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Stone Ore Node

Ore node

A Stone Ore Node holds 750 Stones, plus 250 Stones when it breaks.

How much a Stone Ore Node gives, by tool, tea and pie

An ore tea adds a share of what every swing gives, finish bonus included: Basic Ore Tea +20% for 30 minutes, Advanced Ore Tea +35% for 30 minutes, Pure Ore Tea +50% for 30 minutes, Creamy Pure Ore Tea +65% for 24 minutes. Only one tea of a kind works at a time, and a Bear Pie multiplies the active tea bonus.

Stone ore, 500 health, 3 models
Tool Hits Time No tea Basic , +20% Advanced , +35% Pure , +50% Creamy , +65%
Jackhammer 20 2.9s 1,000 1,200 1,349 1,500 1,650
Salvaged Icepick 10 11.3s 1,000 1,200 1,350 1,500 1,650
Pickaxe Prototype Pickaxe Abyss Metal Pickaxe 17 24s 1,000 1,200 1,350 1,500 1,650
Stone Pickaxe Concrete Pickaxe 26 22.5s 794 952 1,071 1,190 1,309
Salvaged Hammer , misses the finish bonus 19 18s 536 643 723 803 883
Bone Club , misses the finish bonus 76 52.5s 450 539 607 674 741
Candy Cane Club , misses the finish bonus 76 75s 450 539 607 674 741
Rock Skull Jungle Rock , misses the finish bonus 48 61.1s 375 450 506 562 618
Stone ore, 500 health, 3 models
Tool Hits Time No tea Basic , +30% Advanced , +52% Pure , +75% Creamy , +98%
Jackhammer 20 2.9s 1,000 1,299 1,525 1,750 1,975
Salvaged Icepick 10 11.3s 1,000 1,300 1,525 1,750 1,975
Pickaxe Prototype Pickaxe Abyss Metal Pickaxe 17 24s 1,000 1,299 1,525 1,750 1,975
Stone Pickaxe Concrete Pickaxe 26 22.5s 794 1,031 1,210 1,388 1,567
Salvaged Hammer , misses the finish bonus 19 18s 536 696 816 937 1,057
Bone Club , misses the finish bonus 76 52.5s 450 584 685 786 887
Candy Cane Club , misses the finish bonus 76 75s 450 584 685 786 887
Rock Skull Jungle Rock , misses the finish bonus 48 61.1s 375 487 571 656 740
Stone ore, 500 health, 3 models
Tool Hits Time No tea Basic , +35% Advanced , +61% Pure , +88% Creamy , +114%
Jackhammer 20 2.9s 1,000 1,349 1,612 1,875 2,137
Salvaged Icepick 10 11.3s 1,000 1,350 1,612 1,875 2,137
Pickaxe Prototype Pickaxe Abyss Metal Pickaxe 17 24s 1,000 1,350 1,612 1,875 2,137
Stone Pickaxe Concrete Pickaxe 26 22.5s 794 1,071 1,279 1,487 1,696
Salvaged Hammer , misses the finish bonus 19 18s 536 723 863 1,004 1,144
Bone Club , misses the finish bonus 76 52.5s 450 607 725 842 960
Candy Cane Club , misses the finish bonus 76 75s 450 607 725 842 960
Rock Skull Jungle Rock , misses the finish bonus 48 61.1s 375 506 604 703 801

Simulated hit by hit as the game does it, rounding included. Time runs from the first hit to the last. A tea leaves a fraction over after the last hit that carries to the next node, so a player on a run can get one more.

Where to find a Stone Ore Node

Seeded by the world, outside any monument
Terrain Biomes
the foot of cliffs desert, jungle, temperate, tundra, snow

How Stone Ore Node works in Rust

Across procedural Rust server maps, Stone Ore Node spawns as a harvestable world node with 500 hitpoints across 3 distinct 3D prefab variants, holding up to 1,000 Stones before tea multipliers when gathered with a top-tier tool. The strike-by-strike harvesting table above simulates every swing from first strike to final break so players can compare tool speeds and resource recovery across every tier.

Stone Ore Node tool harvesting, tea multipliers and finishing bonus

Each row in the Stone Ore Node harvesting matrix applies exact in-game per-strike rounding to benchmark hit counts, swing duration in seconds, unboosted base payout, and Basic, Advanced, and Pure Ore Tea modifiers combined with Bear Pie buffs across electric, metal, stone, and primitive gathering tools.

  • Node identity summary: Health: 500 | Inside: 750 Stones | Finish bonus: 250 Stones | Models in the game: 3 across procedural terrain.
  • Optimal mineral-mining tools: Pneumatic drills and metal pickaxes recover 100% of the mineral pool and finishing bonus in the fewest seconds.
  • Primitive tool penalty: Crude rocks, bone clubs, and stone tools carry lower gathering efficiency and lose a portion of the node capacity.
  • Ore Tea and pie buffs: Three tiers of Ore Tea stack with Bear Pie to multiply mineral ore recovered per boulder up to +65%.
  • Biome and terrain placement: Generates naturally across procedural biome and topology layers, respawning as players clear nodes in the region.

Frequently asked questions

How much does Stone Ore Node yield in Rust and what is the best tool?

Clearing Stone Ore Node (500 HP) in Rust with a Jackhammer yields 1,000 Stones (counting the 250 Stones final-hit bonus), rising to 1,650 Stones under Creamy Pure Ore Tea (Pure Ore Tea plus Bear Pie) across procedural Rust maps.

Does Stone Ore Node have a finishing bonus on the last hit in Rust?

Breaking Stone Ore Node with a top-tier harvesting tool awards a 250 Stones bonus on the final strike, which is already included inside the 1,000 Stones total listed for Jackhammer in the yield table.

How does Ore Tea affect Stone Ore Node yields in Rust?

Consuming a Basic, Advanced, or Pure Ore Tea boosts every tool strike and any finishing bonus on Stone Ore Node, lifting the top Jackhammer payout from 1,000 Stones unboosted up to 1,650 Stones with Creamy Pure Ore Tea.

Does eating a Bear Pie boost Stone Ore Node harvesting in Rust?

Eating a Bear Pie multiplies an active Ore Tea percentage buff when harvesting Stone Ore Node, turning a Pure Ore Tea into Creamy Pure Ore Tea (1,650 Stones maximum payout) across all compatible gathering tools.

How fast do different tools break Stone Ore Node in Rust?

The Stone Ore Node (500 HP) table above benchmarks every tool option side by side, listing total strikes required, time to finish in seconds, and resource recovery from primitive rocks up to top-tier tools.

Why do some tools get less than 1,000 Stones from Stone Ore Node in Rust?

Improvised starter tools such as the Rock, Bone Club, or Stone Pickaxe and Hatchet have lower gathering multipliers and forfeit part of the node or its final bonus, leaving Stone Ore Node below 1,000 Stones.

Where does Stone Ore Node spawn across Rust maps and biomes?

Stone Ore Node populates procedural Rust maps according to biome filters (Arid, Temperate, Tundra, Arctic, or Jungle) and terrain topologies such as cliffs, forests, beaches, or monuments, respawning as nodes are cleared.

Every ore node