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Patch Changelist 4029

Naval Update

Naval Update

Ahoy matey! This month, we bring you buildable boats, deep sea, tropical islands, ghost ships, new and improved AI and much, much more! It's a big one.

Read the full post on the official Rust site

Features 13 lines

  • Deep Sea explorable area
  • Floating Cities
  • Tropical Islands
  • Ghost Ships
  • Modular Boats
  • New Oil Rig Scientist AI
  • New Naval Themed missions
  • Scientist Boat AI
  • PT Boat
  • Refreshed RHIB Art
  • Planner Viewmodel
  • Experimental ServerProfiler Immediate Capture API
  • New server convars 'paintballstandarddamage' and 'paintballoverallsdamage' to configure paintball damage amounts

Improvements 31 lines

  • Tech tree will now always open the right-most tree
  • Improved the tooltip when a consumable is disabled due to being mounted
  • ‘deleteentitiesbyshortname’ now responds correctly
  • Incendiary rockets are now inserted into attack helicopters when using the ‘fixcars’ command
  • Deploy guides that are tinted orange (sleeping bags) aren’t as bright
  • Clicking a vending machine icon on the map again will now close its menu
  • Favorites in the server browser are now based on DNS record
  • The `puzzlereset` command can now be passed a radius
  • Health info display UI now pops up for 1s after damaging objects
  • Added ammo indicators on guns with loaded non-standard ammo
  • Added ‘teleport2nearest’ console command to teleport to nearest target entity
  • Missions can now have optional objectives, giving additional bonus rewards if they are completed
  • Missions can now contextually hide and show map and compass markers for current objectives
  • Missions can now show more than one objective marker on the map and compass at once
  • Various different mission provider NPC’s will now display mission icons next to dialogue options that would take you to preview a mission
  • Mission provider NPC’s can now have dialogue when you go to talk to them to complete missions. Currently only configured for the new naval missions
  • Client no longer does any mission point generation work
  • Improved server performance of Relationship system (Contacts)
  • Improved server performance of Industrial system
  • Improved server performance of player collider system
  • Improved server performance of cooking system (Furnaces, Campfires, BBQs, etc)
  • Server Performance improvements for processing inventories
  • Server Performance improvements for TriggerVolume processing
  • Server Performance improvements for procedural scattering of entities (Population system)
  • Shields display their information panel when viewed on the tech tree
  • Pressing Escape now closes the painting UI
  • The travelling vendor will no longer attempt to spawn on maps that are too small
  • The Quick Craft menu is now more responsive and will display skins
  • Improved the consistency of 'authradius', 'authcount', 'ent auth' and similar commands
  • Renamed the "Rug Bear Skin" to "Bear Skin Rug"
  • Chat message which appears when failing missions is now localised and also now displays the failure reason

Fixed 105 lines

  • Fixed an issue resulting in ghost items / bodies / players on cargo ship
  • Fixed gaps in various monuments at lower quality settings
  • Fixed powerlines distant LODs not hiding players when they should
  • Better traversal on stairs in excavator and water treatment plant
  • Fixed fog being too strong in sewer branch and launch site
  • Fixed some holes in monument terrain allowing peek
  • Fixed falling weapons becoming unaccessible in large oilrig in several spots
  • Fixed snow and tundra overgrowth wind intensity being out of whack
  • Fixed case where running DLSS and volumetric clouds would corrupt visuals
  • Fixed nametags visible through walls if two layers of glass are in the way
  • Fixed missing popup in store when adding wallpapers to cart
  • Fixed server error when a spectator disconnects
  • Fixed not being able to switch to third person while spectating
  • Fixed cargo ship causing players to receive global network traffic
  • Fixed chat messages not appearing in server console
  • Fixed a case where drones could clip into floors
  • Fixed game crashing when attempting to spectate yourself
  • Fixed a gap in some rocks in Military Tunnels
  • Fixed some inaccurate colliders on the chains at the top of Cargo Ship
  • Fixed confetti cannon not rendering its particles
  • Fixed UI error when using the server browser
  • Fixed incorrect textures on M15 in third person
  • Fixed a case where a HBHF sensor could be deployed inside walls
  • ‘connecthidden’ command no longer prints into the players log
  • Fixed Storage Adaptors able to sort if not connected to power
  • Fixed Storage Adaptors calculating passthrough incorrectly when connected via pipes
  • Fixed items dropped near abyss barrels affecting their foliage
  • Fixed sun sometimes leaking through into train tunnels
  • Improved a staircase at Water Treatment that stops players at the top
  • Fixed some z fighting manhole covers at Ferry Terminal
  • Fixed some cliffs rendering incorrect shadows
  • Fixed some barricades at Train Yard culling too early
  • Fixed Adobe wall frame displaying wood impact decals
  • Fixed some AC tubes in sewer caves that were in the wrong spot
  • Fixed not being able to see into the captains deck on Cargo Ship with low quality
  • Fixed a bin clipping through the ground on Small Oil Rig
  • Fixed incorrect visibility on some windows at Airfield
  • Fixed a searchlight at the Large Barn not glowing properly
  • Fixed unpowered fridges in the arctic biome not cooling food
  • Fixed food in backpacks and fishing rods dropped in the arctic biome spoiling
  • Fixed being able to deploy rugs on some movable entities (cargo ship, excavator)
  • Fixed swamp environment settings making base interiors too dark
  • Fixed not being able to complete Outpost spawn point quest if documents were lost
  • Fixed a rare error caused by Cargo Ship movement
  • Fixed TMPro.TMP_InputField.GenerateCaret error
  • Fixed lighting in bases inside swamps being too dark
  • Fixed broken lighting on various spinning lights, e.g. on supply drops
  • Fixed chinook crate dropping on top of a powerline in Power Plant
  • Fixed being able to clip inside a wall next to the harbor bridges
  • Fixed `spawn_all_deploybles` command not spawning the legacy shelter
  • Fixed players being able to drop loot inside control panels inside the Nuclear Missile Silo
  • Fixed shadow errors on coastal cliffs
  • Fixed graphical clipping issues on certain temperate, tundra and arctic trees
  • Various fixes for different NPC dialogue trees relating to speech node flow and English dialogue strings
  • Fixed NPC dialogue option numbers showing as the wrong number
  • Can now talk to NPC’s whilst noclip is on
  • NPC dialogue panel no longer appears clickable when clicking does nothing
  • Various different mission objective types should now reset their completion state if their completion criteria is no longer met whilst the mission is still active
  • Upon talking to a mission provider NPC to complete a mission a conversation will no longer automatically start upon pressing complete mission
  • Minor optimisations to missions todo list HUD
  • Optimised the generation of serialized network data for missions - should now be getting generated less often
  • Memory optimisations on the client and server for player mission progress data
  • Resolved issue where client could see missions as available when they were not
  • Boombox radial context menu no longer refers to a cassette tape if there is no valid tape inserted
  • Fixed an issue where most mesh-based particles would be invisible
  • Changed the texture streaming budget to dynamically adjust based on how much memory is needed to prevent low-res textures from appearing
  • Fixed the normal map and ambient occlusion not appearing correctly on the RHIB
  • Fixed the delay with texture streaming when placing deployables
  • Fixed spectators players leaving a ghost in other player's view
  • Fixed Server Occlusion group inconsistencies leading to potentially invisible players
  • Fixed invalid standard deviation calculation in performance analytics creating NaNs
  • Fixed child entities of moving entities becoming invisible
  • Optimisation for checking which environment volume something is contained in
  • Memory optimisation for finding currently worn clothing parts
  • Set various headgear items to be compatible with other clothing items which are configured to be under headgear
  • Memory optimisation for client launching projectiles
  • Memory optimisation for opening ammo swap radial menu
  • Fixed underground workcarts leaking their storage entities on server restart
  • Projectile impact decals should now always spawn for the local player irrespective of the impact distance if the local player instigated the shot
  • Fixed not being able to repair minicopters if the front wheel wasn't touching the ground
  • Fixed server lagspikes caused by junkpile spawning and despawn checks
  • Fixed several cheat related exploits
  • Fixed 'clearinventory' not updating the players clothing correctly
  • Fixed a floating slot machine in outpost
  • Fixed a floating trash pile in giant excavator
  • Fixed a rare bug that caused playermodels heads to be visually stuck looking down
  • Fixed flyhack false positives when jumping on the oil rig moonpool ladder
  • Fixed missile silo loot not respawning correctly on server restarts
  • Fixed puzzle reset radiation applying inside train tunnels at some monuments
  • Fixed jungle animals not counting for death screen "animals kiled" stats
  • Fixed sorting by "last played" not working correctly in the server browser
  • Fixed several issues related to building skins and improved consistency
  • Fixed an ambiguous path on the tier 2 tech tree
  • Fixed not being able to reskin the RPG Launcher back to default
  • Fixed some modding xmas prefabs spamming collision errors
  • Fixed a bug causing custom item images to randomly appear on newly created items
  • Fixed copypaste sometimes randomly missing entities when pasting
  • Fixed being able to stack half shelves infinitely
  • Fixed being able to clip drones trough ceilings
  • Fixed a number of small memory leaks on both client and server
  • Fixed mission rewards being able to exceed stack size
  • Fixed lots of bee grenades tanking server performance
  • Fixed getting stuck on the ladder volumes of water junkpiles
  • Fixed not being able to place rugs on windows
  • Fixed players rubberbanding for a few seconds after respawning in camper vans

Removed 2 lines

  • Disabled Tugboat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
  • Removed the Shadow Mask setting from the Graphics Settings menu, as the Shadow Mask is only for baked lighting, which Rust doesn't use

What's in Naval Update

  • Rust - naval update trailer
  • Player-made boats
  • New boat deployables
  • The deep sea
  • Ghost ships
  • Deep sea floating cities
  • Deep sea islands
  • Scientist boats
  • RHIB refresh
  • New scientist AI on oilrigs and at sea
  • Building planner viewmodel
  • New missions
  • Large oilrig boats
  • Artist pack DLC
  • New Workshop skinnable: SKS
  • Server performance
  • Cooking/oven performance
  • Industrial performance
  • Relationship system
  • Player collider sizes
  • Parenting volumes
  • Procedural spawning spikes
  • AutoTurret performance
  • Buoyancy performance
  • Custom Unity / PhysX
  • Mounted player performance - boats
  • Caboose performance
  • Shotgun Trap/Flame Turret performance
  • Server profiler - immediate mode
  • Twitch drops - home brewed 4
  • Save 50% off Rust

Summary and details for Rust's Naval Update

Facepunch Studios released the Rust Naval Update on 5 February 2026, shipping 151 official changelog lines across 4 release sections and 4 wiki-linked item changes in the 22-post RustPotato update archive.

Naval Update is a Rust patch published by Facepunch Studios on 5 February 2026, recording 151 word-for-word changelog entries across 4 release sections. Across those entries, RustPotato wires 4 changelog lines directly to 4 distinct in-game wiki item sheets (including vending machine, Bear Skin Rug, confetti cannon and HBHF sensor) so players and server owners can inspect updated crafting costs, weapon damage, and deployable health alongside the official devblog topic headings covering Rust - naval update trailer, Player-made boats and New boat deployables. Within the 22-post RustPotato update archive, Naval Update sits chronologically after Community Update 268 and before Lunar New Year 2026.

Naval Update is the Rust patch of 5 February 2026 (changelist 4029): 151 changelog lines, with 13 features, 31 improvements, 105 fixes and 2 removals.

4 changelog lines link straight to the page of the item they name.

Rust is developed by Facepunch Studios, who publish every update on their own news page.

  • Release metadata: published on 5 February 2026 as an official Facepunch Studios patch under changelist #4029.
  • Changelog scope: 151 verbatim entries grouped across 4 release sections, with 4 lines linked to wiki item sheets.
  • Chronological neighbors: follows Community Update 268 and precedes Lunar New Year 2026 in the RustPotato update archive.

How to read changelist IDs and linked item changes on this page

Every monthly Rust patch page on RustPotato prints the complete official changelist at the top of the article, grouped into Features, Improvements, Fixed, and Removed so server owners and players can audit balance changes without scrolling through filler.

Whenever a changelog line names a specific weapon, building block, electrical component, or deployable from the game catalogue, the first mention links directly to that item’s wiki sheet so you can compare its current crafting cost, durability, and recycler yield alongside the Wipe Calendar.

All 22 updates on file

Frequently asked questions about the Rust wiki

When was the Rust Naval Update released by Facepunch Studios?

Facepunch Studios published the Rust Naval Update on 5 February 2026 under official changelist #4029. Within the RustPotato archive of 22 official Rust releases, this page preserves the exact publication date, quoted summary, and direct link to the Facepunch blog post.

How many changelog lines and sections are in the Rust Naval Update?

The Rust Naval Update changelog contains 151 word-for-word lines divided across 4 release categories (Features, Improvements, Fixed, and Removed), published alongside 31 official Facepunch Studios devblog topic headings in the 22-post RustPotato update archive.

What are the main features and devblog topics in the Rust Naval Update?

Facepunch Studios structured the Rust Naval Update (5 February 2026) around 31 headline devblog sections, led by Rust - naval update trailer and Player-made boats, accompanied by 13 new feature entries and 136 balance improvements and bug fixes in the official changelog.

How many bug fixes, improvements, and removals are in the Rust Naval Update?

Out of 151 total word-for-word changelog lines in the Rust Naval Update, Facepunch Studios recorded 31 quality-of-life and balance improvements, 105 bug fixes, and 2 removals alongside 13 new gameplay features in the official patch log.

Which Rust wiki items are linked inside the Naval Update page?

Inside the Rust Naval Update changelog, 4 of the 151 lines link directly to 4 distinct RustPotato wiki item sheets (including vending machine, Bear Skin Rug, confetti cannon and HBHF sensor), where players can inspect current crafting costs, weapon stats, tech tree scrap, and recycler yields.

Did the Rust Naval Update land on a monthly server force wipe?

Released by Facepunch Studios on 5 February 2026 under official changelist #4029, the Rust Naval Update is one of the major patch releases tracked in the 22-post RustPotato update archive alongside the mandatory monthly first-Thursday server force wipe schedule.

Which Rust updates came immediately before and after Naval Update?

In chronological release order across the 22 official Facepunch Studios posts archived on RustPotato (1,988 total word-for-word changelog lines), Naval Update (5 February 2026) was published immediately after Community Update 268 and was followed in the release feed by Lunar New Year 2026.