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Douglas fir

Tree

A Douglas fir holds 500 wood, plus 500 more when it falls. The game has 13 models of it.

How much a Douglas fir gives, by tool, tea and pie

A wood tea adds a share of what every swing gives, finish bonus included: Basic Wood Tea +50% for 30 minutes, Advanced Wood Tea +100% for 30 minutes, Pure Wood Tea +200% for 30 minutes, Creamy Pure Wood Tea +260% for 24 minutes. Only one tea of a kind works at a time, and a Bear Pie multiplies the active tea bonus.

Douglas fir, 1,000 health, 10 models
Tool Hits Time No tea Basic , +50% Advanced , +100% Pure , +200% Creamy , +260%
Chainsaw Kreig Chainsword 34 6.6s 1,000 1,500 2,000 3,000 3,600
Salvaged Axe 20 23.8s 1,000 1,500 2,000 3,000 3,600
Sickle 22 18.9s 867 1,300 1,733 2,599 3,118
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 29 25.2s 867 1,300 1,733 2,599 3,118
Stone Hatchet Concrete Hatchet 40 35.1s 810 1,214 1,619 2,428 2,913
Salvaged Hammer 37 36s 758 1,136 1,515 2,272 2,726
Bone Club 73 50.4s 586 878 1,171 1,756 2,106
Candy Cane Club 73 72s 586 878 1,171 1,756 2,106
Rock Skull Jungle Rock 50 63.7s 500 750 1,000 1,500 1,800
Douglas fir, 500 health, 3 models
Tool Hits Time No tea Basic , +50% Advanced , +100% Pure , +200% Creamy , +260%
Chainsaw Kreig Chainsword 17 3.2s 500 750 1,000 1,500 1,800
Salvaged Axe 10 11.3s 500 750 1,000 1,500 1,800
Sickle 12 9.9s 434 650 867 1,300 1,559
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 15 12.6s 434 650 867 1,300 1,559
Stone Hatchet Concrete Hatchet 21 18s 406 608 811 1,216 1,458
Salvaged Hammer 19 18s 379 568 757 1,135 1,361
Bone Club 37 25.2s 293 439 585 877 1,052
Candy Cane Club 37 36s 293 439 585 877 1,052
Rock Skull Jungle Rock 25 31.2s 250 375 500 750 900
Douglas fir, 1,000 health, 10 models
Tool Hits Time No tea Basic , +75% Advanced , +150% Pure , +300% Creamy , +390%
Chainsaw Kreig Chainsword 34 6.6s 1,000 1,750 2,500 4,000 4,900
Salvaged Axe 20 23.8s 1,000 1,750 2,500 4,000 4,900
Sickle 22 18.9s 867 1,516 2,166 3,465 4,244
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 29 25.2s 867 1,516 2,166 3,465 4,244
Stone Hatchet Concrete Hatchet 40 35.1s 810 1,416 2,023 3,237 3,965
Salvaged Hammer 37 36s 758 1,325 1,893 3,029 3,710
Bone Club 73 50.4s 586 1,024 1,463 2,341 2,867
Candy Cane Club 73 72s 586 1,024 1,463 2,341 2,867
Rock Skull Jungle Rock 50 63.7s 500 875 1,250 2,000 2,450
Douglas fir, 500 health, 3 models
Tool Hits Time No tea Basic , +75% Advanced , +150% Pure , +300% Creamy , +390%
Chainsaw Kreig Chainsword 17 3.2s 500 875 1,250 2,000 2,450
Salvaged Axe 10 11.3s 500 875 1,250 2,000 2,450
Sickle 12 9.9s 434 758 1,083 1,733 2,122
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 15 12.6s 434 758 1,083 1,733 2,122
Stone Hatchet Concrete Hatchet 21 18s 406 709 1,013 1,621 1,985
Salvaged Hammer 19 18s 379 662 946 1,513 1,853
Bone Club 37 25.2s 293 512 731 1,169 1,431
Candy Cane Club 37 36s 293 512 731 1,169 1,431
Rock Skull Jungle Rock 25 31.2s 250 437 625 1,000 1,225
Douglas fir, 1,000 health, 10 models
Tool Hits Time No tea Basic , +88% Advanced , +175% Pure , +350% Creamy , +455%
Chainsaw Kreig Chainsword 34 6.6s 1,000 1,875 2,750 4,500 5,550
Salvaged Axe 20 23.8s 1,000 1,875 2,750 4,500 5,550
Sickle 22 18.9s 867 1,624 2,382 3,898 4,807
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 29 25.2s 867 1,624 2,382 3,898 4,807
Stone Hatchet Concrete Hatchet 40 35.1s 810 1,517 2,225 3,641 4,490
Salvaged Hammer 37 36s 758 1,420 2,082 3,407 4,202
Bone Club 73 50.4s 586 1,097 1,609 2,633 3,247
Candy Cane Club 73 72s 586 1,097 1,609 2,633 3,247
Rock Skull Jungle Rock 50 63.7s 500 937 1,375 2,250 2,775
Douglas fir, 500 health, 3 models
Tool Hits Time No tea Basic , +88% Advanced , +175% Pure , +350% Creamy , +455%
Chainsaw Kreig Chainsword 17 3.2s 500 937 1,375 2,250 2,775
Salvaged Axe 10 11.3s 500 937 1,375 2,250 2,775
Sickle 12 9.9s 434 812 1,191 1,949 2,404
Hatchet Frontier Hatchet Prototype Hatchet Abyss Metal Hatchet 15 12.6s 434 812 1,191 1,949 2,404
Stone Hatchet Concrete Hatchet 21 18s 406 760 1,114 1,823 2,248
Salvaged Hammer 19 18s 379 709 1,040 1,702 2,098
Bone Club 37 25.2s 293 548 804 1,315 1,621
Candy Cane Club 37 36s 293 548 804 1,315 1,621
Rock Skull Jungle Rock 25 31.2s 250 468 687 1,125 1,387

Simulated hit by hit as the game does it, rounding included. Time runs from the first hit to the last. A tea leaves a fraction over after the last hit that carries to the next node, so a player on a run can get one more.

Where to find a Douglas fir

Seeded by the world, outside any monument
Terrain Biomes
forests, forest edges snow, tundra, temperate

How Douglas fir works in Rust

Across procedural Rust server maps, Douglas fir spawns as a harvestable world node with 1,000, 500 hitpoints across 13 distinct 3D prefab variants, holding up to 1,000 Wood before tea multipliers when gathered with a top-tier tool. The strike-by-strike harvesting table above simulates every swing from first strike to final break so players can compare tool speeds and resource recovery across every tier.

Douglas fir tool harvesting, tea multipliers and finishing bonus

Each row in the Douglas fir harvesting matrix applies exact in-game per-strike rounding to benchmark hit counts, swing duration in seconds, unboosted base payout, and Basic, Advanced, and Pure Wood Tea modifiers combined with Bear Pie buffs across electric, metal, stone, and primitive gathering tools.

  • Node identity summary: Health: 1,000, 500 | Inside: 500 Wood | Finish bonus: 500 Wood | Models in the game: 13 across procedural terrain.
  • Optimal wood-felling tools: Fuel-powered chainsaws and metal axes recover 100% of the wood pool and finishing bonus in the fewest seconds.
  • Primitive tool penalty: Crude rocks, bone clubs, and stone tools carry lower gathering efficiency and lose a portion of the node capacity.
  • Wood Tea and pie buffs: Three tiers of Wood Tea stack with Bear Pie to multiply wood recovered per tree up to +275%.
  • Biome and terrain placement: Generates naturally across procedural biome and topology layers, respawning as players clear nodes in the region.

Frequently asked questions

How much does Douglas fir yield in Rust and what is the best tool?

Clearing Douglas fir (1,000, 500 HP) in Rust with a Chainsaw yields 1,000 Wood (counting the 500 Wood final-hit bonus), rising to 3,600 Wood under Creamy Pure Wood Tea (Pure Wood Tea plus Bear Pie) across procedural Rust maps.

Does Douglas fir have a finishing bonus on the last hit in Rust?

Breaking Douglas fir with a top-tier harvesting tool awards a 500 Wood bonus on the final strike, which is already included inside the 1,000 Wood total listed for Chainsaw in the yield table.

How does Wood Tea affect Douglas fir yields in Rust?

Consuming a Basic, Advanced, or Pure Wood Tea boosts every tool strike and any finishing bonus on Douglas fir, lifting the top Chainsaw payout from 1,000 Wood unboosted up to 3,600 Wood with Creamy Pure Wood Tea.

Does eating a Bear Pie boost Douglas fir harvesting in Rust?

Eating a Bear Pie multiplies an active Wood Tea percentage buff when harvesting Douglas fir, turning a Pure Wood Tea into Creamy Pure Wood Tea (3,600 Wood maximum payout) across all compatible gathering tools.

How fast do different tools break Douglas fir in Rust?

The Douglas fir (1,000, 500 HP) table above benchmarks every tool option side by side, listing total strikes required, time to finish in seconds, and resource recovery from primitive rocks up to top-tier tools.

Why do some tools get less than 1,000 Wood from Douglas fir in Rust?

Improvised starter tools such as the Rock, Bone Club, or Stone Pickaxe and Hatchet have lower gathering multipliers and forfeit part of the node or its final bonus, leaving Douglas fir below 1,000 Wood.

Where does Douglas fir spawn across Rust maps and biomes?

Douglas fir populates procedural Rust maps according to biome filters (Arid, Temperate, Tundra, Arctic, or Jungle) and terrain topologies such as cliffs, forests, beaches, or monuments, respawning as nodes are cleared.

Every tree