rust

How much food and water does the Cooked Deer Meat give in Rust?

The Cooked Deer Meat gives 40 calories, 3 hydration and 10 health over time in Rust. It belongs to the Food category under numeric ID -1509851560 across 198 food, while server administrators can spawn it directly in the F1 console using inventory.giveid -1509851560 20.

How long does the Cooked Deer Meat take to spoil in Rust?

The Cooked Deer Meat spoils after 24 hours and turns into Spoiled Deer Meat in Rust. It sits in the Food catalog with item ID -1509851560 alongside 197 related food and despawns after 20 minutes when dropped, with F1 console command inventory.giveid -1509851560 20.

How long before the Cooked Deer Meat burns in Rust?

The Cooked Deer Meat turns into Burnt Deer Meat at one unit every 7.5 seconds in the Barbeque, or every 30 seconds in the Camp Fire, Cursed Cauldron, Hobo Barrel, Skull Fire Pit and Stone Fireplace in Rust.

How do you get the Cooked Deer Meat in Rust?

The Cooked Deer Meat is cooked from Raw Deer Meat in Rust. It belongs to the Food category under numeric ID -1509851560 across 198 food and despawns after 20 minutes when dropped, with F1 console command inventory.giveid -1509851560 20 across 198 published Food entries.

How long does the Cooked Deer Meat take to despawn in Rust?

Dropped on the ground in Rust, the Cooked Deer Meat despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the stack size of the Cooked Deer Meat in Rust?

The Cooked Deer Meat stacks to 20 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 20 minutes under the Food category (item ID -1509851560).

What is the item ID for the Cooked Deer Meat in Rust?

The Cooked Deer Meat has 32-bit signed item ID -1509851560 and shortname deermeat.cooked in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Food category (stack limit 20 units per slot).

What is the give command for the Cooked Deer Meat in Rust?

Server administrators in Rust spawn the Cooked Deer Meat in the F1 developer console with inventory.give deermeat.cooked 20 or inventory.giveid -1509851560 20 for 20 units. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.