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Tuna Can Lamp
Deployable,Common,ContainerCarries its own contents, separately from your inventory.,Blueprint
The Tuna Can Lamp has 50 health once placed, and a Research Table turns it into a blueprint for 15 scrap.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Tuna Can Lamp recycling
What the Tuna Can Lamp gives back in each recycler
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “7 + 50%” means 7 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Tuna Can Lamp skins
On sale in the Rust item store this week, at the store price.
Tuna Can Lamp stats, mechanics, and overview in Rust
In Rust, Tuna Can Lamp is a deployable in the Deployables category (item ID #-1478445584, console shortname tunalight). In active play, it follows standard server rules for deployable gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.
A makeshift wall light. Still smells faintly of fish.
Blueprint unlock savings (game files): Research Table study (15 scrap) saves 60 scrap (80% less) vs the 75-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname tunalight to auto-stock locker kits and storage boxes
Tuna Can Lamp crafting, blueprint progression, and recycling in Rust
Crafting Tuna Can Lamp in Rust takes 15 seconds by hand without a workbench once the 15 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
How Tuna Can Lamp compares to related deployables in Rust
When choosing between Tuna Can Lamp and related deployables in Rust, prioritize researching a looted or traded copy at a Research Table (15 scrap) whenever you want to skip the 75-scrap tech tree path and save 60 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Frequently asked questions about Tuna Can Lamp in Rust
How much health does the Tuna Can Lamp have in Rust?
The Tuna Can Lamp has 50 health once placed in Rust. It belongs to the Deployables category under numeric ID -1478445584 across 168 deployables and despawns after 5 minutes when dropped on a default server across 168 published Deployables entries (158 with crafting blueprints).
How do you get the Tuna Can Lamp in Rust?
The Tuna Can Lamp is crafted by hand from 1 Empty Tuna Can, 20 Wood and 10 Low Grade Fuel, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.
Which crates drop the Tuna Can Lamp in Rust?
The Tuna Can Lamp drops from 3 container and NPC loot tables in Rust, led by Primitive Crate (4.8% chance), Tunnel Dweller and Underwater Dweller (2.2% chance), and Barrel (1.1% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Tuna Can Lamp recycle into in Rust?
The Tuna Can Lamp recycles in Rust at an unpowered green recycler into a 50% chance of an Empty Tuna Can, 5 Low Grade Fuel and 10 Wood. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.
How long does the Tuna Can Lamp take to craft in Rust?
The Tuna Can Lamp takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. It sits in the Deployables catalog with item ID -1478445584 alongside 167 related deployables across 168 published Deployables entries (158 with crafting blueprints).
How much does it cost to repair the Tuna Can Lamp in Rust?
The Tuna Can Lamp repairs in Rust once placed with a Hammer for up to 1 Empty Tuna Can, 10 Wood and 5 Low Grade Fuel at full wear (1 swings). Hammering a placed structure restores health with no maximum-durability loss after a 30-second combat cooldown.
How much scrap is the Tuna Can Lamp on the Rust tech tree?
Blueprint progression for Tuna Can Lamp at Workbench Level 1 in Rust charges 15 scrap on the target node and 75 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 15 scrap.
How long does a dropped Tuna Can Lamp take to despawn in Rust?
Dropped with nothing attached or inside in Rust, the Tuna Can Lamp despawns after 5 minutes by default. Picking it back up into an inventory or placing it inside a storage container resets the ground despawn timer, which the server determines by item rarity tier.
What is the item ID for the Tuna Can Lamp in Rust?
The Tuna Can Lamp has 32-bit signed item ID -1478445584 and shortname tunalight in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Deployables category (stack limit 1 unit per slot).
What is the give command for the Tuna Can Lamp in Rust?
Server administrators in Rust spawn the Tuna Can Lamp in the F1 developer console by typing inventory.give tunalight 1 or inventory.giveid -1478445584 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.