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Torch Holder
Deployable,Frontier Decor Pack,Blueprint
The Torch Holder is sold in the item store as part of the Frontier Decor Pack and has 50 health once placed.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “7 + 50%” means 7 every time and a 50% chance of one more.
Torch Holder stats, mechanics, and overview in Rust
In Rust, Torch Holder is a deployable in the Deployables category (item ID #446206234, console shortname torchholder). In active play, it follows standard server rules for deployable gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname torchholder to auto-stock locker kits and storage boxes
Torch Holder crafting, blueprint progression, and recycling in Rust
Crafting Torch Holder in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
How Torch Holder compares to related deployables in Rust
When comparing Torch Holder against related deployables in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Torch Holder
Deployables
1 per slot
Crafted by hand
No blueprint
Not recyclable
Frontier Bolts Single Item Rack
Deployables
10 per slot
Workbench Level 1
No blueprint
Not recyclable
Small Hunting Trophy
Deployables
1 per slot
Crafted by hand
No blueprint
Not recyclable
Bath Tub Planter
Deployables
10 per slot
Crafted by hand
No blueprint
Not recyclable
Related items
Compare Torch Holder with closely related deployable sheets in the Rust item catalog:
Frequently asked questions about Torch Holder in Rust
How much health does the Torch Holder have in Rust?
The Torch Holder has 50 health once placed in Rust. It belongs to the Deployables category under numeric ID 446206234 across 168 deployables, while F1 console command inventory.giveid 446206234 1 spawns 1 unit for testing across 168 published Deployables entries (158 with crafting blueprints).
How do you get the Torch Holder in Rust?
The Torch Holder is crafted by hand from 40 Wood and 10 Metal Fragments in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
What does the Torch Holder recycle into in Rust?
The Torch Holder recycles in Rust at an unpowered green recycler into 5 Metal Fragments and 20 Wood. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the Torch Holder take to craft in Rust?
The Torch Holder takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. It belongs to the Deployables category under numeric ID 446206234 across 168 deployables and despawns after 5 minutes when dropped on a default server.
How much does it cost to repair the Torch Holder in Rust?
The Torch Holder repairs in Rust once placed with a Hammer for up to 20 Wood and 5 Metal Fragments at full wear (1 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.
How long does a dropped Torch Holder take to despawn in Rust?
Dropped on the ground in Rust, the Torch Holder despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Torch Holder in Rust?
The Torch Holder has 32-bit signed item ID 446206234 and shortname torchholder in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Deployables category (stack limit 1 unit per slot).
What is the give command for the Torch Holder in Rust?
Server administrators in Rust spawn the Torch Holder in the F1 developer console by typing inventory.give torchholder 1 or inventory.giveid 446206234 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.