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Wood pile

Tree

A Wood pile holds 800 wood, plus 200 more when it falls. The game has one model of it.

How much a Wood pile gives, by tool, tea and pie

A wood tea adds a share of what every swing gives, finish bonus included: Basic Wood Tea +50% for 30 minutes, Advanced Wood Tea +100% for 30 minutes, Pure Wood Tea +200% for 30 minutes, Creamy Pure Wood Tea +260% for 24 minutes. Only one tea of a kind works at a time, and a Bear Pie multiplies the active tea bonus.

Wood pile, 250 health
Tool Hits Time No tea Basic , +50% Advanced , +100% Pure , +200% Creamy , +260%
Chainsaw Kreig Chainsword 9 1.6s 1,000 1,500 2,000 3,000 3,599
Salvaged Axe 5 5s 1,000 1,500 2,000 3,000 3,600
Sickle 7 5.4s 850 1,274 1,699 2,548 3,057
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 8 6.3s 848 1,271 1,695 2,542 3,050
Stone Hatchet Concrete Hatchet 11 9s 787 1,180 1,573 2,359 2,830
Salvaged Hammer 10 9s 735 1,102 1,469 2,203 2,643
Bone Club , misses the finish bonus 17 11.2s 447 670 893 1,339 1,606
Candy Cane Club , misses the finish bonus 17 16s 447 670 893 1,339 1,606
Rock Skull Jungle Rock , misses the finish bonus 13 15.6s 400 600 800 1,200 1,439
Wood pile, 250 health
Tool Hits Time No tea Basic , +75% Advanced , +150% Pure , +300% Creamy , +390%
Chainsaw Kreig Chainsword 9 1.6s 1,000 1,750 2,500 4,000 4,900
Salvaged Axe 5 5s 1,000 1,750 2,500 4,000 4,900
Sickle 7 5.4s 850 1,486 2,123 3,397 4,161
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 8 6.3s 848 1,483 2,118 3,389 4,151
Stone Hatchet Concrete Hatchet 11 9s 787 1,376 1,966 3,145 3,852
Salvaged Hammer 10 9s 735 1,285 1,836 2,937 3,597
Bone Club , misses the finish bonus 17 11.2s 447 781 1,116 1,785 2,186
Candy Cane Club , misses the finish bonus 17 16s 447 781 1,116 1,785 2,186
Rock Skull Jungle Rock , misses the finish bonus 13 15.6s 400 700 1,000 1,600 1,960
Wood pile, 250 health
Tool Hits Time No tea Basic , +88% Advanced , +175% Pure , +350% Creamy , +455%
Chainsaw Kreig Chainsword 9 1.6s 1,000 1,875 2,750 4,500 5,550
Salvaged Axe 5 5s 1,000 1,875 2,750 4,500 5,550
Sickle 7 5.4s 850 1,592 2,335 3,821 4,712
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 8 6.3s 848 1,589 2,330 3,812 4,701
Stone Hatchet Concrete Hatchet 11 9s 787 1,474 2,162 3,538 4,363
Salvaged Hammer 10 9s 735 1,377 2,019 3,304 4,074
Bone Club , misses the finish bonus 17 11.2s 447 837 1,227 2,008 2,476
Candy Cane Club , misses the finish bonus 17 16s 447 837 1,227 2,008 2,476
Rock Skull Jungle Rock , misses the finish bonus 13 15.6s 400 750 1,100 1,800 2,220

Simulated hit by hit as the game does it, rounding included. Time runs from the first hit to the last. A tea leaves a fraction over after the last hit that carries to the next node, so a player on a run can get one more.

Where to find a Wood pile

Seeded by the world, outside any monument
Terrain Biomes
open fields, forests, forest edges, swamps temperate, tundra, snow

How Wood pile works in Rust

Across procedural Rust server maps, Wood pile spawns as a harvestable world node with 250 hitpoints, holding up to 1,000 Wood before tea multipliers when gathered with a top-tier tool. The strike-by-strike harvesting table above simulates every swing from first strike to final break so players can compare tool speeds and resource recovery across every tier.

Wood pile tool harvesting, tea multipliers and finishing bonus

Each row in the Wood pile harvesting matrix applies exact in-game per-strike rounding to benchmark hit counts, swing duration in seconds, unboosted base payout, and Basic, Advanced, and Pure Wood Tea modifiers combined with Bear Pie buffs across electric, metal, stone, and primitive gathering tools.

  • Node identity summary: Health: 250 | Inside: 800 Wood | Finish bonus: 200 Wood | Models in the game: 1 across procedural terrain.
  • Optimal wood-felling tools: Fuel-powered chainsaws and metal axes recover 100% of the wood pool and finishing bonus in the fewest seconds.
  • Primitive tool penalty: Crude rocks, bone clubs, and stone tools carry lower gathering efficiency and lose a portion of the node capacity.
  • Wood Tea and pie buffs: Three tiers of Wood Tea stack with Bear Pie to multiply wood recovered per tree up to +275%.
  • Biome and terrain placement: Generates naturally across procedural biome and topology layers, respawning as players clear nodes in the region.

Frequently asked questions

How much does Wood pile yield in Rust and what is the best tool?

Clearing Wood pile (250 HP) in Rust with a Chainsaw yields 1,000 Wood (counting the 200 Wood final-hit bonus), rising to 3,599 Wood under Creamy Pure Wood Tea (Pure Wood Tea plus Bear Pie) across procedural Rust maps.

Does Wood pile have a finishing bonus on the last hit in Rust?

Breaking Wood pile with a top-tier harvesting tool awards a 200 Wood bonus on the final strike, which is already included inside the 1,000 Wood total listed for Chainsaw in the yield table.

How does Wood Tea affect Wood pile yields in Rust?

Consuming a Basic, Advanced, or Pure Wood Tea boosts every tool strike and any finishing bonus on Wood pile, lifting the top Chainsaw payout from 1,000 Wood unboosted up to 3,599 Wood with Creamy Pure Wood Tea.

Does eating a Bear Pie boost Wood pile harvesting in Rust?

Eating a Bear Pie multiplies an active Wood Tea percentage buff when harvesting Wood pile, turning a Pure Wood Tea into Creamy Pure Wood Tea (3,599 Wood maximum payout) across all compatible gathering tools.

How fast do different tools break Wood pile in Rust?

The Wood pile (250 HP) table above benchmarks every tool option side by side, listing total strikes required, time to finish in seconds, and resource recovery from primitive rocks up to top-tier tools.

Why do some tools get less than 1,000 Wood from Wood pile in Rust?

Improvised starter tools such as the Rock, Bone Club, or Stone Pickaxe and Hatchet have lower gathering multipliers and forfeit part of the node or its final bonus, leaving Wood pile below 1,000 Wood.

Where does Wood pile spawn across Rust maps and biomes?

Wood pile populates procedural Rust maps according to biome filters (Arid, Temperate, Tundra, Arctic, or Jungle) and terrain topologies such as cliffs, forests, beaches, or monuments, respawning as nodes are cleared.

Every tree