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Blood
Up to 1,000 Blood fit in one inventory slot.
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Up to 1,000 Blood fit in one inventory slot.
In Rust, Blood is a medical in the Medical category (item ID #1776460938, console shortname blood). In active play, it follows standard server rules for medical gear across procedural maps. Inventory storage stacks up to 1,000 units per slot, and uncollected ground drops despawn after 5 minutes.
In Rust, Blood has no player crafting recipe; acquisition relies on map collection, smelting, or vendor trades read from the Rust game files. Monument recyclers do not break this item down into raw components, while it serves its dedicated role inside the Medical catalog. Equipped and stored units carry no durability wear bar.
When comparing Blood against related medical in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.
| Item | Category | Stack Limit | Craft / Source | Tech Tree / Research | Green Recycler Yield |
|---|---|---|---|---|---|
| Blood | Medical | 1,000 per slot | World loot / gather | No blueprint | Not recyclable |
| Anti-Radiation Pills | Medical | 10 per slot | World loot / gather | No blueprint | Not recyclable |
| Bandage | Medical | 3 per slot | Crafted by hand | 10 scrap (Table) | Not recyclable |
| Large Medkit | Medical | 1 per slot | Workbench Level 2 | 30 node / 120 path | Not recyclable |
To compare Blood against every item in its inventory category, browse All 6 items in Medical.
Dropped on the ground in Rust, Blood despawns after 5 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
Blood has no durability bar in Rust and never loses condition in storage or on the belt, so condition never degrades during use. Grouped with 6 medical entries under Medical, it stacks to 1,000 per slot and despawns in 5 minutes.
Blood stacks up to 1,000 units per slot in Rust, allowing a 24-slot main player inventory to carry 24,000 units and a 48-slot large wood box to hold 48,000 units. Within the Medical category (6 items), it uses item ID 1776460938 and despawns after 5 minutes.
Blood belongs to the Medical category (6 published items, 4 with crafting blueprints) and sits in the medical display family alongside 5 other medical items in Rust. For server administration and conveyor filters, it uses shortname blood and item ID 1776460938.
Blood has no crafting blueprint in Rust and cannot be made at a workbench or Research Table. Within the Medical category (4 craftable of 6), it spawns in the world or via inventory.give blood 1000, with item ID 1776460938 and despawns after 5 minutes when dropped.
Blood has 32-bit signed item ID 1776460938 and shortname blood in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Medical category (stack limit 1,000 units per slot).
Server administrators in Rust spawn Blood in the F1 developer console with inventory.give blood 1,000 or inventory.giveid 1776460938 1,000 for 1,000 units. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.