RustPotato
EN

Language

  • EN
  • PT
  • ES
  • FR
  • DE
  • PL
  • TR
  • JA
  • RU
  • ZH
  • UA
  • IT
  • CS
  • KO
  • SV
  • NL
  • DA
  • AR
Save this page

Press Ctrl+D (Cmd+D on a Mac) to bookmark this page. Open your browser's menu (⋮, or Share on an iPhone) and choose Add bookmark or Add to Home Screen to keep this page.

Santa Beard

Clothing and armor, Santa Beard, $1.85 on the Steam Market, , Blueprint

The Santa Beard is clothing sold on its own in the item store.

Santa Beard recipe

What one batch takes.

Industrial Conveyor

Cloth
Max
10
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 10,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "cloth"
  }
]

No workbench, 1s, yields 1

Faster at a higher workbench: 0.5s at Workbench Level 1, 0.25s at Workbench Level 2 or 3.

Santa Beard stats

Covers
Head

What the Santa Beard stops when another player hits the part it covers

Bullet
5%
Slash
10%
Blunt
10%
Stab
10%
Arrow
10%

What the Santa Beard adds to your whole outfit

Explosion
0%
Bite
3.3%
Radiation
3%
Cold
15%
Heat
0%

These do not land on one part of the body: the game adds up every piece you wear, then keeps a sixth of the total for explosions, bites and heat, and all of it for radiation. Cold is insulation, where 100% is as warm as clothing gets.

Item store

Sold in
the item store, Santa Beard

Santa Beard recycling

What the Santa Beard gives back in each recycler

Recycler Efficiency You get
Red recycler75%7 + 50% Cloth
Green recycler (powered)60%6 Cloth
Green recycler50%5 Cloth
Yellow recycler40%4 Cloth

The Santa Beard breaks down into Cloth.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “7 + 50%” means 7 every time and a 50% chance of one more.

Santa Beard stats, mechanics, and overview in Rust

In Rust, Santa Beard is a clothing and armor in the Attire category (item ID #2126889441, console shortname santabeard). In active play, it follows standard server rules for clothing and armor gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.

A santa beard. Ho Ho ho. This item acts as a hairy bandana.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (0 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & locker automation: Filter by category or shortname santabeard to auto-stock locker kits and storage boxes

Santa Beard crafting, blueprint progression, and recycling in Rust

Crafting Santa Beard in Rust takes 1 second by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

How Santa Beard compares to related attire in Rust

When comparing Santa Beard against related attire in Rust, craft copies once the blueprint is unlocked (1 second per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Santa Beard Attire1 per slotCrafted by handNo blueprintNot recyclable
Bandit Guard Gear Attire1 per slotWorld loot / gatherNo blueprintNot recyclable
Bunny Onesie Attire1 per slotWorld loot / gatherNo blueprintNot recyclable
Bunny Ears Attire1 per slotWorld loot / gatherNo blueprintNot recyclable

To compare Santa Beard against every item in its inventory category, browse All 133 items in Attire.

Frequently asked questions about Santa Beard in Rust

How do you get the Santa Beard in Rust?

The Santa Beard is crafted by hand from 10 Cloth in Rust. It belongs to the Attire category under numeric ID 2126889441 across 133 attire and despawns after 5 minutes when dropped, with F1 console command inventory.giveid 2126889441 1 across 133 published Attire entries.

What does the Santa Beard recycle into in Rust?

The Santa Beard recycles in Rust at an unpowered green recycler into 5 Cloth. It sits in the Attire catalog with item ID 2126889441 alongside 132 related attire, with F1 console command inventory.giveid 2126889441 1 across 133 published Attire entries (81 with crafting blueprints).

How long does the Santa Beard take to craft in Rust?

The Santa Beard takes 1 second to craft, down to 0.25 seconds at Workbench Level 2 or 3 in Rust. It belongs to the Attire category under numeric ID 2126889441 across 133 attire and despawns after 5 minutes when dropped on a default server.

How long does the Santa Beard take to despawn in Rust?

Dropped on the ground in Rust, the Santa Beard despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Santa Beard in Rust?

The Santa Beard has 32-bit signed item ID 2126889441 and shortname santabeard in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Attire category (stack limit 1 unit per slot).

What is the give command for the Santa Beard in Rust?

Server administrators in Rust spawn the Santa Beard in the F1 developer console by typing inventory.give santabeard 1 or inventory.giveid 2126889441 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.