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Patch Changelist 4023
Pivot Or Die
This month we bring you further progression changes, performance improvements, mini fridge, box sorting, RPG skin and much more!
Read the full post on the official Rust site
Features 12 lines
- Removed scrap crafting cost from workbenches
- Greatly reduced scrap research costs
- Removed tech tree tax
- Blueprints wiped
- Added Mini Fridge deployable
- Added a full color picker when painting
- Added Box Sorting
- Added Vehicles tab to F1 menu
- Added static CCTV cameras to Cargo Ship and Ferry Terminal
- Medical syringes can be used on horses
- Improved monument puzzle reset mechanics
- Painting colourwheel & favourite colours
Improvements 34 lines
- Greatly improved in-game UI performance
- Optimized various entities such as Chippy Machines, Slot Machines, Phone booths, Wind Turbines and Sprinklers
- Vehicle health icon on the main vitals UI now represents a horse rather than a cog whilst mounting a horse
- Cooking workbench can now be used with foods of different spoil timer
- Food is now always refrigerated when in the arctic biome
- Elevators can now be connected to power on any level
- Buffed speed and reduced delay of Elevators
- Console commands now support chaining and multiple lines
- Added ability to see vending machine drone accessibility on the map
- Removed Semi Automatic Pistol from Water Well NPC
- Increased Jackhammer price at Water Well NPC
- Reduced L96 and Auto Turret drop chances from locked crates, re-added M4 Shotgun
- DPV now requires metal fragments rather than HQM to craft, and can be purchased from Boat Vendor NPC
- Removed Blue Keycard from outpost vending machine
- Improved jumping out of water onto sea junkpiles
- Made the "Hide Growable UI" an option in the settings
- Foliage now scales in instead of popping in, improved displacement effect
- Buffed Fish Pie comfort from 25% to 100%
- Gathered items now automatically go in the backpack if the main inventory is full
- Rewrote analytics code for reduced overhead (~20% GC activity with new code). Can be disabled with Analytics.UseV2 0.
- Improved server performance related to Vine Swings, Water Junkpiles, Buoys and Underwater Crates - they now turn off position changes if not interacted with.
- Optimized various commonly called server functions by skipping server profiler annotation for them.
- Further optimizations to UsePlayerUpdateJobs 2
- Diving tanks can now be refilled at the repair bench for free
- Added a gametip popup when trying to harvest too-hot helicopter/bradley debris
- ConVar command "setcctvcameracode" changed to "setrccode", now works on all remote controllables that use code identifiers
- Workshop: Added "Favourite Paths" menu to the file dialog
- Workshop: Added field for setting the steam workshop description of submissions
- Workshop: Added section for uploading custom workshop preview images
- Workshop: Added button with link to documentation/tips
- Workshop: Added support for female clothing prefab variants
- Workshop: Added menu for bulk importing textures that were previously exported
- Workshop: Added info menu for maximum texture resolution of materials on the selected item
- Added admin commands to execute commands on bots, e.g. bot.exec_command
Fixed 54 lines
- Fixed in-game store Steam DLC prices using the wrong currency symbol for some users
- Fixed 'Owned' tag overlapping with header text on limited store skin tiles
- General store items added to your cart are now translated correctly
- Fixed gallery arrow buttons showing up in the in-game store Soundtrack DLC page
- Fixed large backpack showing link to Krieg DLC in the repair bench
- Fixed halloween wallpapers in-game icons
- Fixed WireColorSettings.Get NRE
- Fixed UI_StoreGeneralTab.OnOpened NRE
- Fixed missing text in the premium screen
- Fixed horse gallop speed boosts showing as incorrectly calculated percentages on item descriptions, now shows as additional km/h
- Fixed horse buffs not disappearing from horse details UI when buff expires
- Fixed head missing on shadows cast from players wearing the krieg hazmat
- Fixed chat messages not being logged on the server
- Fixed some prefabs being inaccessible to custom maps
- Fixed an issue with the fridge model in the skin viewer
- Fixed the M15 semi pistol iron sight not glowing
- Fixed an exploit allowing access to the tech tree on the static tier 2 workbench on large oil rig
- Improved the perf command, perf 2 now only shows FPS and painting
- Fixed an issue with nametags being visible through walls
- Fixed worldmodels having no outlines on 44 items
- Fixed a rock poking into a tunnel in water treatment plant
- Fixed players getting killed when sleeping in their base, if built on top of a train station or in abandoned cabins
- Fixed buying a boat in fishing village teleporting nearby players into the water below
- Fixed not being able to hear voices of players when spectating or in invis
- Fixed issues with multiple people in invis seeing each other
- Improved light leakage through walls and corners
- Fixed a bug that capped the number of cameras added to a computer station at 256 combined characters
- Fixed a spot in fishing village getting players stuck
- Fixed deploy guide not rendering below water
- Fixed a bug that caused sprinklers to be visually on without any water flowing
- Fixed biome fog visibility being affected by draw distance
- Diving tanks can now be refilled for free at repair benches
- Fixed not being able to place barricades on ice bergs and ice sheets when close to a monument
- Fixed being able to place barricades on monument elevators
- Fixed drones being able to clip through ceilings
- Fixed freshly wiped servers starting at 12PM instead of 9AM
- Fixed spray can menu closing instantly when just inside interaction range
- Fixed contacts menu buttons sizing being broken
- Fixed being able to block static sam sites with tin can alarms
- Fixed binocular range text being blocked when wearing a heavy helmet at the same time
- The enable_marker_teleport convar can now be set from the server
- Fixed players in invis triggering halloween candy and xmas gift spawns
- Fixed frankenstein parts and masks not showing up in conveyor filters
- Fixed halloween candy star particles missing
- Fixed some broken radio stations
- Fixed laser detector detecting through walls, fixed it not being able to detect tugboats
- Potentially fixed NRE when players stop spectating others
- Reduced player pop-in(disappearing and appearing) on slightly angled terrain and ramps
- Fixed inconsistent depth of field in workshop when viewing guns
- Fixed file overwriting for downloading workshop models
- Added missing default file name when saving textures in the workshop
- Fixed cargo sailing through oil rigs sometimes when leaving the map
- Fixed store checkout page using the wrong background sprites
- Fixed always starting out on the death screen after joining a freshly wiped server
What's in Pivot Or Die
- Progression changes
- Box sorting
- Mini Fridge
- Monument puzzle reset changes
- Medical syringes and horses
- Vending Machine - drone accessibility
- Windturbine optimizations
- Elevator improvements
- Helicopter balance pass
- New CCTV cameras
- Painting colour wheel & favourite colours
- Directional foliage displacement
- RPG launcher - item store DLC
- Workshop scene improvements cont.
- More experimental server optimizations
- UI optimizations
- Specific entity performance improvements
- New Workshop skinnable: HMLMG
- Spawning vehicles - console UI
- Warning for modded servers - spectating rewrite
- Developer console improvements
- Drops. on. Kick.
- Charity plushie total
- Rust x Youtooz