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Light-Up Frame XL
Deployable,Uncommon,Artist Pack,WiredWires into the electrical system.,PaintableCan be painted on.,Blueprint
Dropped and left on the ground, the Light-Up Frame XL is gone after 20 minutes.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Light-Up Frame XL recycling
What the Light-Up Frame XL gives back in each recycler
A recycler takes them one at a time, so a full stack of 5 goes through in 5 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “112 + 50%” means 112 every time and a 50% chance of one more.
Light-Up Frame XL stats, mechanics, and overview in Rust
In Rust, Light-Up Frame XL is a deployable in the Deployables category (item ID #1801656689, console shortname lightup.xl). In active play, it follows standard server rules for deployable gear across procedural maps. Inventory storage stacks up to 5 units per slot, and uncollected ground drops despawn after 20 minutes.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname lightup.xl to auto-stock locker kits and storage boxes
Light-Up Frame XL crafting, blueprint progression, and recycling in Rust
Crafting Light-Up Frame XL in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
Where it sits
Most deployables stack to 1; the Light-Up Frame XL stacks to 5.
How Light-Up Frame XL compares to related deployables in Rust
When comparing Light-Up Frame XL against related deployables in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Light-Up Frame XL
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Light-Up Frame Large
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Light-Up Frame XXL
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Artist Canvas XL
Deployables
5 per slot
Crafted by hand
No blueprint
Not recyclable
Related items
Compare Light-Up Frame XL with closely related deployable sheets in the Rust item catalog:
Frequently asked questions about Light-Up Frame XL in Rust
How much health does the Light-Up Frame XL have in Rust?
The Light-Up Frame XL has 150 health once placed in Rust. It belongs to the Deployables category under numeric ID 1801656689 across 168 deployables and despawns after 20 minutes when dropped on a default server across 168 published Deployables entries (158 with crafting blueprints).
How do you get the Light-Up Frame XL in Rust?
The Light-Up Frame XL is crafted by hand from 150 Wood in Rust. It sits in the Deployables catalog with item ID 1801656689 alongside 167 related deployables, while F1 console command inventory.giveid 1801656689 5 spawns 5 units for testing across 168 published Deployables entries.
What does the Light-Up Frame XL recycle into in Rust?
The Light-Up Frame XL recycles in Rust at an unpowered green recycler into 75 Wood. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the Light-Up Frame XL take to craft in Rust?
The Light-Up Frame XL takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. It belongs to the Deployables category under numeric ID 1801656689 across 168 deployables, stacking up to 5 units per inventory or container slot.
How much does it cost to repair the Light-Up Frame XL in Rust?
The Light-Up Frame XL repairs in Rust once placed with a Hammer for up to 75 Wood at full wear (3 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.
What is the stack size of the Light-Up Frame XL in Rust?
The Light-Up Frame XL stacks to 5 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 20 minutes under the Deployables category (item ID 1801656689).
What is the item ID for the Light-Up Frame XL in Rust?
The Light-Up Frame XL has 32-bit signed item ID 1801656689 and shortname lightup.xl in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Deployables category (stack limit 5 units per slot).
What is the give command for the Light-Up Frame XL in Rust?
Server administrators in Rust spawn the Light-Up Frame XL in the F1 developer console with inventory.give lightup.xl 5 or inventory.giveid 1801656689 5 for 5 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.