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Vine swinging tree

Tree

A Vine swinging tree holds 375 wood, plus 375 more when it falls. The game has 3 models of it.

How much a Vine swinging tree gives, by tool, tea and pie

A wood tea adds a share of what every swing gives, finish bonus included: Basic Wood Tea +50% for 30 minutes, Advanced Wood Tea +100% for 30 minutes, Pure Wood Tea +200% for 30 minutes, Creamy Pure Wood Tea +260% for 24 minutes. Only one tea of a kind works at a time, and a Bear Pie multiplies the active tea bonus.

Vine swinging tree, 700 health, 3 models
Tool Hits Time No tea Basic , +50% Advanced , +100% Pure , +200% Creamy , +260%
Chainsaw Kreig Chainsword 24 4.6s 750 1,125 1,500 2,250 2,699
Salvaged Axe 14 16.3s 750 1,125 1,500 2,250 2,699
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 21 18s 654 980 1,307 1,960 2,351
Sickle 16 13.5s 653 979 1,305 1,957 2,348
Stone Hatchet Concrete Hatchet 28 24.3s 614 920 1,227 1,840 2,207
Salvaged Hammer 26 25s 575 862 1,149 1,723 2,067
Bone Club 43 29.4s 434 650 867 1,300 1,559
Candy Cane Club 43 42s 434 650 867 1,300 1,559
Rock Skull Jungle Rock 39 49.4s 376 563 751 1,126 1,350
Vine swinging tree, 700 health, 3 models
Tool Hits Time No tea Basic , +75% Advanced , +150% Pure , +300% Creamy , +390%
Chainsaw Kreig Chainsword 24 4.6s 750 1,312 1,875 3,000 3,675
Salvaged Axe 14 16.3s 750 1,312 1,875 3,000 3,675
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 21 18s 654 1,143 1,633 2,613 3,200
Sickle 16 13.5s 653 1,142 1,631 2,609 3,195
Stone Hatchet Concrete Hatchet 28 24.3s 614 1,073 1,533 2,453 3,004
Salvaged Hammer 26 25s 575 1,005 1,436 2,297 2,813
Bone Club 43 29.4s 434 758 1,083 1,733 2,122
Candy Cane Club 43 42s 434 758 1,083 1,733 2,122
Rock Skull Jungle Rock 39 49.4s 376 657 938 1,501 1,838
Vine swinging tree, 700 health, 3 models
Tool Hits Time No tea Basic , +88% Advanced , +175% Pure , +350% Creamy , +455%
Chainsaw Kreig Chainsword 24 4.6s 750 1,406 2,062 3,375 4,162
Salvaged Axe 14 16.3s 750 1,406 2,062 3,375 4,162
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 21 18s 654 1,225 1,796 2,939 3,625
Sickle 16 13.5s 653 1,223 1,794 2,935 3,619
Stone Hatchet Concrete Hatchet 28 24.3s 614 1,150 1,686 2,759 3,403
Salvaged Hammer 26 25s 575 1,077 1,579 2,584 3,186
Bone Club 43 29.4s 434 812 1,191 1,949 2,404
Candy Cane Club 43 42s 434 812 1,191 1,949 2,404
Rock Skull Jungle Rock 39 49.4s 376 704 1,032 1,688 2,082

Simulated hit by hit as the game does it, rounding included. Time runs from the first hit to the last. A tea leaves a fraction over after the last hit that carries to the next node, so a player on a run can get one more.

Where to find a Vine swinging tree

The game does not seed it across the map: it only stands where a monument or a map piece puts it.

How Vine swinging tree works in Rust

Across procedural Rust server maps, Vine swinging tree spawns as a harvestable world node with 700 hitpoints across 3 distinct 3D prefab variants, holding up to 750 Wood before tea multipliers when gathered with a top-tier tool. The strike-by-strike harvesting table above simulates every swing from first strike to final break so players can compare tool speeds and resource recovery across every tier.

Vine swinging tree tool harvesting, tea multipliers and finishing bonus

Each row in the Vine swinging tree harvesting matrix applies exact in-game per-strike rounding to benchmark hit counts, swing duration in seconds, unboosted base payout, and Basic, Advanced, and Pure Wood Tea modifiers combined with Bear Pie buffs across electric, metal, stone, and primitive gathering tools.

  • Node identity summary: Health: 700 | Inside: 375 Wood | Finish bonus: 375 Wood | Models in the game: 3 across procedural terrain.
  • Optimal wood-felling tools: Fuel-powered chainsaws and metal axes recover 100% of the wood pool and finishing bonus in the fewest seconds.
  • Primitive tool penalty: Crude rocks, bone clubs, and stone tools carry lower gathering efficiency and lose a portion of the node capacity.
  • Wood Tea and pie buffs: Three tiers of Wood Tea stack with Bear Pie to multiply wood recovered per tree up to +275%.
  • Biome and terrain placement: Generates naturally across procedural biome and topology layers, respawning as players clear nodes in the region.

Frequently asked questions

How much does Vine swinging tree yield in Rust and what is the best tool?

Clearing Vine swinging tree (700 HP) in Rust with a Chainsaw yields 750 Wood (counting the 375 Wood final-hit bonus), rising to 2,699 Wood under Creamy Pure Wood Tea (Pure Wood Tea plus Bear Pie) across procedural Rust maps.

Does Vine swinging tree have a finishing bonus on the last hit in Rust?

Breaking Vine swinging tree with a top-tier harvesting tool awards a 375 Wood bonus on the final strike, which is already included inside the 750 Wood total listed for Chainsaw in the yield table.

How does Wood Tea affect Vine swinging tree yields in Rust?

Consuming a Basic, Advanced, or Pure Wood Tea boosts every tool strike and any finishing bonus on Vine swinging tree, lifting the top Chainsaw payout from 750 Wood unboosted up to 2,699 Wood with Creamy Pure Wood Tea.

Does eating a Bear Pie boost Vine swinging tree harvesting in Rust?

Eating a Bear Pie multiplies an active Wood Tea percentage buff when harvesting Vine swinging tree, turning a Pure Wood Tea into Creamy Pure Wood Tea (2,699 Wood maximum payout) across all compatible gathering tools.

How fast do different tools break Vine swinging tree in Rust?

The Vine swinging tree (700 HP) table above benchmarks every tool option side by side, listing total strikes required, time to finish in seconds, and resource recovery from primitive rocks up to top-tier tools.

Why do some tools get less than 750 Wood from Vine swinging tree in Rust?

Improvised starter tools such as the Rock, Bone Club, or Stone Pickaxe and Hatchet have lower gathering multipliers and forfeit part of the node or its final bonus, leaving Vine swinging tree below 750 Wood.

Where does Vine swinging tree spawn across Rust maps and biomes?

Vine swinging tree populates procedural Rust maps according to biome filters (Arid, Temperate, Tundra, Arctic, or Jungle) and terrain topologies such as cliffs, forests, beaches, or monuments, respawning as nodes are cleared.

Every tree