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T-Shirt
Clothing and armor,Common,WearableWorn on the body.,Blueprint
Put through an unpowered green recycler, the T-Shirt breaks down into 12 Cloth.
Faster at a higher workbench: 7.5s at Workbench Level 2, 3.75s at Workbench Level 3.
Researching the blueprint costs 15 scrap at a Research Table.
T-Shirt stats
Covers
Body and arms
What the T-Shirt stops when another player hits the part it covers
Bullet
15%
Slash
15%
Blunt
15%
Stab
15%
Arrow
10%
What the T-Shirt adds to your whole outfit
Explosion
0%
Bite
5%
Radiation
2.5%
Cold
8.8%
Heat
0%
These do not land on one part of the body: the game adds up every piece you wear, then keeps a sixth of the total for explosions, bites and heat, and all of it for radiation. Cold is insulation, where 100% is as warm as clothing gets.
What the T-Shirt is looted from
Crates, barrels and NPCs that drop the T-Shirt, most likely first
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “18 + 75%” means 18 every time and a 75% chance of one more.
T-Shirt skins
21
On the Steam Market, the 21 skins for the T-Shirt sell for $0.13 at the cheapest and $6.84 at the dearest.
Also listed: one Twitch or Kick drop, marked “Drop”. It never reaches the market, so it has no price.
In Rust, T-Shirt is a clothing and armor in the Attire category (item ID #223891266, console shortname tshirt). In active play, it follows standard server rules for clothing and armor gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.
A tshirt, simple undergarment. Good protection from damage and the elements.
Blueprint unlock savings (game files): Research Table study (15 scrap) saves 15 scrap (50% less) vs the 30-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname tshirt to auto-stock locker kits and storage boxes
T-Shirt crafting, blueprint progression, and recycling in Rust
Crafting T-Shirt in Rust takes 15 seconds at a Workbench Level 1 once the 15 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
How T-Shirt compares to related attire in Rust
When choosing between T-Shirt and related attire in Rust, prioritize researching a looted or traded copy at a Research Table (15 scrap) whenever you want to skip the 30-scrap tech tree path and save 15 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
T-Shirt
Attire
1 per slot
Workbench Level 1
15 node / 30 path
Not recyclable
Longsleeve T-Shirt
Attire
1 per slot
Workbench Level 1
15 node / 60 path
Not recyclable
Frog Boots
Attire
1 per slot
Crafted by hand
No blueprint
Not recyclable
Double Diving Tank
Attire
1 per slot
World loot / gather
No blueprint
Not recyclable
Related items
Compare T-Shirt with closely related clothing and armor sheets in the Rust item catalog:
The T-Shirt is crafted at a Workbench Level 1 from 25 Cloth, once the blueprint is learned in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
Which crates drop the T-Shirt in Rust?
The T-Shirt drops from 5 container and NPC loot tables in Rust, led by Sunken Chest (1.1% chance), Normal Crate (0.44% chance), and Wagon Normal Crate (0.44% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the T-Shirt recycle into in Rust?
The T-Shirt recycles in Rust at an unpowered green recycler into 12 Cloth plus a 50% chance of one more. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the T-Shirt take to craft in Rust?
The T-Shirt takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It belongs to the Attire category under numeric ID 223891266 across 133 attire and despawns after 5 minutes when dropped, with F1 console command inventory.giveid 223891266 1.
How much scrap is the T-Shirt on the Rust tech tree?
Blueprint progression for T-Shirt at Workbench Level 1 in Rust charges 15 scrap on the target node and 30 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 15 scrap. It belongs to the Attire category under numeric ID 223891266 across 133 attire.
How long does the T-Shirt take to despawn in Rust?
Dropped on the ground in Rust, the T-Shirt despawns after 5 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
What is the item ID for the T-Shirt in Rust?
The T-Shirt has 32-bit signed item ID 223891266 and shortname tshirt in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Attire category (stack limit 1 unit per slot).
What is the give command for the T-Shirt in Rust?
Server administrators in Rust spawn the T-Shirt in the F1 developer console by typing inventory.give tshirt 1 or inventory.giveid 223891266 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.